Pilgrim's Rest
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Pilgrim's Rest
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Pilgrim's Rest is the southeastern area within Eternity's Garden.
Locations and objectives[edit]
- Renown Hearts
- Help out with research and expedition tasks around Pilgrim's Rest (80)
- Waypoints
- Pilgrim's Rest Waypoint —
- Points of Interest
- Alliance Expedition Camp —
- Gated Waterfall —
- Luce's Garden —
- Pilfered Inquest Equipment —
- Pilgrim's Approach —
- Vistas
- Pilgrim's Rest Vista —
- Mastery Insights
- Eternity's Garden Insight: Pilgrim's Rest
NPCs[edit]
Allies[edit]
- Astral Ward Cryptologist Vlittu
- Astral Ward Researcher Razzi
- Engineer Kloxxam
- Engineer Znitte
- Magister Lairu
- Priory Novice Woopa
- Priory Scholar Liorra
- Ash Legion Scout
- Ash Legion Shadow
- Ash Legion Spy
- Astral Ward Researcher Lutorius Tomeweaver
- Blood Legion Blademaster
- Blood Legion Duelist
- Blood Legion Soldier
- Canria Ragesplitter
- Ember Doomforge
- Flame Legion Axe Fiend
- Flame Legion Bladestorm
- Flame Legion Igniter
- Flame Legion Stalker
- Iron Legion Marksman
- Iron Legion Sentinel
- Lieutenant Slickfix
- Rytandor Blightcaller
- Rytlock Brimstone
- Tavi Foescream
- Astral Ward Protector Nils
- Astral Ward Researcher James
- Astral Ward Soldier Arden
- Priory Scholar
- Sayida the Sly
- Sulien the Clever
- Technician
- Astral Ward Ornn
- Hullgardener Styrmir
- Ingvil the Restful
- Jortun the Cunning
- Lieutenant Breida
- Mayor Osborne
- Olaf the Bloodwatcher
- Westergard
Services[edit]
- Alliance Field Quartermaster [Legendary Components]
- Astral Ward Mage [Relics]
- Astral Ward Protector [Scout]
- Breda Larsdottir
- Historian Meliza
- Kaeli Foestalker
- Priory Explorer Verrolk
- Merchant [Merchant]
- Ward Mage Efo
Foes[edit]
Ambient dialogue[edit]
- Jortun the Cunning: Stay alert, Wayfinder.
- Jortun the Cunning: Keep at eye open for Inquest. Ash Legion scouts say they're stationed to the north, but we're still assessing the situation.
- Jortun the Cunning: Be careful, there are all sorts of seer defenses in the jungle. The further we venture, the stronger they become.
- Ember Doomforge: Well, soldier, still think draggin' a whole tank out here was a good idea?
- Lieutenant Slickfix: You won't be so smug when I blast my way into that temple and send that Vloxx guy packin'.
- Ember Doomforge: Really? What's your plan for gettin' it across the lake?
- Lieutenant Slickfix: What lake?
- Tavi Foescream: (chuckles)
- Ember Doomforge: Real strange up north. Not Dragonbrand levels of strange, but still...
- Lieutenant Slickfix: You're right. The magic is even thicker here; makes my fur stand on end.
- Tavi Foescream: If I never set foot on a tropical island again, I'll be happy for it. (scoffs) Downtime my tail...
- Tavi Foescream: Locked ruins, magic traps... Could've used your guy for this op, Doomforge.
- Ember Doomforge: My guys? You've gotta stop sniffin' the fungus out here, cub.
- Tavi Foescream: You know who I mean. The human, Dougal. The guy you nabbed the Claw of the Khan-Ur with.
- Ember Doomforge: Ah... Not a bad idea. Can't exactly ask the alliance for backup—not until the waypoints improve, at least.
- Tavi Foescream: Here's hopin'...
- Astral Ward Protector Nils: Here's your food. If you don't like it, take it up with the next guard on shift.
- Engineer Kloxxam: It's better than leftover "defect hash."
- Astral Ward Protector Nils: Keep the details to—
- Engineer Kloxxam: The cook would take the edible bits from cybernetic experiments that went sideways.
- Astral Ward Protector Nils: And now I'm not hungry.
- Astral Ward Protector Nils: What caused you to break ranks, exactly?
- Engineer Kloxxam: I joined the Inquest as a botanist. Biotech stuff. Wanted to develop new medicines, cure a disease or two.
- Astral Ward Protector Nils: But the colleges wouldn't fund your research?
- Engineer Kloxxam: No, they wouldn't, and after joining the Inquest, I began racking up debts and favors.
- Engineer Kloxxam: Sebb had me making mind altering sedatives for his experiments; I wasn't about to do the same for Kuda.
- Engineer Kloxxam: Alchemy... I haven't helped anyone.
- Priory Scholar Iikku: When I first joined this mission, I though the Inquest were going to be like the Jade Brotherhood...
- Priory Scholar Iikku: Misguided, but not entirely evil. From that I've witnessed, though... Cantha's scourge is but a chill compared to yours.
- Priory Scholar Liorra: If you think Vloxx's Inquest are bad, you should read up on Kuda's father. He was a vile, vile overseer. We don't miss him.
- Priory Scholar Liorra: I never met him myself, but I did hear of his "prestige" then I was studying at the colleges. I shudder.
- Priory Scholar Liorra: I can't imagine Kuda's much better. The progeny doesn't fall far from the progenitor.
