A Bold Strategy
A Bold Strategy
- Year
- 1339 AE
- Storyline
- Visions of Eternity
- Chapter
- A Bold Strategy
- Location
- Eternity's Garden
(Castora) - Level
- 80
- Preceded by
- Divitium Nava
- Followed by
- So It Is Written
|
A Bold Strategy: Alliance Camp A Bold Strategy: Supra Fortis |
A Bold Strategy is the twelfth chapter of the Visions of Eternity story.
Objectives[edit]
- Update your allies and decide on the next course of action.
- Return to Pilgrim's Rest.
- Find your allies.
- Tell your allies the bad news.
- Discuss the next course of action.
- Find a high-ranking Inquest officer with comms access to Kuda and set up a parley.
- Search the Arcanological Survey Station to see if a high-ranking Inquest officer is present.
- Search the Golemancy Research Bivouac to see if a high-ranking Inquest officer is present.
- Search the Logistics Depot to see if a high-ranking Inquest officer is present.
- Subdue Logistics Chief Nenno and force him to call Kuda on his comms device.
- Set up a parley with Kuda.
- Leave the Logistics Depot and fill your allies in on the plan.
- Parley with Kuda to get information on Vloxx's whereabouts.
- Head to the parley, north of the forge.
- Check in with your allies before meeting with Kuda.
- Make your way to the parley.
- Speak with Kuda.
- Make Kuda an offer.
- Negotiate with Kuda.
- Consider Kuda's counteroffer.
- Survive Inquest Attack
- Discover where Kuda teleported to.
- Hunt Kuda down!
- Locate Kuda inside the forge.
- Defend Canach while he tried to override the seer defenses.
- Canach
- Seer defenses overriden: x/3
- Find a way to disable the barrier into the Inquest research facility.
- Enter the research facility.
- Defeat Kuda's Omega Team
- Regroup with your allies.
Rewards[edit]
- Bag of Loot (5) (guaranteed)
- Castoran Cache of Riches (3) (guaranteed)
- Tale of Adventure (guaranteed)
Walkthrough[edit]
First instance[edit]
- Update your allies and decide on the next course of action.
Start at Pilgrim's Rest Waypoint — and simply speak with your allies a few times (including a selectable dialogue) to complete the instance.
Open World[edit]
- Find a high-ranking Inquest officer with comms access to Kuda and set up a parley.
The marked locations at Arcanological Survey Station — and just southeast of Deepwood Outpost Waypoint — do not have an Inquest officer so the Logistics Depot — with Nenno is the only useful location. Head out north to a cliff after defeating him to catch up the rest of the team for the next instance. Wait for the effect on Nenno to wear off then speak to him for the "Twist the Knife" achievement.
Second instance[edit]
- Parley with Kuda to get information on Vloxx's whereabouts.
Enter the entrance at Arcanological Survey Station — and speak with your allies and Kuda, until you have to step away to consider her counteroffer, whereupon combat will start. Kill the inquest group, and then collect the two book entries for the first part of the "Scouting Report" achievement.
Examine the teleportation console afterwards to start the next section.
- Hunt Kuda down!
Head in towards The Forge — , dealing with a few enemies along the way. Getting further in requires Canach to hack 3 consoles while being swarmed by enemies; stick with him - protecting him awards "A Question of Trust".
Afterwards, head up the ramp towards Supra Fortis — in the southwest. The door is locked by a console, which can be unlocked with either an Inquest Authorization Key found on the upper floor in the northwest (above Gardesano's Atelier — ) or an Inquest Spanner found in Steward Trial Chamber — or Gardesano's Atelier — (using the spanner option grants the achievement "DIY Enthusiast", the second of which requires using a Skimmer's Activate Aetherlocation ability. You can skip by this as an engineer by interacting with the console directly.
Unlocking the door leads to a final combat encounter with all 3 members of Omega Team at the same time. Except for Zipp they don't hit that hard on their own but their high health and tendency to stack together can still make them difficult. Skimmers and Warclaws can be mounted up with in the middle of combat, which can be used to withdraw and heal up.
