User:Masel/Builds/Dragonhunter
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Juggernaut Longbow / Hammer Dragonhunter[edit]
| Criterion | Value |
|---|---|
| Burst Damage | ~40,2k |
| Sustained Damage | ~37k |
| Effective Range (1200 = Maximum) | 221 |
| Actions Per Minute (APM) | 37 |
| Share of Forced Movement or Stealth Skills | 12% |
| Bar Swaps per Minute (BPM) | 1 |
| # of Skills Used | 11 |
| Damage Log Link | Link |
| Damage Build Link | Link |
| Criterion | Value |
|---|---|
| Burst Damage | ~37,5k |
| Sustained Damage | ~35,3k |
| Effective Range (1200 = Maximum) | 205 |
| Actions Per Minute (APM) | 18 |
| Share of Forced Movement or Stealth Skills | 3% |
| Bar Swaps per Minute (BPM) | 1 |
| # of Skills Used | 9 |
| Damage Log Link | Link |
| Damage Build Link | Link |
Power Dragonhunter is a very strong build for instanced content. It's also a great pick for solo gameplay, as it has a very high range with Longbow and exceptionally good burst damage. It has good access to all important defensive boons, e.g. Stability, Aegis, Resolution and Protection.
Playstyle & Skills[edit]
| Skill Type | Skills | |||||
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| Virtues |
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| Hammer Skills |
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| Longbow Skills |
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| Utility |
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Spear of Justice Management[edit]
- With Big Game Hunter, we need to maintain the tether from this skills to enemies to gain 25% damage against them. That's why this skill is priority #1 to maintain.
- You will always have a small downtime on this, since the cooldown (~14 seconds with Alacrity) is longer than the duration (12s).
- If you want an easier option with lower damage, you can also use Heavy Light. This will give you a really good uptime on Stability too!
Rotation Concept[edit]
You can find my most recent rotation showcase here.
Rotation Flow[edit]
| Section | Notes |
|---|---|
| General Stuff |
Careful:This build scales with the number of Boons on yourself and Crippled on the enemy. For guidance on setting up the training area, see my guide for it
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| Opener |
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| Section 1: Hammer |
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| Section 2: Longbow |
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| CC Skills for Breakbar Damage |
| Default Skill | Notes |
|---|---|
| Litany of Wrath | Immortality button once every 20 seconds, as it will heal you based on your damage dealt. |
| Light's Judgment | Daze, small damage and Vulnerability. Mainly there to provide a great uptime on Relic of the Dragonhunter since it triggers the relic once per second for 8 seconds. |
| Procession of Blades | Strong Damage and partial uptime on Fury as well as Relic of the Dragonhunter. |
| Bane Signet | Just there for the additional Power. Can be replaced by any other utility skill you might need. |
| Dragon's Maw | Strong Damage and pertial uptime on Might. |
| Section | Skills |
|---|---|
| Opener | |
| Weapon swap |
Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 75% Critical Chance: Fury gives the remaining 25%.
- Maximize Ferocity
- Maximize Power
| Virtues | ||||||
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| Zeal | ||||||
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| Dragonhunter | ||||||
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- For a budget variant, simply replace all ascended armor pieces of Berserker's with a mix of rare/exotic Berserker's & Assassin's.
Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the OW Build
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Increasing General Survivability[edit]
- Through the native synergies with Longbow, the easiest way to increase survivability is to stay on Longbow and kite dangerous attacks.
- Your main sources of healing are Litany of Wrath and Relic of Zakiros. These heal you based on your damage dealt, so keep pumping!
- You will cover a full uptime on Resolution and Protection on yourself, reducing all incoming damage noticeably.
- You can use the Survivability Food and Utility item listed above for a decent strike damage reduction.
- Swap out Zeal for Radiance:
| Radiance | ||||||
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| Virtues | ||||||
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| Roaming | ||||||
| Dragonhunter | ||||||
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| Bosses | ||||||
| Dragonhunter | ||||||
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- That will cover a great Resolution uptime and increase your damage compared to Zeal when you're alone.
- Renewed Justice will keep recharging your Spear of Justice, allowing you to put it on every enemy as well as resetting it when you kill adds around bosses to benefit more consistently from 25% increased damage and Vulnerability on every hit.
