User:Soulblydd/Sandbeach/Runes

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Front Matter[edit]

Rune stats[edit]

Bonus (1) (2) (3) (4) (5) (6)
Single Stats (Power.png Power etc.) +25 +35 +50 +65 +100 +125
All stats (Power.png Power etc.) +8 +10 +12 +14 +16 +18
General duration (Boon Duration.png Boon Duration/Condition Duration.png Condition Duration / +5% / +10% / +15%
Specific duration (Might.png Might/Bleeding.png Bleeding etc.) / +10% / +20% +30%
Reduced Incoming duration (Crippled.png Crippled etc.) / -11% / -22% -33%
Effect duration (Daze.png Daze/Stun.png Stun etc.) / / / +33%
Movement Speed / / / / / +25%

Relic stats[edit]

Bonus class (0) (1) (2) (3)
stats matched none (6) or (2/4) or (1/3/5) (6) + (2/4) or (6) + (1/3/5) or (2/4) + (1/3/5) (6) + (2/4) + (1/3/5)

Keywords[edit]

_ activates
When a condition is met, the relic provides its effect for some time.
Recover from X
While in combat, when your life points are restored from below x% of your total life points to any amount above that threshold. Should replace passive life point threshold triggers, e.g. fall below 50%

Runes list[edit]

Power.png Power runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of the Baelfire.pngSuperior Rune of the Baelfire Power.png Power Condition Duration.png Condition Duration Burning.png Burning Duration Skill.pngRelic of the Baelfire When you recover from 50% life points, cast a pulsing fire nova around yourself. (Cooldown: 30s)