After clearing the enemies, grab the four book entries for the last bit of the "Scouting Report" achievement.
Achievements[edit]
| A Bold Strategy | The Only Way | 1 1 |
|---|---|---|
| Parlay with an adversary.Journal: A Bold Strategy | Completed A Bold Strategy | 1 |
- Complete the mission.
| Twist the Knife | The Only Way | 1 |
|---|---|---|
| Talk to the lieutenant after defeating him in the story chapter A Bold Strategy.Surely you can't make his day any worse. | Talked to the Lieutenant | 1 |
- Speak to Elite Logistics Chief Nenno after defeating him during Weaken the Inquest lieutenant to get them to surrender (80).
- Due to Recovering from Fright, he cannot be spoken to for 20 seconds after being defeated.
| Scouting Report | The Only Way | 1 |
|---|---|---|
| Find all of the journals related to Kuda's Omega Team in the Inquest bases.Journal: A Bold Strategy | Found 6 Omega Team Journals in the Inquest Bases | 1 |
- Eligibility is tracked by Achievement Eligibility: Scouting Report.
- Omega Plans for "Scouting Report" achievement, found in the Supra Fortis/"Parley with Kuda to get information on Vloxx's whereabouts." instance.
- 2 in the first room where you find Kuda, at Arcanological Survey Station — .
- 4 in the second room with Kuda (originally blocked by a barrier), at Supra Fortis — .
| A Question of Trust | The Only Way | 1 |
|---|---|---|
| Ensure Canach doesn't go down while he's handling the seer defenses.Journal: A Bold Strategy | Ensured Canach Didn't Go Down while He Handled the Seer Defenses | 1 |
- Eligibility is tracked by Achievement Eligibility: A Question of Trust.
- Just stick to Canach and kill mobs quickly for the "A Question of Trust" achievement.
- The first console has the fewest enemies around it while the second console will probably have the highest amount since Canach crosses close to the middle of the room to get there. Consider starting to fight a bit in the middle of the room after the first console's immediate area is cleared to make this a bit easier.
| DIY Enthusiast | The Only Way | 1 |
|---|---|---|
| Find and use the Inquest spanner to bypass the barrier to Kuda's fortress.Journal: A Bold Strategy | Found and Used the Inquest Spanner | 1 |
- Eligibility is tracked by Achievement Eligibility: DIY Enthusiast.
- This achievement can be done in the instanced part of this story step, after defending Canach in the Forge.
- Use your Skimmer's Aetherlocation to identify the location of the Inquest spanner for the "DIY Enthusiast" achievement. This is marked with a magnifiying glass when you get close enough - dismount and pick it up. The spanner cannot be found until after you interact with the console on the second level.
- Note: Using your engineering skills or the Inquest Authorization Key will not earn DIY Enthusiast achievement.
- The spanner's location appears to be somewhat randomized within the Forge. Some possible locations where it has been found:
- next to the lamp alcove in the Steward Trial Chamber — , in the northeastern section of The Forge
- in the narrower southern section of Gardesano's Atelier — , on the floor near the conveyor belt
- When interacting with the console, use the option "Try to bypass the control panel with the tool" to get the achievement.
- Other options such as "Use your engineering skills (...)" do not award the achievement, even if you have the tool in hand.
