User:JonTheMon/templates/EleSkills2
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This is a list of known elementalist skills.
Profession mechanic skills[edit]
*These abilities do not occupy space on the skill bar.
| Type | Skill | Recharge | Description |
|---|---|---|---|
| Attunement | Fire Attunement | Attune to fire, gaining heavy damage and burning abilities. | |
| Water Attunement | Attune to water, gaining superior support and healing abilities. | ||
| Air Attunement | Attune to air, gaining heavy damage and control abilities. | ||
| Earth Attunement | Attune to earth, gaining superior damage-over-time and defensive abilities. |
Weapon skills[edit]
| Weapon (Equipped in) |
Attunement | Skill | Recharge | Description |
|---|---|---|---|---|
| Staff (Both hands) |
Fire Attunement | Fireball | Cast a fireball that explodes on impact and hits multiple foes. | |
| Lava Font | Make lava erupt from the target area. | |||
| Flame Burst | Burn foes at the target location. | |||
| Burning Retreat | Quickly roll backward, leaving behind a line of fire that burns. | |||
| Meteor Shower | Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. | |||
| Water Attunement | Water Blast | Spray a jet of water at your foe that splashes to heal nearby allies. | ||
| Ice Spike | Drop a giant ice spike on foes to make them vulnerable. | |||
| Geyser | Create a geyser to heal nearby allies. | |||
| Frozen Ground | Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area. | |||
| Healing Rain | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed. | |||
| Air Attunement | Chain Lightning | Chain Lightning | ||
| Lightning Surge | Charge a lightning surge that damages and blinds foes near your target when it discharges. | |||
| Gust | Push foes backward with a burst of air. | |||
| Windborne Speed | You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | |||
| Static Field | Static Field | |||
| Earth Attunement | Stoning | Hurl a rock and weaken your foe. | ||
| Eruption | Shake the ground until it erupts and damages foes. | |||
| Magnetic Aura | Reflect projectiles with magnetic energy. | |||
| Unsteady Ground | Create unsteady ground that foes cannot cross. | |||
| Shock Wave | ||||
| Dagger (Main hand) |
Fire Attunement | Dragon's Claw | Fling fire in a claw-shaped spread at your foe. | |
| Drake's Breath | Spray a cone of fire at foes while on the move. | |||
| Burning Speed | Slide forward and blast the area, leaving behind a line of fire that burns foes. | |||
| Water Attunement | Vapor Blade | Cast a vapor blade that inflicts vulnerability and returns to you. | ||
| Cone of Cold | Spray an icy blast in a cone that damages foes and heals allies. | |||
| Frozen Burst | Detonate a burst of ice that chills nearby foes. | |||
| Air Attunement | Lightning Whip | Lash your foe with lightning. | ||
| Convergence | ||||
| Shocking Aura | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | |||
| Earth Attunement | Impale | Impale | ||
| Ring of Earth | Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact. | |||
| Magnetic Grasp | ||||
| Dagger (Off hand) |
Fire Attunement | Ring of Fire | Damage nearby foes with a ring of fire, burning foes that pass through it. | |
| Fire Grab | ||||
| Water Attunement | Frost Aura | Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | ||
| Cleansing Wave | Heal yourself and nearby allies, curing conditions. | |||
| Air Attunement | Ride the Lightning | Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved. | ||
| Updraft | Gain swiftness from a gust of wind that launches nearby foes. | |||
| Earth Attunement | Earthquake | Trigger a quake at your location, knocking down foes and dealing massive damage. | ||
| Churning Earth | Leap at your foe and unleash a seismic wave that inflicts damages and bleeding. | |||
| Scepter (Main hand) |
Fire Attunement | Flamestrike | Strike your foe with flame. | |
| Dragon's Tooth | Drop an explosive dragon's tooth on your foe. | |||
| Phoenix | Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning. | |||
| Water Attunement | Ice Shards | Fire three ice shards at your foe. | ||
| Shatterstone | Cast a shatterstone that will explode at the target area. | |||
| Water Trident | Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | |||
| Air Attunement | Arc Lightning | Cast an arc of electricity at your foe. | ||
| Lightning Strike | Strike your foes with lightning. | |||
| Blinding Flash | Blind your foe with a flash of light. Vulnerable foes are also weakened. | |||
| Earth Attunement | Stone Shards | Fling stone daggers at your foe to bleed them. | ||
| Rock Barrier | Envelop yourself in a stony barrier that improves toughness. | |||
| Hurl the rocks from your barrier at your foe. | ||||
