Kinfall Fractal

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Kinfall Fractal

Kinfall Fractal map.jpg
Map of Kinfall Fractal

Levels
80
Type
Fractal
Dungeon
Fractals of the Mists
API
1584

Fractals of the Mists loading screen.jpg
Loading screen

Image(s)

Absolution screenshot 14.jpg

Click to enlarge.

Step into the roles of a small band of lowland kodan as they defend their homeland during the Icebrood invasion of northern Tyria…and as they hear the whispers of the legendary dragon Jormag.

— Official description

The Kinfall Fractal is a fractal occurring at scales 17, 38, 70 and 95. The fractal relives a past event occurring within the Drakkar's Lair, with the final arena located at the Cavern of Lost Sons. Players will take on the role of some lowland kodan who attempt to rescue a member of their kin—Silken Weir.

Objectives[edit]

  • Red Boss.png Meet Dessa and assist with her experiments.
    • Fractal Difficulty Scale: x
    • Personal Fractal Level: x
    • Find an escape route.
    • Break through the foes and frost to escape.
    • Defeat the dragon's thralls.
    • Sacrifice the life-fire to open the gate.
    • Defeat the dragon's thralls.
    • Sacrifice the life-fire to open the gate.
    • Defeat the dragon's thralls.
    • Sacrifice the life-fire to open the gate.
    • Flee the ice caverns.
    • Defeat the whispering shadow.
    • Legendary Whispering Shadow
      Red Boss.png

Rewards[edit]

Primary article: Fractals of the Mists#Rewards

Walkthrough[edit]

Overview[edit]

Life-Fire mechanic
  • Upon entering the fractal, all members of the group are affected by Light Aura.png Life-Fire, which is an effect that protects the player affected by it, as well as any player in an area around them, from Frozen Burst.png Deathly Rime—a stacking debuff which deals damage, reduces movement and increases skill recharge.
  • As players progress through the fractal, several of them will be required to sacrifice their light to open doors and be allowed to continue. This means some players will lose their buff and will have to stack with other players to avoid dying to the constant debuff present throughout the fractal. This is particularly important in sections with jumping puzzles, as the debuff reduces movement.
    • If the party has fewer than five players, players can open multiple doors before losing their effect.
  • This mechanic is similar to one found in the Snowblind FractalLife-Fire functions like a portable bonfire.
Bear Form
  • Players have a choice to remain in the default bear form which they turn into upon entering the fractal or returning to their regular player character by interacting with the Fractal Interface Panel.

Legendary Whispering Shadow[edit]

See also: Legendary Whispering Shadow

Upon entering the final boss room, players are given two Light Aura.png Life-Fire effects.

  • Frozen Teeth: There will be some lines of arrow going out from the boss in a pattern. This pattern shows up as orange arrows going out from the boss's position. Avoid standing in those, as they detonate after a short while.
    • Number of lines depends on the health of the boss. 4 lines when above 90%, 5 lines when at 90-65%, 6 lines when at 65-45%, 7 lines when at 45-20%, 8 lines when below 20%.
  • Lofted Cryoflash and Terrestrial Cryoflash: One major mechanic in the fight, which is tied to the Achievement points Shatterstep achievement. This is a room-wide AoE that happens after Frozen Teeth, and can be detonated either in the air or on the ground. To know which attack the boss is going to, watch the orb spawning above its head. If the orb moves up in the air, the AoE will happen there. Otherwise, for a ground aoe, there is a typical shockwave cue informing players they need to jump up. In order to jump up, players need to stand in circle aoes on the ground that have up arrows in them.
    • On Tier 1, the boss only uses Lofted Cryoflash, meaning the player should always avoid the attacks that launch upward.
  • Freezing Fan: The boss target a random player and cast the AoE with a shape of sector, which is over 180 degrees. Walking toward and through the boss can prevent from being damaged. The boss will cast the skill either once or twice in a row.
  • Freezing Vortex: Occasionally, four circle AoEs will spawn around the boss and move outwards in a spiral pattern. This attack is similar to one observed in the fight in Whisper of Jormag raid encounter.
    • The skill creates Vitreous Spike in the middle of circles at the start and every second afterwards, launching players to the air.
  • Gorefrost: A random player will be Targeted (Vishen Steelshot).png marked and become the target of piercing ice spears, which damage all enemies in their path.
    • Additional hit effect depends on the fractal tier. Players will be afflicted with 1 second of Stun.png Stun in tier 4, or be afflicted with 2 seconds of Chilled.png Chilled otherwise.

