Guild Wars 2 Wiki:Semantic MediaWiki/Skill facts
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Skill facts are identified under the skill description as a list of effects that show the properties of the skill or trait. The skill fact subobject holds all the information required in creating the facts. {{skill fact}} handles the skill facts in the {{skill infobox}} and {{trait infobox}}.
Properties[edit]
Property:Has context[edit]
- Purpose
- Identifies the context skill fact.
- Applies to
- All facts
- Has type
- Text
- Set to
- Skill fact
Property:Is for skill[edit]
- Purpose
- Identifies the skill the fact is associated with.
- Applies to
- All facts
- Has type
- Page
- Allows values
- Unrestricted
Property:Is missing fact[edit]
- Purpose
- Identifies whether the fact is missing in-game although the skill or trait clearly provides it (Y) or not (N).
- Applies to
- All facts
- Has type
- Boolean
Property:Has fact index[edit]
- Purpose
- Holds the ordering of the facts in the skill description.
- Applies to
- All facts
- Has type
- Number
- Allows values
- Unrestricted
Property:Has fact[edit]
- Purpose
- Identifies the skill fact, more or less reasonably based on the API parameter text.
- Applies to
- All facts
- Has type
- Text
- Allows values
- Unrestricted
Property:Has secondary fact[edit]
- Purpose
- Identifies the secondary skill fact, used rarely.
- Applies to
- All facts
- Has type
- Text
- Allows values
- Unrestricted
Property:Has fact type[edit]
- Purpose
- Identifies the type of a skill fact, more or less reasonably based on the API parameter type.
- Applies to
- All facts
- Has type
- Text
- Allows values
- Unrestricted
Property:Has fact text[edit]
- Purpose
- Identifies the displayed text of the skill fact.
- Applies to
- All facts
- Has type
- Text
- Allows values
- Unrestricted
Property:Has game description[edit]
- Purpose
- Holds the description of the fact.
- Applies to
- All facts with a description
- Has type
- Text
- Allows values
- Unrestricted
Property:Has fact effect[edit]
- Purpose
- Identifies the fact as well as manually specified facts.
- Applies to
- All facts, interesting of type Effect, e.g. Spotter would have: "Spotter (effect)" and the manually set "Precision".
- Has type
- Text
- Allows values
- Unrestricted
Property:Has fact number[edit]
- Purpose
- Identifies the number of damage, base healing, range, etc...
- Applies to
- e.g. Has fact type::Damage/Healing/Barrier
- Has type
- Number
- Allows values
- Unrestricted
Property:Has fact stacks[edit]
- Purpose
- Identifies the number of stacks.
- Applies to
- facts with duration
- Has type
- Number
- Allows values
- Unrestricted, values are in seconds
Property:Has fact strikes[edit]
- Purpose
- Identifies the number of strikes.
- Applies to
- e.g. Has fact type::Damage/Healing/Barrier
- Has type
- Number
- Allows values
- Unrestricted
Property:Has fact coefficient[edit]
- Purpose
- Identifies the coefficient related to the effect acquired.
- Applies to
- Has fact type::Damage, Has fact type::Healing
- Has type
- Number
- Allows values
- Unrestricted
Property:Has linked skill[edit]
- Purpose
- Identifies the mutex for skill.
- Applies to
- All facts
- Allows values
- Unrestricted, primarily applies to attunements and kits
Property:Is for game mode[edit]
- Purpose
- Identifies the game mode for skill.