- For soloing harder content and group gameplay, the frequent Stability from Heavy Light can really make a difference, so I'd recommend running that in those cases.
- Radiance gives you 35% Critical chance, allowing us to trade gear for more Concentration, increasing coverage of defensive and offensive Boons.
Boon & Vulnerability Coverage[edit]
- Since you can't always rely on other people covering boons for you, it can make sense to adjust your build to provide them for yourself, at least the important ones.
- And let's face it: playing a build without Quickness feels horrible.
- To do so, change your utility skills as follows:
| Armor | Prefix | Rune |
|---|---|---|
| Trinket | Prefix | |
| Diviner's | ||
| Diviner's | ||
| Diviner's | ||
| Diviner's | ||
| Diviner's | ||
| Diviner's | ||
| Weapon | Prefix | Sigil |
| Diviner's | Superior Sigil of Force Superior Sigil of Rage | |
| Diviner's | Superior Sigil of Celerity Major Sigil of Celerity | |
| Survivability | Relic | Relic of Zakiros |
- Exotic Diviner's trinkets are relatively cheap, they cost around … each, totaling up to … for an Amulet, 2 Rings and 2 Accessories.
- Also, change you utility skills to the following:
| Default Skill | Notes |
|---|---|
| Litany of Wrath | Immortality button once every 20 seconds, as it will heal you based on your damage dealt. |
| Sword of Justice | Strong Damage, full range and Vulnerability. |
| "Save Yourselves!" | Great for covering a more than 50% uptime on a lot of Boons. In groups, this transfers conditions to you from allies, so make sure to cleanse them off quickly. |
| Option 1: "Hold the Line!" Option 2: Bane Signet Option 3: Signet of Judgment |
Covers Protection and Regeneration Damage Emergency Stun break and Defense |
| "Feel My Wrath!" | Provides a bit of Quickness and Fury, also spreads them to allies. |
| Boon | Sources / Notes |
|---|---|
| General Notes | Using the Diviner's Weapons and Trinkets grants ~50% Boon Duration, allowing you to maintain all essential boons on yourself. |
| Might | Righteous Instincts provides passive Might and Inspired Virtue when using Spear of Justice. You won't cover 25 stacks on yourself, but it will mean that your damage will increase noticeably when it is provided externally. |
| Fury | "Feel My Wrath!" and "Save Yourselves!" provide a full uptime on it when used on cooldown |
| Quickness | The standard dps build on Dragonhunter has no reliable source of Quickness. That's why we'll put a Superior Sigil of Celerity and Major Sigil of Celerity on the Longbow and a Superior Sigil of Rage on the second hammer, which will cover Quickness. Those paired with "Feel My Wrath!" will do the trick, with some area Quickness on top. |
| Alacrity | None. |
| Protection | "Hold the Line!" and "Save Yourselves!" provide a full uptime on it when used on cooldown. Shield of Courage can be saved for emergencies, but provides additional uptime. |
| Resolution | Your damage is strongly tied to having Resolution via Retribution and Righteous Instincts. Litany of Wrath and "Save Yourselves!" provide a full uptime on it when used on cooldown. |
| Vulnerability | Big Game Hunter and Sword of Justice provide a lot of stacks. Big Game Hunter applies a stack every time you hit a tethered enemy! |
| Jade Tech Offensive Overcharge Jade Tech Defensive Overcharge |
Jade Protocols give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution for 10 seconds on entering combat, once every 30 seconds. They make covering boons on yourself a lot easier! |
Dealing with Conditions and Control effects[edit]
| Default Skill | Notes |
|---|---|
| Control effects | You have two possible sources of Stability: Shield of Courage and Heavy Light! Note that Heavy Light reduces your damage against regular mobs quite a bit, so I only recommend using it in boss fights. Indomitable Courage makes Shield of Courage a Stun break with additional Stability at a very low damage trade-off. Signet of Judgment gives you a passive 10 % incoming damage reduction and another Stun break. |
| Condition cleanses | With Resolution up all the time, incoming conditions are less of a threat to you compared to other builds. Absolute Resolve makes Wings of Resolve cleanse 5 conditions in total. Symbol of Protection, Symbol of Energy and Ring of Warding are Light Fields, which you can use with Combo Finishers to cleanse conditions. |

















