Dual Pistol Build Stats
| Criterion |
Value
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| Burst Damage |
~35,3k
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| Sustained Damage |
~34,1k
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| Effective Range (1200 = Maximum) |
985
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| Actions Per Minute (APM) |
20
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| Share of Forced Movement or Stealth Skills |
54%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
8
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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Power Deadeye with
Be Quick or Be Killed has a simple-to-learn rotation and is lots of fun to play in open world and instanced content. It can provide itself with good amounts of all essential offensive boons:
Quickness, 25
Might and
Fury. With Dual Pistols, it becomes one of the most effective roamers in open world and event tagging. With just two trait changes, it can provide
Quickness,
Might and
Fury for allies while dealing strong damage, making it one of the most straightforward
Quickness dps options. It's main weakness is that it does not offer much utility aside from those boons and damage, and the frequent interaction with Stealth can cause issues in some encounters.
Playstyle & Skills[edit]
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Skills
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Thieves are – together with Revenants – the only profession in the game with a resource bar that determines how often you can use skills. On this profession, skills have different Initiative costs, but no internal cooldown. You regenerate 1 Initiative per second, but there are other ways to increase the inflow. Since skills have no internal cooldown, this often means that the skill that does the most damage per cast and initiative spent is repeated (like
Cloak and Dagger on this build), making most rotations on Thief relatively simple to understand.
Rotation Concept[edit]
You can find my most recent rotation showcase here.
Damage Log
Rotation Flow[edit]
| Section |
Notes
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| General Stuff |
Careful:This build scales with the number of conditions on the enemy and boons on yourself. For guidance on setting up the training area, see my guide for it.'
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| General Rotation (Dual Daggers) |
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| General Rotation (Dual Pistols) |
- The general rotation concept evolves around
Unload, which restores its Initiative when you hit with all of its bullets.
- Set it to auto attack mode by ctrl+right-clicking on it.
- Maintain
Relic of the Deadeye by alternating between Shadow Flare and Binding Shadow when it is about to run out. These will just about keep it up.
- use your stolen skills in beetween
Unload. Press Unload again right after to override your stealth attack.
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| CC Skills for Breakbar Damage |
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DPS - Power Pistol Deadeye (Masel) - Rotation Flow
| Section |
Skills
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| General Rotation |
                                                                                                               
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Utility Skills[edit]
Gear & Traits[edit]
Important Stats (descending in Importance):
- ~53% Critical Chance in the Hero Panel -
Fury,
Keen Observer,
Be Quick or Be Killed and
Twin Fangs provide the remaining 47 %.
- Maximize
Power
- Maximize
Ferocity
Traits
| Deadly Arts
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- For a budget variant, simply replace all armor pieces of Berserker's with rare/exotic Berserker's.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
Open World Build[edit]
Open World Build Summary
| Criterion |
Value
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| Burst Damage |
~19,9k
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| Sustained Damage |
~19,3k
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| Effective Range (1200 = Maximum) |
962
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| Actions Per Minute (APM) |
29
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| Share of Forced Movement or Stealth Skills |
64%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
5
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| Open World Log Link |
Link
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| Open World Build Link |
Link
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Increasing Survivability[edit]
- For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- The first step for increased survivability is to use Dual Pistols and stay at range to kite incoming damage.
- Change traits to the following:
Traits
| Deadly Arts
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Relic of the Deadeye and
Invigorating Precision.
Relic of Zakiros and
No Quarter.
- For even more survivability, you can use both
Relic of Zakiros and
Invigorating Precision.
- on top, use the survivability food and utility item listed above for -10% damage taken and 150 Toughness!
Boon Coverage[edit]
Dealing with Incoming Conditions and Control effects[edit]