- Applies to
- All facts
- Has type
- Text
- Allows values
- PvE, PvP, WvW, Default
Overview[edit]
| # | Property:Has fact | Property:Has fact type | Property:Has fact text (default) | Property:Has fact description (e.g.) | Property:Has fact number | Property:Has fact strikes | Property:Has fact stacks | Property:Has fact coefficient |
|---|---|---|---|---|---|---|---|---|
| 1 | Aegis | Boon | Aegis | Block the next incoming attack. | 1 |
0 |
0 |
0 |
| 2 | Alacrity | Boon | Alacrity | 25% Skill Recharge Rate. | 1 |
0 |
0 |
0 |
| 3 | Fury | Boon | Fury | 20% Critical Chance | 1 |
0 |
1 |
0 |
| 4 | Might | Boon | Might | 30 Power, 30 Condition Damage | 1 |
0 |
1 |
0 |
| 5 | Protection | Boon | Protection | -33% Incoming Damage | 1 |
0 |
0 |
0 |
| 6 | Quickness | Boon | Quickness | Skills and actions are faster. | 1 |
0 |
0 |
0 |
| 7 | Regeneration | Boon | Regen | 390 Heal | 1 |
0 |
1 |
0 |
| 8 | Resistance | Boon | Resistance | Conditions currently on you are ineffective; stacks duration. | 1 |
0 |
1 |
0 |
| 9 | Retaliation | Boon | Retaliation | Reflect incoming damage back to its source. | 1 |
0 |
1 |
0 |
| 10 | Stability | Boon | Stability | Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted. | 1 |
0 |
1 |
0 |
| 11 | Swiftness | Boon | Swiftness | 33% Movement Speed | 1 |
0 |
1 |
0 |
| 12 | Vigor | Boon | Vigor | 50% Endurance Regeneration | 1 |
0 |
1 |
0 |
| 13 | Bleeding | Condition | Bleeding | 66 Damage | 1 |
0 |
1 |
0 |
| 14 | Blinded | Condition | Blindness | Next outgoing attack misses. | 1 |
0 |
1 |
0 |
| 15 | Burning | Condition | Burning | 393 Damage | 1 |
0 |
1 |
0 |
| 16 | Chilled | Condition | Chilled | -66% Skill Recharge Rate, -66% Movement Speed | 1 |
0 |
1 |
0 |
| 17 | Confusion | Condition | Confusion | 30 Damage, 50 Damage to Players on Skill Use, 96 Damage to Non-Players on Skill Use | 1 |
0 |
1 |
0 |
| 18 | Crippled | Condition | Cripple | -50% Movement Speed | 1 |
0 |
1 |
0 |
| 19 | Fear | Condition | Fear | Involuntary retreat; unable to act; stacks duration. | 1 |
0 |
0 |
0 |
| 20 | Immobile | Condition | Immobilize | Unable to move. | 1 |
0 |
1 |
0 |
| 21 | Poisoned | Condition | Poisoned | 101 Damage, -33% Heal Effectiveness | 1 |
0 |
1 |
0 |
| 22 | Slow | Condition | Slow | Skills and actions are slower. | 1 |
0 |
1 |
0 |
| 23 | Taunt | Condition | Taunt | Involuntarily attack foes. | 1 |
0 |
0 |
0 |
| 24 | Torment | Condition | Torment | 220 Damage, 318 Damage if Moving | 1 |
0 |
1 |
0 |
| 25 | Vulnerability | Condition | Vulnerability | 1% Incoming Damage, 1% Incoming Condition Damage | 1 |
0 |
1 |
0 |
| 26 | Weakness | Condition | Weakness | -50% Endurance Regeneration, 50% Fumble (Unrestricted) | 1 |
0 |
0 |
0 |
| 27 | Daze | Control effect | Daze | 3 seconds | 1 |
0 |
0 |
0 |
| 28 | Float | Control effect | Float | 3 seconds | 1 |
0 |
0 |
0 |
| 29 | Knockback | Control effect | Knockback | 500 | 1 |
0 |
0 |
0 |
| 30 | Knockdown | Control effect | Knockdown | 3 seconds | 1 |
0 |
0 |
0 |
| 31 | Launch | Control effect | Launch | 500 | 1 |
0 |
0 |
0 |
| 32 | Pull | Control effect | Pull | 180 | 1 |
0 |
0 |
0 |
| 33 | Sink | Control effect | Sink | 3 seconds | 1 |
0 |
0 |
0 |