- Priory Scholar Liorra: Based on the commander's reports, Vloxx is probably the only thing keeping her from resorting to old Inquest antics.
- Isgarren: Ah. Quite the tome you have there. The Age of Giants...
- Historian Meliza: Just fascinating to read actual seer research and speculation on how it ended.
- Historian Meliza: To carry the weight of that knowledge... I can't imagine.
- Isgarren: I wouldn't wish it on anyone.
- Historian Meliza: The references to the bastions of Stellis Quor in these writings... Were the bastions in Amnytas an homage to that?
- Isgarren: Mm, yes. Although the city was far grander. The shining heart of our start, our civilization.
- Historian Meliza: And all of it just...lost to the war.
- Historian Meliza: Has Minna been in contact with you? Must be neck deep in her research on the northern temple.
- Isgarren: She has indeed. Quite determined, that one. (chuckles) No mystery is safe from her.
- Historian Meliza: I know that tone. Don't even think about poaching her for your little library in the sky.
- Isgarren: Me? Please. Besides... (clears throat) I was going to ask you.
- Historian Meliza: Oh.
- Historian Meliza: Did I see a dog bolt through the camp a few minutes ago?
- Isgarren: Zeke goes where he pleases. It is his way.
- Historian Meliza: A kindred spirit of yours, hm?
- Mayor Osborne: Gotta couple more crates o' stuff from the village for myou.
- Mayor Osborne: Some blankets. Salve for burns. Food. Though, heard you folk are gettin' real tired of crab.
- Ingvil the Restful: I'm sure we'll manage. Thank you, Mayor Osborne.
- Mayor Osborne: Sure thing. Kids even volunteered to come fight for ya, but that sounded like a bad idea. They packed you some toys instead.
- Mayor Osborne: Though, don't know what good those'll do. Kindling for your fire, maybe? I won't tell.
- Lieutenant Breida: All right, listen up, everyone. The magic here is intense and unpredictable, so we need to be smart.
- Lieutenant Breida: Don't work solo whenever it can be avoided. If you get incapacitated, a partner might be able to rescue you.
- Lieutenant Breida: Test the magic before you interact with it. At least throw a rock or something first.
- Lieutenant Breida: Trust your scanners more than you trust your eyes, and be patient. Haste is no good if you're dead.
- Lieutenant Breida: Any questions?
- Lieutenant Breida: Good. Dismissed.
- Astral Ward Evina: I am not a fan of Director Vloxx or Overseer Kuda, but I'm relieved we don't have to face the principal biomancer in battle.
- Olaf the Bloodwatcher: Yeah. Every time I see one of his abominations, I pray to Wolf they are met with a civil end...if they're even still alive.
- Astral Ward Evina: Absolutely dreadful, the things he did...
- Astral Ward Soldier Arden: I only have one more question. The forge. What are they seeking to accomplish there? How worried should we be?
- Engineer Znitte: Not sure, but like I said, Vloxx and Kuda seem to be on different paths. The overseer is leading the operations at the forge.
- Engineer Znitte: Her krewes were trying to power it up. Not sure if they were successful, but something seemed to catch her interest.
- Engineer Znitte: Didn't see much of the director before I took off, though, so I can't speak for him. Like I said, different goals.
- Engineer Znitte: That's partly why I decided to defect. Too messy.
- Astral Ward Soldier Arden: Lines up with others' reports. Thanks. I'll make sure the council is aware of your cooperation in case you face trial.
- Kanata Redwing: Inquest swarming all over out there. What are they looking for?
- Kanata Redwing: Didn't they already get the staff thing? Ancora? Wasn't that what they were after?
- Astral Ward Ornn: I gather the ol' man thinks they can use it here to become more powerful, somehow.
- Kanata Redwing: You might wanna watch out with the "ol' man" stuff. Isgarren can be touchy.
- Astral Ward Ornn: Relax. I'm jokin'. And he is old. Besides, he's sick as a dog. If ever there was a time to offend him, that is it.
- Rytandor Blightcaller: See anything worth reporting to Ember?
- Canria Ragesplitter: The immediate area is clear of Inquest. Most of their fortifications have been established to the north.
- Canria Ragesplitter: Did find an abandoned camp of theirs just west of us. Didn't see anything helpful, but could probably use another set of eyes.
- Rytandor Blightcaller: Plant a listening device?
- Canria Ragesplitter: Oh, yeah. Not making that mistake again.
Objects[edit]
- Empty Inquest Cache
- Food
- Gear
- Inquest Cache
- Medication
- Seer Storage Chest
- Shadowstone
- Supply Pack
- Water Bowl
- Books
- Seer Dagger (requires Tier 4 of Pilgrim's Rest Renown Mastery)
- Seer Focus (requires Tier ? of Pilgrim's Rest Renown Mastery)
- Seer Lamp (requires Tier 5 of Pilgrim's Rest Renown Mastery)
- Seer Tablet (requires Tier ? of Pilgrim's Rest Renown Mastery)
- Seer Warhorn (requires Tier 1 of Pilgrim's Rest Renown Mastery)
- Warning: Peculiar Inquest Experiments
- Utility
- Bouncing Mushroom
- Jade Battery
- Jade Tech Defensive Protocol
- Jade Tech Offensive Protocol
- Ley line
- Survivalist's Supply Stash
- Updraft
Crafting resources[edit]
- Fishing holes
- Freshwater Tropical Fish
- Resource nodes
- Flax
- Palm Sapling
- Mithril Ore