- The spanner's location appears to be somewhat randomized within the Forge. Some possible locations where it has been found:
NPCs[edit]
Allies[edit]
- Pilgrim's Rest instance
- Open World
- Elite Logistics Chief Nenno (turn hostile)
- Sayida the Sly (voice only)
- Supra Fortis instance
- Astral Ward Mage
- Astral Ward Protector
- Canach
- Priory Explorer
- Priory Magister
- Rift Hunter Warrior
- Rytlock Brimstone
- Sayida the Sly
- Steward of Galdra
- Vigil Crusader
- Vigil Scout Premhoc
- Vloxx Loyalist
- Whispers Agent
- Wolfborn
Foes[edit]
- Open World
- Elite Logistics Chief Nenno
- Overseer Kuda (voice only)
- Supra Fortis instance
- Augmented Boar (turn hostile)
- Augmented Razortooth (turn hostile)
- Augmented Spitter (turn hostile)
- Augmented Stinger
- Augmented Swiftwing
- Augmented Wavehawk
- Coalesced Sentinel (turn ally)
- Elite Inquest Amalgam Assassin
- Elite Inquest Void-Emulation Specialist (turn hostile)
- Enchanted Staff (turn ally)
- Enchanted Sword (turn ally)
- Enchanted Torch (turn ally)
- Inquest Amalgam Assassin (turn hostile)
- Inquest Amalgam Engineer (turn hostile)
- Inquest Galvanic Technician
- Inquest Extinguisher (turn hostile)
- Overseer Kuda/Director Kuda
- Plokk (turn hostile)
- Naati (turn hostile)
- Veteran Inquest Amalgam Assassin (turn hostile)
- Veteran Inquest Void-Emulation Specialist
- Zipp (turn hostile)
Objects[edit]
- Barrier Control Panel
- Inquest Authorization Key
- Inquest Cannon
- Inquest Spanner
- Inquest Turret
- Teleporter Control Panel
- Project Omega Self-Evaluation Report II: Zipp
- Project Omega Self-Evaluation Report II: Plokk
- Project Omega Self-Evaluation Report II: Naati
- Omega Team: Status Report
- Omega Team: After-Action Report
- Omega Team: Future Plans
Dialogue[edit]
Pilgrim's Rest Instance[edit]
- Update your allies and decide on the next course of action.
- Rytlock Brimstone: Commander.
- Isgarren: Wayfinder.
- Canach: Glad to see you're in one piece. I held the gate as long as I could.
- Sayida the Sly: What happened up there?
- Vloxx managed to escape. Just barely.
- <Character name>: The bomb worked perfectly. I was so close. But...I failed.
- I almost had him! If I was just a bit faster...
- <Character name>: I was right on his tail! He finished the ritual just before I got through.
- The plan worked fast. But Vloxx worked faster. We'll keep at it.
- <Character name>: I don't want to think about how close I was. We'll have to find another way to stop him.
- Isgarren: So. Vloxx has completed the rite. His power will rival the strongest of us.
- Sayida the Sly: At least you're still alive...
- <Character name>: Canach was right about Vloxx-he could've easily killed me. And Kuda.
- Canach: Small consolation. Well, not the Kuda part. Or you being alive. You know what I mean!
- Rytlock Brimstone: Vloxx never wanted power merely to kill. He's proven that much.
- <Character name>: It's always been bigger than that for Vloxx. For better or worse.
- Sayida the Sly:: What does that mean? We don't have the luxury of waiting to find out if his intentions are good!
- Isgarren: I think we could all use some air. Let's step outside and give the wayfinder a moment. Then we can discuss the details.
- After a short break
- <Character name>: He refused to ascend Kuda. Or anyone else.
- Canach: Huh.
- <Character name>: She ranted about the Inquest being "hers," and he...ended the conversation.
- Canach: So they didn't part on good terms.
- <Character name>: You could say that. Although Vloxx didn't seem to care what Kuda did with the Inquest anymore.
- Rytlock Brimstone: Meaning she's in charge now?
- Canach: That's unfortunate.
- Isgarren: Vloxx is the primary concern. Did he give any indication of what he will do next?
- <Character name>: He seemed to have some sort of epiphany. Said he wants to repair "the code of creation"...
- Rytlock Brimstone: That mean anything to you, wizard?
- Isgarren: Not precisely. The idea is beyond even the power of Divitium Nava...
- Sayida the Sly: We need a lead.