| 34 | Stun | Control effect | Stun | 3 seconds | 1 |
0 |
0 |
0 |
| 35 | Damage | Damage | Damage | 1,172 (3.2)? | 1 |
1 |
0 |
1 |
| 36 | Life Siphon Damage | Damage | Life Siphon Damage | 325 (3.2)? | 1 |
1 |
0 |
1 |
| 37 | Healing | Healing | Healing | 30 (0.9)? | 1 |
1 |
0 |
1 |
| 38 | Life Siphon Healing | Healing | Life Siphon Healing | 386 (0.2)? | 1 |
1 |
0 |
1 |
| 39 | Health Loss | Number | Health Loss | 500 | 1 |
0 |
0 |
0 |
| 40 | Health Loss per Interval | Percent | Health Loss per Interval | 5% | 1 |
0 |
0 |
0 |
| 41 | Barrier | Barrier | Barrier | 500 (0.1)? | 1 |
0 |
0 |
1 |
| 42 | Distortion (effect) | Effect | Distortion (effect) | Immune to conditions and damage. | 1 |
0 |
1 |
0 |
| 43 | Banner of Discipline (effect) | Effect | Banner of Discipline (effect) | 100 Precision, 100 Ferocity | 0 |
0 |
1 |
0 |
| 44 | Fencer's Finesse (effect) | Effect | Fencer's Finesse (effect) | 15 Ferocity | 1 |
0 |
1 |
0 |
| 45 | Hide in Shadows (effect) | Effect | Stealth | Grants stealth. | 1 |
0 |
1 |
0 |
| 46 | Attack Speed Increase | Percent | Attack Speed Increase | 50% | 1 |
0 |
0 |
0 |
| 47 | Damage Increase | Percent | Damage Increase | 50% | 1 |
0 |
0 |
0 |
| 48 | Damage Reduced | Percent | Damage Reduced | 50% | 1 |
0 |
0 |
0 |
| 49 | Damage Reduction per Hit | Percent | Damage Reduction per Hit | 10% | 1 |
0 |
0 |
0 |
| 50 | Condition Damage Increase | Percent | Conditon Damage Increase | 50% | 1 |
0 |
0 |
0 |
| 51 | Condition Damage Reduced | Percent | Conditon Damage Reduced | 50% | 1 |
0 |
0 |
0 |
| 52 | Duration Increase | Time | Duration Increase | 2 seconds | 1 |
0 |
0 |
0 |
| 53 | Duration Increase | Percent | Duration Increase | 50% | 1 |
0 |
0 |
0 |
| 54 | Duration Decreased | Time | Duration Decreased | 2 seconds | 1 |
0 |
0 |
0 |
| 55 | Duration Decreased | Percent | Duration Decreased | 50% | 1 |
0 |
0 |
0 |
| 56 | Radius Increase | Distance | Radius Increase | 60 | 1 |
0 |
0 |
0 |
| 57 | Radius Increase | Percent | Radius Increase | 50% | 1 |
0 |
0 |
0 |
| 58 | Recharge Reduced | Percent | Recharge Reduced | 50% | 1 |
0 |
0 |
0 |
| 59 | Recharge Time Reduced | Time | Recharge Time Reduced | 60 seconds | 1 |
0 |
0 |
0 |
| 60 | Chance on Critical Hit | Percent | Chance on Critical Hit | 33% | 1 |
0 |
0 |
0 |
| 61 | Critical Chance | Percent | Critical Chance Increase | 33% | 1 |
0 |
0 |
0 |
| 62 | Critical Damage Increase | Percent | Critical Damage Increase] | 33% | 1 |
0 |
0 |
0 |
| 63 | Bonus Critical Damage Increase | Percent | Bonus Critical Damage Increase | 33% | 1 |
0 |
0 |
0 |
| 64 | Movement Speed | Percent | Movement Speed Increase | 33% | 1 |
0 |
0 |
0 |
| 65 | Vitality | Attribute Conversion | Gain Vitality Based on a Percentage of Power | 7% | 1 |
0 |
0 |
0 |
| 66 | Stability | Boon Removed | Boon Removed | 0 |
0 |
0 |
0 | |
| 67 | Boons Removed | Number | Boons Removed | 2 | 1 |
0 |
0 |
0 |
| 68 | Burning | Condition Removed | Condition Removed | 0 |
0 |
0 |
0 | |
| 69 | Conditions Removed | Number | Conditions Removed | 2 | 1 |
0 |
0 |
0 |
| 70 | Adrenaline | Number | Adrenaline | 3 | 1 |
0 |
0 |
0 |
| 71 | Vitality | Attribute | Vitality | +250 | 1 |
0 |
0 |
0 |
| 72 | Vitality | Attribute | Vitality | -250 | 1 |