At the start of the fight and after every phasing, the first skill rotation of the boss follows a fixed pattern: Frozen TeethLofted Cryoflash or Terrestrial CryoflashFreezing VortexGorefrost, occasionally with ice spike at player's position between skills, launching them to the air.

Phasing

Phasing starts when the boss is at 80%, 50% and 20%, and players can break the defiance bar to interrupt the following skills:

  • Guttering Light: The boss will cast for 5.5 seconds (or instead cast Glacial Midnight if players have no Light Aura.png Life-Fire). A successful casting will remove Light Aura.png Life-Fire from a random player and start to cast Glacial Midnight.
  • Glacial Midnight: It is an AoE pulse damage skill, each pulse will grant the boss one stack of Charging Energies (attack effect).png Empowered, increasing their outgoing damage.

After breaking the defiance bar, if the whispering shadow removed the effect previously, they will return Light Aura.png Life-Fire to a random player that doesn't have the effect.

Challenge mode walkthrough[edit]

Challenge mode adds a new mechanic to the pre-boss section, in the forms of wisps which can steal the players' Life-Fire. Those wisps cannot be damaged but will disappear and return the player's Life-Fire after their defiance bar is broken.

The boss fight is very similar to non-challenge mode, with a few changes listed below.

Boss changes
  1. Terrestrial Cryoflash and Lofted Cryoflash will instantly kill players on hit, skipping the downstate.
  2. The interval of creating Vitreous Spike decreased to 0.5 seconds.
  3. There is now a visual indicator (red cross) showing when not to walk into circles during Lofted Cryoflash.
    Visual indicator showing area to avoid during Lofted Cryoflash.

New skills are added:

  • Wintry Orb: Available after 1st phasing (under 80% health). A random player is selected and the green circle appears at their position. After awhile, the circle will deal massive damage to the player and other players in the circle.
  • Hailstorm
Some tips for this fight
  • The only attack which can one-shot players is Terrestrial Cryoflash or Lofted Cryoflash and it should be the highest priority for players to avoid. Other attacks are generally non-deadly.
  • Similar to the regular fight, Cryoflash (terrestrial or lofted) will occur shortly after the boss does the five arrow pattern around itself. Players can watch out for either a big pulsating white orb above the boss' head (indicating the safe zone is on the ground), or a shockwave indicator (indicating the safe zone is in the air).
    • The alternative way of identifying the attack is to stand still before Cryoflash, and watch whether the red circle spawns under your character. If yes, then leave the circle as the safe zone is on the ground, and vice versa.
  • Unlike regular mode, Challenge Mode has an additional visual indicator in the form of a red cross, showing players when not to stand in the "jumping" circles. When those indicators are present, players should avoid these circles at all costs, as that would result in an instant death.
  • It is possible to stack orange circles if two players are caught trying to get to the same circle to fly up in the air during Cryoflash.
  • While they are not deadly themselves, the small arrows that shoot ice projectiles at a given player in a rotating pattern can immobilize them, therefore make them miss the safe zone during Cryoflash.

Achievements[edit]

A map for "All That Remains"
  • Collect all Memory Fragments along the way. Several fragments are available only after some light shields have been lost, meaning the group should move together to collect them, in order not to leave party members behind to die.
  • Achievement eligibility tracked by the effect Achievement effect.png Achievement Eligibility: Shatterstep
  • There are two versions of the Cryoflash skill that need to be avoided in order to receive the achievement: Terrestrial Cryoflash and Lofted Cryoflash. As their name indicates, one of them is a ground-level room-wide aoe, and the other one happens in the air.
    • Each room-wide aoe happens after Frozen Teeth, which is the attack where the boss places several lines in a pattern around him that explode after a short time.
    • If the Cryoflash attack is happening on the ground, use the circles the boss spawns to make your character jump up and avoid the white room-wide freezing aoe around the boss.
    • If it happens in the air, do not use the circles to jump.