- <Character name>: Kuda. Remember how she was keeping tabs on Sebb and Vloxx back when we arrived? If anybody has an idea, it's her.
- Canach: Oh, wonderful. I'm sure if you just ask nicely...
- <Character name>: I don't like it either, but she's all we have. We're not doing this alone, though.
- <Character name>: I'll set up a parley, one way or another. Gather everyone you can to provide us some security.
- Sayida the Sly: You sure about this, Commander?
- (if asura)
- <Character name>: Not in the slightest. I'll call when things are ready.
- (if charr or norn)
- <Character name>: No. I'll call when things are ready.
- (if human)
- <Character name>: Not at all. I'll call when things are ready.
- (if sylvari)
- <Character name>: Absolutely not. I'll call when things are ready.
Open World[edit]
- At Golemancy Research Bivouac
- <Character name>: No krewe chief here...
- At Arcanological Survey Station
- <Character name>: No one with a high enough rank...
At Logistics Depot[edit]
- On approach
- Elite Logistics Chief Nenno: Agent Blitt, where are our support golems? This is unacceptable!
- <Character name>: Ah, here we go.
- Speaking to Nenno
- About time, agent! I'm tempted to report you to Kuda for insubor— Wait, you're not Blitt!
- No. But I do want to talk to Kuda. And you're going to make that happen!
- Hold that thought...
- Upon engaging Nenno
- Elite Logistics Chief Nenno: I will do no such thing, intruder!
- After defeating Nenno
- Elite Logistics Chief Nenno: No more! I surrender!
- <Character name>: Get Kuda on comms. Now.
- Overseer Kuda: Speak. This had better be—
- <Character name>: Kuda. We both want Vloxx. Let's parley.
- Overseer Kuda: The commander? Interesting. Yes. Meet me on the north bank of the forge.
- <Character name>: Your forces are amassed there. How about—
- Overseer Kuda: Take it or leave it, Commander. Forge, north bank. Don't delay—I won't wait.
- Speaking to Nenno afterwards
- I did what you asked! Now what? I doubt Kuda will let me live after this. Compliance will hunt me down for sure! Take me with you!
- You're on your own.
- Leaving Logistics Depot
- <Character name>: Sayida. Gather as many allies as you can and meet me north of the forge.
- Sayida the Sly: That's deep in Inquest territory.
- <Character name>: Unfortunately, yes.
- Sayida the Sly: Understood. We'll be there as soon as we can.
Supra Fortis Instance[edit]
- Rytlock Brimstone: Commander. Gathered everyone we could find.
- Canach: There's a fair chance we can secure an escape. Much beyond that...
- Sayida the Sly: Kuda hasn't gone out of her way to get revenge, but she's never had an opportunity like this.
- <Character name>: We need to know what Vloxx is going to do. Make sure everyone is ready for a trap.
- Sayida the Sly: This isn't a trap. We're bringing this on ourselves—
- <Character name>: We're out of options. Anyone who doesn't agree with this plan is welcome to leave.
- Rytlock Brimstone: Let's go.
- At the parley
- Overseer Kuda: A bold strategy, assaulting one of my subordinates and marching straight to me. Bold...or desperate.
- <Character name>: Overseer Kuda—
- Overseer Kuda: Director Kuda. But there's no need for such formalities between us at this point, is there?
- Director Kuda: We're well acquainted, after all. You allowed my escape from Kela. You didn't pursue when I...retreated from the temple.
- Director Kuda: On the other hand, there is the issue of your obsession with mass murdering my fellow Inquest. Including my father.
- <Character name>: We both know we're never going to be allies. But the bottom line is, I want to stop Vloxx. And so do you.
- Director Kuda: "Stop"? I want him DEAD.
- <Character name>: Fair enough. Tell me where he is, and—
- Director Kuda: Ha! And what? What can you offer me?
- Director Kuda: Well? Enlighten me. What could you possibly have to offer?
- I have Vloxx's ear. I have a better chance of stopping him quickly.