0 |
0 |
0 |
| 73 | Blocks Missiles | Special | Blocks Missiles | 0 |
0 |
0 |
0 | |
| 74 | Bounce | Number | Number of Bounces | 5 | 1 |
0 |
0 |
0 |
| 75 | Breaks Enemy Targeting | Special | Breaks Enemy Targeting | 0 |
0 |
0 |
0 | |
| 76 | Stun break | Stun break | Breaks stun | 0 |
0 |
0 |
0 | |
| 77 | Cannot Critical Hit | Special | Cannot Critical Hit | 0 |
0 |
0 |
0 | |
| 78 | Capture point | Special | Prevents Capture-Point Contribution | 0 |
0 |
0 |
0 | |
| 79 | Combat | Special | Combat Only | 0 |
0 |
0 |
0 | |
| 80 | Count Recharge | Time | Count Recharge | 10 seconds | 1 |
0 |
0 |
0 |
| 81 | Duration | Time | Duration | 5 seconds | 1 |
0 |
0 |
0 |
| 82 | Evade | Time | Evade | 1 second | 1 |
0 |
0 |
0 |
| 83 | Interval | Percent | Interval | 3 seconds | 1 |
0 |
0 |
0 |
| 84 | Invulnerability | Time | Invulnerability Duration | 2 seconds | 1 |
0 |
0 |
0 |
| 85 | Life Force | Percent | Life Force | 5% | 1 |
0 |
0 |
0 |
| 86 | Maximum Count | Number | Maximum Count | 5 | 1 |
0 |
0 |
0 |
| 87 | Percent | Percent | Percent | 10% | 1 |
0 |
0 |
0 |
| 88 | Pierces | Special | Pierces | 0 |
0 |
0 |
0 | |
| 89 | Pulses | Number | Pulses | 3 | 1 |
0 |
0 |
0 |
| 90 | Radius | Distance | Radius | 500 | 1 |
0 |
0 |
0 |
| 91 | Range | Distance | Range | 500 | 1 |
0 |
0 |
0 |
| 92 | Recharge Time | Time | Recharge Time | 2 seconds | 1 |
0 |
0 |
0 |
| 93 | Reflect | Special | Reflect Missiles | 0 |
0 |
0 |
0 | |
| 94 | Revival | Percent | Revive Percentage | 0% | 1 |
0 |
0 |
0 |
| 95 | Number of Targets | number | Number of Targets | 5 | 1 |
0 |
0 |
0 |
| 96 | Number of Allied Targets | number | Number of Allied Targets | 5 | 1 |
0 |
0 |
0 |
| 97 | Health Threshold | Percent | Health Threshold | 50% | 1 |
0 |
0 |
0 |
| 98 | Heat Gained | Percent | Heat Gained | 5% | 1 |
0 |
0 |
0 |
| 99 | Heat Threshold | Percent | Heat Threshold | 50 | 1 |
0 |
0 |
0 |
| 100 | Unblockable | Special | Unblockable | 0 |
0 |
0 |
0 | |
| 101 | Hits per Shell | Property | Hits per Shell | 5 | 1 |
0 |
0 |
0 |
| 102 | Dark field | Combo Field | Combo Field | Dark | 0 |
0 |
0 |
0 |
| 103 | Ethereal field | Combo Field | Combo Field | Ethereal | 0 |
0 |
0 |
0 |
| 104 | Fire field | Combo Field | Combo Field | Fire | 0 |
0 |
0 |
0 |
| 105 | Ice field | Combo Field | Combo Field | Ice | 0 |
0 |
0 |
0 |
| 106 | Light field | Combo Field | Combo Field | Light | 0 |
0 |
0 |
0 |
| 107 | Lightning field | Combo Field | Combo Field | Lightning | 0 |
0 |
0 |
0 |
| 108 | Poison field | Combo Field | Combo Field | Poison | 0 |
0 |
0 |
0 |
| 109 | Smoke field | Combo Field | Combo Field | Smoke | 0 |
0 |
0 |
0 |
| 110 | Water field | Combo Field | Combo Field | Water | 0 |
0 |
0 |
0 |
| 111 | Blast finisher | Combo Finisher | Combo Finisher | Blast | 0 |
0 |
0 |
0 |
| 112 | Leap finisher | Combo Finisher | Combo Finisher | Leap | 0 |
0 |
0 |
0 |
| 113 | Projectile finisher | Combo Finisher | Combo Finisher | Physical Projectile | 1 |
0 |
0 |
0 |
| 114 | Projectile finisher | Combo Finisher | Combo Finisher | Physical Projectile (20% chance) | 1 |
0 |
0 |
0 |
| 115 | Whirl finisher | Combo Finisher | Combo Finisher | Whirl | 0 |
0 |
0 |
0 |