Whirl finisher
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A whirl finisher is a skill that can create a combo effect by interacting with a combo field. Whirl effects cause projectiles to be sent out in multiple directions, applying corresponding effects. Most effects inflict conditions on foes except cleansing and healing bolts, which respectively remove conditions from allies they hit or apply stacks of Regeneration.
Combo effects by field[edit]
| Field | Effect | Notes |
|---|---|---|
| Dark | Leeching Bolts | |
| Ethereal | Confounding Bolts |
|
| Fire | Burning Bolts |
|
| Ice | Chilling Bolts |
|
| Light | Cleansing Bolts | |
| Lightning | Brutal Bolts |
|
| Poison | Poisoned Bolts |
|
| Smoke | Blinding Bolts | |
| Water | Healing Bolts |
|
Related skills[edit]
Weapon skills that cause whirl finishers
Binding Blade — Greatsword
Brilliance — Spear (underwater)
Gleaming Disc — Spear (on land)
Whirling Wrath — Greatsword
Advancing Strike — Sword
Chilling Isolation — Sword
Rejuvenating Assault — Staff
Eternity's Requiem — Greatsword
Cyclone Axe — Axe
Staggering Blow — Hammer
Tsunami Slash — Spear (underwater)
Whirling Axe — Axe
Whirlwind Attack — Greatsword
Electro-whirl — Hammer
Swirling Strike — Spear (underwater)
Whirling Defense — Axe
Vicious Pike — Spear (underwater)
Death Blossom — Dagger
Punishing Strikes — Staff
Weakening Whirl — Staff
Cleansing Typhoon — Hammer, when attuned to water
Mind the Gap — Spear (on land)
Lingering Thoughts — Axe
Lingering Thoughts — Axe
Deadly Catch — Spear (underwater)
Extirpate — Spear (on land)
Reaper's Scythe — Spear (underwater)
Wicked Spiral — Spear (underwater)
Death Spiral — Greatsword
Gravedigger — Greatsword
Bundle skills that cause whirl finishers
Transform skills that cause whirl finishers
Utility skills that cause whirl finishers
Elite skills that cause whirl finishers
Profession mechanic skills that cause whirl finishers
Release Potential: Assassin
Whirling Strike — Burst, Spear
Wild Whirl — Primal Burst, Spear
Offensive Protocol: Demolish — Morph
Whirling Axe — Stolen skill
Overload Fire — Overload, when attuned to fire
Pet skills that cause whirl finishers
Chilling Whirl — Juvenile Rainbow Jellyfish, Juvenile Blue Jellyfish
Immobilizing Whirl — Juvenile Red Jellyfish
Related traits[edit]
Trait skills that cause whirl finishers
Impaling Lotus (Lotus Training) — Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies.
Traits that improve Whirl finisher
Kinetic Accelerators (Scrapper) — Grant boons to nearby allies when you successfully combo a field with a blast, leap, or whirl finisher. Your function gyro is now a blast finisher. Whirl finishers can only trigger this trait once per interval.
Elemental Epitome (Catalyst) — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
Elemental Synergy (Catalyst) — Gain a bonus effect when you finish a combo. Bonuses can trigger once per attunement per interval.
Notes[edit]
- Whirl finishers trigger where the character stops moving or upon hitting a combo field.
- If you have a target selected, the projectiles have a chance to be sent out towards your target instead of a random direction.
- Without a target, the bolts will fire in directions based on your camera angle.
- Whirl finisher bolts have a range of 900 units.
- Cleansing and Healing Bolts apply their effect in a 150 unit radius on impact, which means they can affect multiple targets, including the player who created the finisher if they're close enough.
- Cleansing and Healing Bolts can trigger their effects on allies in their small radius, when passing through enemies or hitting objects (eg. walls). This also means the player who created the finisher can impact themselves, though note that it can be very unreliable.