| Dust Devil | Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes. | |||
| Focus (Off hand) |
Fire Attunement | Flamewall | Create a wall of flame at the target area that burns foes. | |
| Fire Shield | Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker). | |||
| Water Attunement | Freezing Gust | Chill your foe for a brief time. | ||
| Comet | Drop a comet of ice on target foe, damaging and dazing foes in the area. | |||
| Air Attunement | Swirling Winds | |||
| Gale | Knock down your foe with a charged wind blast. | |||
| Earth Attunement | Magnetic Wave | Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. | ||
| Obsidian Flesh | Envelop yourself in stony armor, making yourself invulnerable. | |||
| Trident (Aquatic) |
Fire Attunement | Magma Orb | Shoot a blob of molten rock that explodes after a delay. | |
| Boil | Boil the water around your foe. | |||
| Steam | Blind your foe with superheated water. | |||
| Lava Chains | Cripple multiple foes with lava chains. | |||
| Heat Wave | Launch three waves of heat. Each burns foes and grants vigor to allies. | |||
| Water Attunement | Water Missile | |||
| Ice Globe | Shoots a slow-moving orb that detonates upon impact. | |||
| Ice Wall | Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes. | |||
| Undercurrent | ||||
| Tidal Wave | Charge forward with tidal force, damaging foes and healing allies. | |||
| Air Attunement | Forked Lightning | Fire three bolts of lightning in an arc in front of you. | ||
| Electrocute | Charge the water around your foe with electricity. Enemies currently using an ability are dazed. | |||
| Air Pocket | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | |||
| Air Bubble | Trap your foe in an air bubble and make them float to the surface. | |||
| Lightning Cage | Create an electrical field that stuns foes crossing it. | |||
| Earth Attunement | Rock Blade | Shoot three rocky blades at your foe. | ||
| Rock Spray | Spray a cone of gravel to bleed foes. | |||
| Magnetic Current | Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it. | |||
| Rock Anchor | Anchor a rock to your foe, making them sink. | |||
| Murky Water | Cloud the water to blind your target and nearby foes. |
Other skills[edit]
| Slot | Skill Type | Skill | Recharge | Description |
|---|---|---|---|---|
| Healing | General | Ether Renewal | Cure a condition and heal yourself with every pulse. | |
| Glyph | Glyph of Elemental Harmony | Heal yourself and gain a boon based on your attunement. | ||
| Signet | Signet of Restoration | Signet Passive: Grants health every time you cast a spell. Signet Active: Heal yourself. | ||
| Utility | Arcane | Arcane Blast | Blast your foe with energy for critical damage. | |
| Arcane Echo | ||||
| Arcane Shield | Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage. | |||
| Arcane Wave | Blast foes in the target area with an energy wave for critical damage. | |||
| Conjure | Conjure Earth Shield | |||
| Conjure Flame Axe | ||||
| Conjure Frost Bow | ||||
| Conjure Lightning Hammer | ||||
| Cantrip | Armor of Earth | Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have. | ||
| Cleansing Fire | Cure conditions and burn foes. Gain might for each condition removed. | |||
| Lightning Flash | Teleport to target area. | |||
| Mist Form | Morph into an invulnerable, vaporous mist for a brief time. | |||
| Glyph | Glyph of Elemental Power | Unleash elemental energy around yourself. Its effect will differ based on your attunement. | ||
| Glyph of Lesser Elementals | Summon a lesser elemental based on your attunement. | |||
| Glyph of Storms | Create a storm based on your attunement. | |||
| Signet | Signet of Air | Signet Passive: Grants a 25% increase in movement speed. Signet Active: Blind your target and nearby foes. | ||
| Signet of Earth | Signet Passive: Reduce incoming strike damage. Signet Active: Immobilize and bleed your foe. | |||
| Signet of Fire | Signet Passive: Improves critical chance. Signet Active: Burn your target and nearby foes. | |||
| Signet of Water | Signet Passive: Reduces incoming condition duration. Signet Active: Damage and chill foes while healing and reviving allies in an area. | |||
| Elite | Conjure | Fiery Greatsword | ||
| Form | Tornado | Gain stability and shape-shift into a tornado that damages and launches foes. | ||
| Glyph | Glyph of Elementals | Summon an elemental based on your attunement. | ||
| Downed | General | Discharge Lightning | Blast your foe with lightning. | |
| Grasping Earth | Immobilize your foe with hands erupting from the ground. | |||
| Form | Vapor Form | Assume a mobile, vaporous form, returning to a downed state when the effect ends. | ||
| General | Bandage | |||
| Drowning | General | |||
| Shout | Bandage |