Magnetic Bomb
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Magnetic Bomb
- Profession
Engineer (skill list)- Kit
- Bomb Kit





- Game link
- API
- 76530
“Set a timed charge that pulls nearby foes.
Damage: 533 (1.5)? Damage: 4 (0.01)?- Pull: 300
- Number of Targets: 5
- Fuse Time: 2 seconds
- Radius: 300
- Explosion
- Defiance Break: 150
— In-game description
Related traits[edit]
Explosives
- Short Fuse — Gain fury when you hit a foe with an Explosion.
- Steel-Packed Powder — Explosions cause vulnerability.
- Explosive Temper — Explosions grant stacking ferocity when they hit.
- Shrapnel — Explosions have a chance to cripple and cause bleeding on hit.
- Big Boomer — Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds.
Inventions
- Bunker Down — Create a proximity mine at your target's location and a med kit at your location when you disable an enemy.
Alchemy
- Equal and Opposite Reaction — Gain quickness and stability when you disable an enemy.
Tools
- Lock On — Striking a stealthed foe triggers Invisible Analysis. Disabling a foe triggers Controlled Analysis. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Scrapper
- System Shocker — Disabling a foe grants barrier to nearby allies. Your function gyro dazes foes when cast. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Amalgam
- Mercurial Tendencies — Disabling an enemy reduces the cooldown of Evolve.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| June 24, 2025 |
|