Spite
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“"You will feel my spite, deep in your bones."
Your growing spite increases your outgoing damage by enhancing your ability to gain might and strengthening your signets. Strip boons from your enemies, leaving them defenseless against the onslaught.
— In-game description
Spite is a core specialization for the necromancer that focuses on improving damage, boon removal and the use of signets, foci, and axes.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Shroud skill 1 grants might. | ||
| Major Adept | Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster. | ||
| Major Adept | Cast Lesser Signet of the Locust when you use a healing skill. | ||
| Major Adept | Chilling a foe inflicts vulnerability. | ||
| Minor Master | Might grants you more power. Gain might when entering shroud. | ||
| Major Master | Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. | ||
| Major Master | Gain vitality based on a percentage of your power. Gain life force when you strike an[sic] foe below the health threshold. | ||
| Major Master | Signets steal health and remove boons from affected foes. Siphon healing is reduced for each target struck beyond the first. | ||
| Minor Grandmaster | 1 | Gain might when you strike a foe below the health threshold. | |
| Major Grandmaster | 1 | Inflicting fear on a foe gives you boons and increases your strike damage for a short time. | |
| Major Grandmaster | Deal increased strike damage to enemies below the health threshold. | ||
| Major Grandmaster | Strike around you when entering shroud. |
- See also: List of necromancer traits
