Vindicator Build Stats
| Criterion |
Value
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| Burst Damage |
~48,7k
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| Sustained Damage |
~39,3k
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| Effective Range (1200 = Maximum) |
193
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| Actions Per Minute (APM) |
50
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| Share of Forced Movement or Stealth Skills |
14%
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| Bar Swaps per Minute (BPM) |
5
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| # of Skills Used |
11
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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Alliance Camp Build Stats
| Criterion |
Value
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| Burst Damage |
~43,1k
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| Sustained Damage |
~35,5k
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| Effective Range (1200 = Maximum) |
483
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| Actions Per Minute (APM) |
43
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| Share of Forced Movement or Stealth Skills |
11%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
6
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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Power
Vindicator is a very strong and straightforward damage build for instanced content. The iteration provided here uses Dual Swords, but it works in a similar way with Hammer and Greatsword too.
Vindicator also a great pick for solo gameplay, as it can provide itself with good amounts of the most essential offensive and defensive boons:
Quickness,
Protection,
Fury and
Might. Through its frequent Dodges, it can avoid a lot of incoming damage and therefore be quite survivable, even in damage gear.
Playstyle & Skills[edit]
| Skill Type |
Skills
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| Vindicator Skills |
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- On
Vindicator, your Dodge becomes an integral part of your damage rotation. Instead of diving into a specific direaction, it causes you to "jump" into the Mists and deal damage upon landing by default.
- With
Forerunner of Death, you gain 25% Strike damage done for 10 seconds whenever you Dodge. This is one of the strongest single damage modifiers in the game. It is therefore crucial to Dodge at least once every 10 seconds.
- That's not a problem though, because
Death Drop is great damage while providing that damage modifier.
- The Dodge requirement is reinforced by
Leviathan Strength, which increases your damage done when your Endurance is not full.
Rotation Concept[edit]
You can find my most recent rotation showcase here.
Damage Log
DPS - Power Vindicator (Masel) - Rotation Flow
| Section |
Skills
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| Opener |
  
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| Legendary Assassin Stance |
     
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| Legendary Alliance |
          
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| Legendary Assassin Stance |
       
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| Legendary Alliance |
         
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DPS - Power Alliance Camp Vindicator (Masel) - Rotation Flow
| Section |
Skills
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| Opener |
    
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| General Rotation |
                                                                            
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Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 50% Critical Chance:
Fury together with
Roiling Mists give the remaining 50%.
- Maximize Ferocity
- Maximize Power
Traits
| Invocation
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Open World Build[edit]
Open World Build Summary
| Criterion |
Value
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| Burst Damage |
~25,4k
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| Sustained Damage |
~22,4k
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| Effective Range (1200 = Maximum) |
227
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| Actions Per Minute (APM) |
50
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| Share of Forced Movement or Stealth Skills |
8%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
7
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| Open World Log Link |
Link
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| Open World Build Link |
Link
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You can find my most recent open world build showcase here.
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Increasing General Survivability[edit]
Relic of Zakiros heals you passively based on your damage dealt.
Dance of Death makes hits after applying
Vulnerability steal health via
Battle Scars, passively healing you. Dual Swords synergize very well with this trait, as they hit frequently and apply
Vulnerability on the auto attack chain and
Shackling Wave.
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Vengeful Hammers reduces all incoming damage by 20% while it is active, triggers
Battle Scars often and heals you every time it hits. This makes it priority number one in
Legendary Dwarf Stance. Generate
Battle Scars with Dodge, Auto Attacks or
Shackling Wave.
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Forced Engagement reduces damage taken from its targets by 33% and applies ~300 Defiance bar damage over its duration. That is very strong, dont underestimate this!
Angsiyan's Trust gives you Endurance and Energy on demand via, which is great to sustain
Vengeful Hammers for longer or provide yourself and allies with stability via
Inspiring Reinforcement.
Traits
| Invocation
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Boon Coverage[edit]
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Selfish Spirit applies both
Might and
Vulnerability while healing you for a lot with a very short cooldown. Use this on cooldown, it is really strong!
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Nomad's Advance is a mobility skill that also applies additional
Might to you. Use it to cover ground.
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Scavenger Burst covers
Quickness and
Fury, especially in AoE scenarios. Prioritize using Energy for this when you're alone, it only has a 3 second cooldown! With
Incensed Response, you will grant additional
Might to yourself as well.
- As explained before,
Vassals of the Empire will cover a good uptime on
Protection as long as you keep dodging.
- I further like to use
Relic of Evasion for full access to
Vigor, but it isn't required.
- If you don't want to spend the money for the relic, you can keep the
Relic of the Thief and use
Bowl of Orrian Truffle and Meat Stew for close to the same effect. It is cheaper, but removes the ability to use other survivability food.
- If you can, make use of
Jade Tech Offensive Overcharge and
Jade Tech Defensive Overcharge give 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from
Stability,
Resistance and
Resolution on entering combat, with a 90 second cooldown. The free stats are very nice to have, especially for harder open world content.
- In story instances (or if you don't want the hassle of reapplying protocols), you can abuse the synergy between
Relic of the Cavalier and
Blast from the Skyscale to apply lots of
Aegis,
Resistance,
Might and
Quickness to yourself.
Blast places a damaging field, and the Boons apply on every hit of the damage field. Just mount up and press the engage skill right after to cast it instantly.