Executioner's Scythe
From Guild Wars 2 Wiki
Jump to navigationJump to search
Executioner's Scythe
- Profession
Necromancer (skill list)- Specialization
Reaper- Parent skill
- Reaper's Shroud
- Slot
- Transform





- Type
- Shroud
- Game link
- API
- 30557
“Shroud. Deliver a powerful overhand strike to stun a single target, dealing increased damage the lower their health. Leaves behind an ice field.
Damage at 50% or Above: 1,064 (4.0)? Damage Below 50%: 1,595 (6.0)? Damage Below 25%: 2,127 (8.0)? Damage at 50% or Above: 242 (0.91)? Damage Below 50%: 363 (1.364)? Damage Below 25%: 484 (1.82)? Damage at 50% or Above: 3 (0.01)? Damage Below 50%: 4 (0.015)? Damage Below 25%: 5 (0.02)?- Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Stun: 1½ seconds Stun: 2½ seconds- Duration: 4 seconds
- Radius: 240
- Combo Field: Ice
Defiance Break: 150 Defiance Break: 250— In-game description
Related traits[edit]
Spite
- Bitter Chill — Chilling a foe inflicts vulnerability.
Curses
- Insidious Disruption — Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Blood Magic
- Vampiric Presence — You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
Soul Reaping
- Sinister Shroud — Shroud skills gain reduced recharge.
Reaper
- Chilling Nova — Critical hits against chilled foes cause an explosion that chills adjacent foes.
- Shivers of Dread — Whenever you inflict fear, you also chill. Chill lasts longer.
- Chilling Victory — Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
- Cold Shoulder — Chilled foes take increased strike damage from your attacks and deal less strike damage to you.
- Deathly Chill — Chill deals damage over time.
Notes[edit]
- Damage value is calculated based on the weapon strength of an ascended Hammer. Wiki value assumes unequipped value of 690.5
- The ice field applies 1 second of Chilled every second.
- Targetting seems to be random and won't stun your actual target sometimes.
Version history[edit]
For a detailed skill history, see here.
| Patch | Changes |
|---|---|
| April 14, 2026 |
|
| February 11, 2025 |
|
| November 29, 2022 |
|
| February 28, 2022 | End of Dragons release:
|
| July 07, 2020 |
|
| February 25, 2020 | Competitive content update:
|
| November 07, 2017 |
|
| April 19, 2016 |
|
| December 01, 2015 |
|
| October 23, 2015 | Heart of Thorns release:
|