Guild Wars 2: Janthir Wilds content

Mursaat's Game

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Mursaat's Game is a Janthir Side Stories collection achievement and a follow-up of Missing Scout.

Achievement[edit]

Walkthrough[edit]

Objective Map Nearest Waypoint Notes

Interactive map[edit]

Dialogue[edit]

At the Alliance Staging Ground[edit]

Talking to Blinding Sunrise and Ocean Bloom
Blinding Sunrise: Wayfinder, you're back. Any word on Marl?
Talk collection option.png I'm sorry. They have fallen into a mursaat trap.
Ocean Bloom: They are dead, then... A great loss for the bearkin. We all knew the price we might pay by coming here. We should retrieve their remains if possible.
Talk collection option.png They're not dead. They're trapped inside the realm of a crazed mursaat.
Blinding Sunrise: You have seen them, then? In this...realm? We should rescue them at once! Perhaps your wizard friends can assist?
Talk collection option.png It's too dangerous. Others could become trapped.
Blinding Sunrise: We do not leave kin behind. Is there nothing we can do?
Talk collection option.png Don't worry, I won't leave them. There was also mention of their carvings?
Ocean Bloom: Carvings? They were never interested in fighting, but they did their duty for the bearkin. Their true passion is wood carving and painting. I'm not sure how they will help you, though.
Talk collection option.png What did they carve?
Blinding Sunrise: In between your adventures, they liked to listen to Caithe tell stories of her travels. They carved figures based upon those...tall tales.
Talk collection option.png Any idea as to where they could be?
Blinding Sunrise: During our scouting missions, they whittled to pass time in between searches. I can give you the last few missions we were sent on. Maybe that will put us on the right track?
Talk end option tango.png Great. Show me the spots.
Talk end option tango.png I'm sorry, I have to go.

Inside the Strange Box[edit]

Sybil: Ah! You did come back. Splendid. Are you prepared this time?
<Character name>: Are you?
Piece enhance panel
What piece will you enhance (+1 Dam) this round?
Talk more option tango.png Caithe?
Talk more option tango.png Eir?
Talk more option tango.png Garm?
Talk more option tango.png Logan?
Talk more option tango.png Mr. Sparkles?
Talk more option tango.png Rytlock?
Talk more option tango.png Snaff?
Talk more option tango.png Zojja?
After selecting the piece.

Round X, Rolling Initiative

Sybil quotes
Sybil: An interesting choice.
Sybil: A tactical error.
Sybil: I see.
Sybil: Unpredictable, but hardly strategic.
Sybil: Novice's luck.
Sybil: Don't toy with me!
Sybil: Unbelievable.
Sybil: Don't waste my time.
Upon finishing all of Sybil's pieces
<Character name>: You've lost. Let them go.
Sybil: No. It's taken an eternity to collect them. I won't give them up!
Upon finishing the Champion Jade Armor piece and Sybil
Sybil: The pieces I've had for centuries will crumble if you take them. What would it cost you to let me keep them?
Riven Marl: Thank you, Wayfinder. I couldn't move... could barely think.
Riven Marl: I thought I'd never see blue skies again.
Sybil: This one. This one is still lucid. Don't take them. I need...
Sybil: It's been so long since I had someone to talk to.
<Character name>: This place isn't really a sanctuary, is it?
<Character name>: But you chose this. You're not going to force anyone else to endure it with you.
After the fight
Sybil: Alone. I'll be alone.
Talk more option tango.png You already were.
The first piece I captured... I didn't care for her pious nonsense, but she spoke—until she learned that we couldn't leave. Not a coherent word from her since.
Talk more option tango.png Despair can do that to someone.
I could lapse into mindless screaming, if it pleased me! I could make my skull an empty grave. Am I the only one with the fortitude to bear it?
Talk more option tango.png You gave them no other escape.
Is that why they all break? Too weak to challenge me. Too stubborn to accept defeat gracefully.
Talk more option tango.png Can you accept defeat gracefully?
I must. I have no choice. But...you can choose. You could come and go as you please from time to time. You could come back.
Talk end option tango.png I'll consider it.
Talk end option tango.png You're on your own.
Talk end option tango.png You haven't learned anything.
Talk end option tango.png Good-bye, Sybil.
Talk end option tango.png Another White Mantle betrayed by her "gods".
Talk end option tango.png Goodbye, Sybil.

