Holo-Dancer Decoy/history
April 14, 2026
- Holo-Dancer Decoy: Reduced the power coefficient from 2.5 to 2 in PvE only.
Holo-Dancer Decoy
“Summon a holo-dancer decoy that taunts enemies and grants boons to nearby allies. It self-destructs if it is not destroyed, dealing damage to enemies in a large area and granting additional boons to allies.
For a short time after using this skill, the next utility skill you use has reduced cooldown.
Damage: 807 (2)? Damage: 12 (0.03)?- Holo-Dancer Decoy (10s): The next utility skill you use has reduced cooldown.
Taunt (3s): Involuntarily attack foes. Taunt (1s): Involuntarily attack foes.- 2 Might (8s): 60 Condition Damage, 60 Power
- 4 Might on Self-Destruct (8s): 120 Condition Damage, 120 Power
Fury on Self-Destruct (8s): +25% Critical Chance Fury on Self-Destruct (8s): +20% Critical Chance- Number of Targets: 5
- Pulses: 3
Recharge Reduced: 80% Recharge Reduced: 33%- Time to Self-Destruct: 3 seconds
- Radius: 240
— In-game description
February 03, 2026
- Holo-Dancer Decoy: Fixed an issue that caused boons from self-destruct to be granted around the antiquary's position instead of the decoy.
January 22, 2026
- Holo-Dancer Decoy: Reduced the taunt duration from 3 seconds to 1 second in PvP only.
Holo-Dancer Decoy
“Summon a holo-dancer decoy that taunts enemies and grants boons to nearby allies. It self-destructs if it is not destroyed, dealing damage to enemies in a large area and granting additional boons to allies.
For a short time after using this skill, the next utility skill you use has reduced cooldown.
Damage: 1,009 (2.5)? Damage: 12 (0.03)?- Holo-Dancer Decoy (10s): The next utility skill you use has reduced cooldown.
Taunt (3s): Involuntarily attack foes. Taunt (1s): Involuntarily attack foes.- 2 Might (8s): 60 Condition Damage, 60 Power
- 4 Might on Self-Destruct (8s): 120 Condition Damage, 120 Power
Fury on Self-Destruct (8s): +25% Critical Chance Fury on Self-Destruct (8s): +20% Critical Chance- Number of Targets: 5
- Pulses: 3
Recharge Reduced: 80% Recharge Reduced: 33%- Time to Self-Destruct: 3 seconds
- Radius: 240
— In-game description
January 13, 2026
- Holo-Dancer Decoy: This skill now additionally pulses might to nearby allies and grants additional might and fury to allies when it self-destructs. Reduced the cooldown reduction from 50% to 33% in WvW and PvP.
Holo-Dancer Decoy
“Summon a holo-dancer decoy that taunts enemies and grants boons to nearby allies. It self-destructs if it is not destroyed, dealing damage to enemies in a large area and granting additional boons to allies.
For a short time after using this skill, the next utility skill you use has reduced cooldown.
Damage: 1,009 (2.5)? Damage: 12 (0.03)?- Holo-Dancer Decoy (10s): The next utility skill you use has reduced cooldown.
- Taunt (3s): Involuntarily attack foes.
- 2 Might (8s): 60 Condition Damage, 60 Power
- 4 Might on Self-Destruct (8s): 120 Condition Damage, 120 Power
Fury on Self-Destruct (8s): +25% Critical Chance Fury on Self-Destruct (8s): +20% Critical Chance- Number of Targets: 5
- Pulses: 3
Recharge Reduced: 80% Recharge Reduced: 33%- Time to Self-Destruct: 3 seconds
- Radius: 240
— In-game description
October 28, 2025
- Holo-Dancer Decoy: In addition to its previous effects, for a short period of time after using this skill, the next utility skill you use has a reduced cooldown.
Holo-Dancer Decoy
“Summon a holo-dancer decoy that taunts enemies. It self-destructs if it is not destroyed, dealing damage to enemies in a large area.
For a short time after using this skill, the next utility skill you use has reduced cooldown
Damage: 665 (2.5)? Damage: 8 (0.03)?- Holo-Dancer Decoy (10s): The next utility skill you use has reduced cooldown.
- Taunt (3s): Involuntarily attack foes.
- Number of Targets: 5
Recharge Reduced: 80% Recharge Reduced: 50%- Time to Self-Destruct: 3 seconds
- Radius: 240
— In-game description
Beta event version: August 19, 2025
- Holo-Dancer Decoy was available during the Visions of Eternity elite specialization Beta Event.
Holo-Dancer Decoy
“Summon a holo-dancer decoy that taunts enemies. It self-destructs if it is not destroyed, dealing damage to enemies in a large area.
- Damage: 665 (2.5)?
- Taunt (3s): Involuntarily attack foes.
- Number of Targets: 5
- Time to Self-Destruct: 3 seconds
- Radius: 240
— In-game description