NPCs[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Upon interacting with the Fractal Interface Panel
Dessa: What's up?
Talk quest choice tango.png This is too distracting. I'd rather look like myself.
I'd personally find it more disorienting to have someone else's experiences as myself, but it shouldn't impact my data collection. Are you sure?
Talk more option tango.png Yes, please!
Talk end option tango.png On second thought, I think I can bear it.
Talk more option tango.png Is there anything you can tell me about the life-fire I'm carrying?
It seems to protect you from the deathly rime in this area. It looks like there's enough for five people, so even if your party's smaller, you should have access to five charges of life-fire.
Talk end option tango.png Got it. Thanks.
Talk end option tango.png Never mind.
Dessa: You're carrying some kind of natural energy. I can't determine its origin, but it feels...warm.
Dessa: Well, it should be enough to protect you from the ice magic here.
Dessa: I'm picking up a MASSIVE Elder Dragon energy signature! It's not real, but try telling my sensors that...
Whispering Shadow: Wait. Don't leave her behind.
Whispering Shadow: She cried out for you, but her voice was so faint. Even I could barely hear her down in the dark.
Dessa: There's a high-concentration magic barrier here. It looks like the only way through is...
Dessa: One of you will have to sacrifice that protective energy. That'll leave you vulnerable, so hurry!
Whispering Shadow: The life-fire frightens my Icebrood. Why not surrender it all, as she did?
Whispering Shadow: Find peace with us, as she has.
Dessa: This fractal should represent a real place, but it's not quite right. Incomplete...or half—remembered...
Dessa: That's it! There's a temporal echo of someone here, and this is their perspective.
Dessa: You must be in their role, so try to let them speak through you. We might get some context clues.
<Character name>: Go—make for the pass! If only one reaches the others, enough, it will be!
Whispering Shadow: Don't poison your bearkin against me.
Whispering Shadow: I understand your rage...your fear. I've mourned my own family. My brother. All lost.
Whispering Shadow: Bring your people to me instead of driving them away. We can build a world without loss. Without grief.
Whispering Shadow: You know that peace is all Silken Weir wanted for you.
<Character name>: Don't. Don't say her name!
Dessa: Hey! Are you still with me?
<Character name>: You don't know what Silken Weir wanted. Keep her name off your lying tongue!
<Character name>: She wanted to go home to her family. She wanted to feel the sun again.
<Character name>: Silken Weir wanted to live!
<Character name>: You understand nothing of grief. Or of sacrifice.
<Character name>: You feel no warmth and have none to give.
<Character name>: Empty, you are. Empty and alone.
<Character name>: Poor, wretched thing.
Dessa: Is...there someone else there with you?
<Character name>: No. There's nothing here.
<Character name>: Only the wind.

Gallery[edit]

Related achievements[edit]

Version history[edit]

Patch Changes
September 09, 2025
  • Fixed an issue that could cause a small group to unintentionally run out of life-fire at the final door.
July 15, 2025
  • In challenge mode, the whispering shadow now channels Guttering Light more quickly and gains pulsing barrier during Glacial Midnight. Additionally, Frozen Teeth is now higher priority when the boss recovers from being stunned. This should reduce situations in which high party DPS can allow players to skip mechanics.
  • Fixed an issue in normal mode that caused the boss to skip Guttering Light and start casting Glacial Midnight without stealing life-fire from players.
  • Fixed an issue that prevented BLING-9009 from displaying any new items after completing challenge mode.
June 27, 2025
  • Fixed an issue that prevented the Kinfall fractal’s challenge mode from awarding the daily extra rewards.
June 26, 2025
June 24, 2025
  • A new challenge mode for the Kinfall fractal is now available.
June 03, 2025
  • Kinfall Fractal has been added to the game.

Notes[edit]

  • The Kinfall Fractal was released with the third and final content update for Guild Wars 2: Janthir Wilds, Absolution. The challenge mode was released on June 24, 2025.[1]
  • The Legendary Whispering Shadow uses the similar skills and mechanics as the Whisper of Jormag found in the Whisper of Jormag raid encounter.
  • In response to player feedback, the development team has stepped back from the raid-like complexity of more recent fractals in favor of a streamlined and repeatable experience for this fractal.[1]

References[edit]