- Director Kuda: How has that worked for you so far? And what makes you think I don't want bloodshed?
- I'd owe the Inquest. And I have powerful friends in the Tyrian Alliance.
- Director Kuda: We have no interest in your "alliance." The Inquest is concerned only with the Inquest.
- Help me now, or I do everything I can to bury you and the Inquest for good.
- Director Kuda: Don't insult me. that's all you've ever done. Yet here we stand, you begging for our help.
- Director Kuda: No. Besides, let's say I do have the information you seek. What will you do with it?
- Director Kuda: Nip at Vloxx's heels? Hope he discusses his plans with you before he yet again ignores your pleas to stop?
- <Character name>: You haven't fared any better.
- Director Kuda: Haven't I? You're speaking to the director of the Inquest. I haven't marched into enemy territory to beg you for scraps.
- Director Kuda: You show up empty-handed on my doorstep. You've no leverage. You've nothing to offer. Or do I misread the situation?
- Director Kuda: But since you came all this way, I have a proposal for you.
- Director Kuda: I have Vloxx's most loyal and trusted krewe members here. They refuse to recognize my authority. They're traitors.
- Director Kuda: Punishable by death.
- Director Kuda: However, I'd happily release them into your custody. I suspect they can provide your people the information you seek.
- <Character name>: Done.
- Director Kuda: All I ask for in exchange, Commander, is you.
- Rytlock Brimstone: What.
- Sayida the Sly: Huh?
- Director Kuda: A simple trade. I take the commander prisoner; you save all of these traitors and likely get the intel you need.
- Director Kuda: It's a generous offer. Better than you all deserve. I will not negotiate any further.
- Director Kuda: Confer with your allies. Quickly. My time is precious.
- Discussing the offer with allies
- Rytlock Brimstone: She can't be serious.
- Sayida the Sly: You're not really considering this offer. Right?
- <Character name>: Let me see if—
- Director Kuda: Time's up.
- (The Inquest members behind Kuda shot Vloxx's loyalists)
- Director Kuda: You truly believed I'd negotiate with you? Vloxx's prattling led you astray; this is how the Inquest solves problems.
- Director Kuda: Omega Team, with me. Echo Team, no need to keep the corpses intact this time.
- After surviving the Inquest attack
- Rytlock Brimstone: That didn't go according to plan.
- Sayida the Sly: It did. Kuda's plan. She wanted us to see that.
- Canach: She's vile. I miss Vloxx already.
- <Character name>: Stay focused. Did anyone see where she went?
- Sayida the Sly: Teleporter. There.
- <Character name>: Go!
- After using the Teleporter Control Panel
- <Character name>: She's locked down their forge research facility.
- Canach: Back to the forge, then. Of course she's disabled the teleporter.
- Rytlock Brimstone: Not far. Just across the water.
- Entering the forge
- Inquest Amalgam Assassin: Is that the... AH! Requesting immediate backup!
- Inquest Galvanic Technician: Engage the defenses!
- Defeating initial forces
- Rytlock Brimstone: Kuda doesn't have Ancora. How are they controlling these seer defenses?
- Canach: I saw several consoles in the central chamber when we were last here. If I were a gambling man...
- Sayida the Sly: So the controls are likely in there.
- Canach: I'd bet Kuda's death on it.
- After Canach overrides the seer defenses
- Steward of Galdra: New targets have been identified. Shall we initiate our defense protocols?
- Canach: Absolutely.
- <Character name>: Excellent work, Canach!
- Approaching the barrier
- Canach: Unfortunately, I'm fresh out of explosives.
- Rytlock Brimstone: Smash the control panel, see if it opens up.
- Sayida the Sly: Brute force isn't the solution to every problem, boys. Other Inquest must get in and out somehow. Look around!
- Picking up the Inquest Spanner
- <Character name>: Hm. Some kind of electrical tool. Could we use this to rewire the barrier console?
- Rytlock Brimstone: Might as well try it. If nothing else, looks like it'd do some damage.
