Pistol + Warhorn Condition
Catalyst[edit]
Build Stats
| Criterion |
Value
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| Burst Damage |
~37k
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| Sustained Damage |
~39,7k
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| Effective Range (1200 = Maximum) |
815
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| APM |
65
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| Share of Forced Movement or Stealth Skills |
0%
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| Bar Swaps |
9
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| Skills Used |
19
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| Damage Log Link |
Link
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Condition Catalyst is a build that many people don't have on their radar, but with today's patch, it got a whole lot better. It's a great choice for both instanced content and OW, is fully ranged and provides itself with full uptime on
Might,
Fury,
Quickness and
Protection. It can be built with the same gear as my Condition
Weaver or
Tempest and can further be adjusted to supply
Quickness and other Boons to allies, making it a good support option.
Links to Build Variants in the Build Editor:
Condition DPS
Playstyle & Skills[edit]
| Skill Type |
Skills
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| Jade Spheres |
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| Fire Attunement |
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| Earth Attunement |
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| Water Attunement |
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| Air Attunement |
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| Utility Skills |
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Rotation Guidance & Video Showcase[edit]
You can find my most recent rotation showcase here
Link to Damage Log
Catalyst Build Stats
| Criterion |
Value
|
| Burst Damage |
~34,5k
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| Sustained Damage |
~38,2k
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| Effective Range (1200 = Maximum) |
854
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| Actions Per Minute (APM) |
58
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| Share of Forced Movement or Stealth Skills |
0%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
10
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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DPS - Condition Fire Catalyst (Masel) - Rotation Flow
| Section |
Skills
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| General Rotation |
                                                                                                  
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Utility Skills[edit]
Gear & Traits[edit]
For gear, you can freely mix pieces of Viper's and Ritualist's. Each piece of Viper's gives you a slightly higher damage output than Ritualist's (~9-10% damage difference for a full set), but comes at the cost of more difficult coverage on
Quickness and other boons. If you can't afford two sets, my recommendation is to use Ritualist's Armor and Trinkets as the base variant and use Abomination Weapons. That will get you right between the two builds in terms of stats and provide a good allrounder setup of all kinds of PvE.
Important Stats (descending in Importance):
- 100%
Burning and
Bleeding Duration (~62% overall condition duration). The gaps are closed by
Serrated Stones,
Burning Precision and the stacks of
Elemental Empowerment
- Maximize Condition Damage
Traits
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- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
- Ascended Food is always ideal, but never required.
Open World Build[edit]
- For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
You can find my most recent open world build showcase here.
Link to the Build on the Editor
- With these traits, this build has access to all Boons in the game aside from
Alacrity and
Resistance and shares most of them in an area!
- Make sure to use
Sand Squall to extend all Boons on yourself and allies!
- Let's go through the Boons one by one:
Protection and
Aegis via
Sand Squall,
Armor of Earth and
Deploy Jade Sphere,
Might via
Raging Ricochet,
Heat Sync,
Deploy Jade Sphere and
Pyromancer's Puissance,
Vigor and
Resolution via
Deploy Jade Sphere,
Fury when using
Heat Sync &
Deploy Jade Sphere,
Quickness via the three Jade Spheres of choice.
- In case you need frequent condi cleanses,
Smothering Auras in fire is worth looking at. This cleanses conditions whenever you grant an aura to an ally, and transmuting one via focus 5 cleanses 2 conditions in an aoe around you. This costs some damage, but can make your life in some situations much easier!
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Armor of Earth grants Barrier for every unique boon on you and
Stability, allowin.
- Finally, using
Elemental Synergy can give you
Stability on every Aura. This allows you to ignore incoming Control effects frequently at the cost of a chunk of your damage. You can't use this in the
Quickness variant though.
Optional Fire Camp Build in Open World[edit]
Link to the Build on the Editor
- On the Fire Camping build, change to
Elemental Shielding in
Earth.
Elemental Shielding will apply
Protection with any aura you grant, allowing you to maintain a full uptime on it and reduce incoming Strike damage by 33%.
- For a Stun break on demand, use
Signet of Air. This will grant you another Aura and applies
Vulnerability and
Blinded on cast. It provides permanent 25% movement speed, which is big since we dont cover
Swiftness!
- To cover
Might, swap to
Pyromancer's Puissance in
Fire. Using any skill will grant you
Might this way. Combined with
Deploy Jade Sphere, you will maintain a great amount of
Might.
- Since we don't leave
Fire Attunement unless we need CC, you'll stack up
Might all the time.
- I highly recommend getting used to the pistol build for open world, as it is the much better build: more burst, more boons (also shared with allies), more sustain etc.