Back to the Alliance Staging Ground[edit]

Talking to Riven Marl
Blinding Sunrise: Marl, why would you ever go prodding a strange artifact in a place like this?
Ocean Bloom: Lucky, you are, that the wayfinder fetched you back.
Riven Marl: I'd hate for you—or Maw—to think I'm a fool. But it called to me.
Riven Marl: Wanted to see how it was crafted, I did. I couldn't look away.
<Character name>: Your craftwork saved us both. And I'll bet a carving of Big Snaff could take on a jade construct alone.
Riven Marl: Big Snaff's a real undertaking. He's in my "someday" pile... with fifty other ideas.
<Character name>: Well, keep me posted. I'm going to take this box to the Wizard's Court—they'll know what to do with it.
Riven Marl: I hope they lock it up and forget about it. I hope I forget about it, too.

Mechanics[edit]

The instance at the beginning of the game

The Mursaat's Game in the instance follows a dice-based RPG. You have the characters from your carvings as pieces that fight for you. Every round, each piece on your and your enemies' side will take turns where each piece will make an attack. The effects Defensive Inspiration.png Armor, Offensive Inspiration.png Damage, Synchronized Vitality.png Hit Points and Queued for Queen's Gauntlet Challenge.png Initiative indicate the attributes of each of the pieces.

Each round starts with a message "Round 1, Rolling Initiative" followed by a selection where you can choose which of your remaining pieces you want to enhance by applying Offensive Inspiration.png Damage Enhancement to increase the Damage value by 1. It appears that regardless of the selection, Rytlock will always gain a Damage Enhancement, so it is advised to choose someone else.

During the round, each piece will attack one after another, dealing their respective amount of damage (reduced by the target's armor). This is noted in the chat as "<Attacker> attacks <Target> for <Amount> damage". The dealt damage is then reduced from the stack count of the Hit Points effect. If the stack count reaches zero, the piece dies. The order in which the pieces attack appears to be random so it is not clear how the initiative attribute and the rolled initiative at the beginning of the round affect the order.

Pieces[edit]

Sybil and the player character have 10 Synchronized Vitality.png Hit Points each.

Player pieces Defensive Inspiration.png Armor Offensive Inspiration.png Damage Synchronized Vitality.png Hit Points Queued for Queen's Gauntlet Challenge.png Initiative
Snaff - 3 4 20
Garm - 2 2 40
Eir - 2 8 25
Logan 1 2 10 5
Caithe - 2 4 60
Rytlock 1 3 13 10
Zojja - 2 4 25
Sparkles 1 2 15 4
Sybil pieces Defensive Inspiration.png Armor Offensive Inspiration.png Damage Synchronized Vitality.png Hit Points Queued for Queen's Gauntlet Challenge.png Initiative
Riven Marl - 3 14 25
White Mantle Knight 1 2 10 50
Bloodstone Elemental Sprite - 2 6 10
White Mantle Elementalist - 3 8 30
Champion Jade Armor 1 4 15 50

Sybil starts with the first four pieces. The Champion Jade Armor appears when all other have been defeated.

Notes[edit]

The instance will bug out if the Champion Jade Armor piece is swapped in after a round instead of mid-round. This will cause the game to freeze with only exit to Log Out or Exit the game.
  • If this happens, you will have to start the battle from the beginning.
  • Trying to re-enter the box after beating Sybil will show the message, "This should never be reopened. Maybe the wizards can hide it away."
  • Selecting the "Examine corpses?" near the box after beating Sybil will show the message, "The bodies look like they've been dead for years; the magic keeping them alive is gone."