- Picking up the Authorization Key
- <Character name>: Hmm. This looks like some sort of control key for the barrier console.
- Canach: Promising, if lacking in spectacle. Let's give it a go.
- Interacting with the Barrier Control Panel
- Barrier Controls: Active. Lockdown protocol is in effect. Only authorized personnel may proceed. Enter valid authorization key to unlock controls.
- (if player has Inquest Authorization Key)
- (Insert the authorization key and disable the barrier.)
- (if player has Inquest spanner)
- (Try to bypass the control lockout with the tool.)
- (if player is an engineer, an asura, or a charr)
- (Use your engineering skills to disable the barrier.)
- Hm. I'll need to find a way to access the controls.
- After disabling the barrier
- <Character name>: That did it. Inside!
- Approaching Kuda
- <Character name>: You should've negotiated with us, Kuda. The only choice left is surrender.
- Director Kuda: Look at you, blindly pursuing whichever Inquest leader is dangled in front of you.
- Director Kuda: I can't help but notice that you seem to have left most of your allies behind, too.
- <Character name>: (growls)
- Director Kuda: Vloxx is a disgrace, but at least he isn't stupid. I can't help but question what he sees in you, though.
- Director Kuda: Farewell, Commander. We will not be meeting again. Omega Team, you have your orders.
- Fighting Omega Team
- Naati: I think you'll find that we've improved since you last faced us.
- Plokk: Finally. Time for a true test of strength.
- Zipp: Now you die. Now you die!
- During the fight
- (one of)
- Naati: Look upon your nightmares.
- Naati: Your mind is no longer your own.
- Naati: Losing your wits?
- (one of)
- Naati: Yes, run away!
- Naati: Cower, fools!
- Naati: Frightening, no?
- (one of)
- Zipp: Careful now!
- Zipp: Watch your step! And watch mine!
- Zipp: Think fast.
- (one of)
- Zipp: Untouchable!
- Zipp: No chance!
- Zipp: Not there! Can't hurt me!
- (one of)
- Plokk: Time to put you down.
- Plokk: Incoming.
- Plokk: Fall before me, weaklings.
- (one of)
- Plokk: I'm too much for you.
- Plokk: (yells)
- Plokk: No mercy!
- 75% health
- Naati: You're Isgarren's last line of defense? Get out of my way.
- Zipp: No more mistakes—we learn fast.
- Plokk: I relish this challenge. With your defeat, none will deny my superiority.
- 25% health
- Naati: Why do you fight the wizard's battles?
- Zipp: Quit slowing me down!
- Plokk: That didn't hurt.
- When defeated
- Naati: No! I was promised revenge...
- Zipp: How...did you...catch me?
- Plokk: I... You...beat me?
- When Omega Team is defeated
- Rytlock Brimstone: All right, where's she at?
- Canach: Gone. Again. And we're lucky to be alive; she played us.
- Rytlock Brimstone: What are we waiting for? Let's chase her down!
- Sayida the Sly: She planned this all out. There'll be an army of Inquest between us and Kuda at this point.
- Rytlock Brimstone: That's it? We're just going to give up?
- <Character name>: Sayida's right. We're outnumbered and outmanoeuvred. We need to pull everybody back.
- Canach: We took a gamble. We lost. It happens. It's time to take a step back. Reassess.
- <Character name>: Isgarren.
- Isgarren: Wayfinder. I'm told the Inquest are preparing to decamp. Your negotiations were successful, then?
- <Character name>: No.
- Isgarren: Unfortunate. But there is a positive development: with the Inquest on the move, we have unfettered access to the dome.
- Isgarren: And given your defeat of the All Seer, we should finally be able to perform the rite to break Sidony's curse.
- Isgarren: Historian Minna has pored over everything. She will meet you at the Dome of the Indelible Word to provide guidance.
- Isgarren: If all goes well, I'll be seeing you soon, Wayfinder.
My story[edit]
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