Baelfire Nova Baelfire Nova: Burn foes around you [1/2/3/4] times, when Baelfire Nova ends, gain Fire Aura.
 Damage.png Damage: 186 (0.7)?
 Range.png Range: 240
 Number of targets.png Number of Targets: 5
 Burning.png Burning (1s): 131 Damage
 Fire Aura.png Fire Aura (4s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
old rune effects: convert 7% of your power into expertise.
50% chance when struck to cause a fire nova. (Cooldown: 30s)
passive trigger when falling below 50% (2) Burning Duration overlaps with Flame Legion rune
Superior Rune of the Brawler.pngSuperior Rune of the Brawler Power.png Power Toughness.png Toughness Toughness.png Toughness Relic of the Brawler.pngRelic of the Brawler When you grant Protection or Resolution to yourself, Relic of the Brawler activates for [7/6/5/4] seconds. (Cooldown: 8s)
Relic of the Brawler Relic of the Brawler: Deal +[5/7/10/15]% damage.
param.: Either Protection or Resolutions, or other individual boons. Buff length, trigger cooldown, damage increase. old (6) bonus: Gain 5 stacks of might for 10 seconds after using a healing skill. (Cooldown: 10 Seconds)
Superior Rune of the Cavalier.pngSuperior Rune of the Cavalier Power.png Power Toughness.png Toughness Movement Speed Relic of the Cavalier.pngRelic of the Cavalier Grant yourself boons when striking an enemy with a movement skill or your mount's engage skill.
current: Grant yourself aegis, quickness, swiftness, resistance, and might when striking an enemy with your mount's engage skill. “Old:” Using an Engage ability grants quickness and bonus damage for 5 seconds (Cooldown: 20s.)
Superior Rune of the Centaur.pngSuperior Rune of the Centaur Power.png Power Swiftness.png Swiftness Duration Swiftness.png Swiftness Duration Relic of the Centaur.pngRelic of the Centaur Gain 5 seconds of stability when you use a healing skill. Grant additional [7/6/5/4] seconds stability to allies that have swiftness. (Cooldown: 20 Seconds)
Stability you granted with less than [1/2/3/4] seconds remaining negates Cripple
old: grant Swiftness to nearby allies for 10 seconds after using a healing skill. (Cooldown: 10 Seconds) alt: Stability you grant negates Crippled. Stability you grant, cannot be corrupted. Convert swiftness into stability
rune: reduced incoming crippled duration, +stab duration
Superior Rune of the Chronomancer.pngSuperior Rune of the Chronomancer Power.png Power Precision.png Precision Boon Duration.png Boon Duration Relic of the Chronomancer.pngRelic of the Chronomancer Gain quickness when you use a well skill.
alternative/additional ideas: more quickness on the nth tick of the well. Plus duration of boons on the nth tick
Superior Rune of the Citadel.pngSuperior Rune of the Citadel Power.png Power Fury.png Fury Duration Fury.png Fury Duration Relic of the Citadel.pngRelic of the Citadel After using an elite skill, call down an artillery strike on the skill target or nearest enemy that inflicts stun. (Cooldown: 30 Seconds)
Artillery Barrage Artillery Barrage
alternative/additional ideas: lends itself for activation after racial skills. additional effects of shells - individual effects for each tier? Smoke Field, Healing, Stun as current, Bleeding? alternative Trigger: when placing a ground target skills. 50% chance when struck to summon a bomb. (Cooldown: 15s)
call in an artillery strike at your position after using an elite skill. (Cooldown: 45s)
(4)25% chance when struck to gain Fury for 15s. further shells?
Superior Rune of the Daredevil.pngSuperior Rune of the Daredevil Power.png Power Toughness.png Toughness Condition Damage.png Condition Damage Relic of the Daredevil.pngRelic of the Daredevil When you evade an attack or use a dodge roll in combat, Relic of the Daredevil activates for 5 seconds. (Cooldown: 1 Second) Ignore Weakness. The next [4/3/2/1] attacks have [20/40/60/80] higher critical chance.
current: After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Second)
alternative/additional ideas: Enforce condition on crit applications like Burning Precision or Sigil of Earth (through cooldowns? in turn adding extra cd?
Superior Rune of the Deadeye.pngSuperior Rune of the Deadeye Power.png Power Ferocity.png Ferocity Precision.png Precision Relic of the Deadeye.pngRelic of the Deadeye current: Gain increased strike damage for a duration when you use a cantrip skill.
Old:’’ Gain Might on using Cantrips
Superior Rune of the Elementalist.pngSuperior Rune of the Elementalist Power.png Power Condition Damage.png Condition Damage Condition Damage.png Condition Damage Skill.pngRelic of the Elementalist
Old 6th:’’ increased duration of Burning and Chilled.
Ideas: Reduce (or increase appropriately) duration to increase damage of Burning and Bleeding.
Increases effects of conditions if other "elemental" conditions are present (Burning/chilled/vulnerability/bleeding)
Superior Rune of the Fire.pngSuperior Rune of the Fire Power.png Power Might.png Might Duration Burning.png Burning Duration | Relic of Fire.pngRelic of Fire Gain fire aura on heal, or on recover(?). While fire aura'd, increase damage against burning foes
current Gain fire aura after using a healing skill. Fire aura now increases your outgoing strike damage. old: Gain a fire aura for 5s when you fall below 80% health. (Cooldown: 90s)
increase damage by 10% while fire aura is active.
idea:
Superior Rune of Fireworks.pngSuperior Rune of Fireworks Power.png Power Boon Duration.png Boon Duration Boon Duration.png Boon Duration Relic of Fireworks.pngRelic of Fireworks
current Upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, gain 10% strike damage for 6 seconds. Refreshes duration on stack.. old: Gain 25% movement speed. Gain 6 stacks of Might.png might, Fury.png fury, and Vigor.png vigor for 6 seconds while in combat. (Cooldown: 20 Seconds)
Superior Rune of the Flame Legion.pngSuperior Rune of the Flame Legion Power.png Power Burning.png Burning Duration Burning.png Burning Duration Skill.pngRelic of the Flame Legion
old: +7% damage against burning foes.
(4) 25% chance to cause burning for 1s when hit. (Cooldown: 10s)
Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak Power.png Power Might.png Might Duration Boon Duration.png Boon Duration Skill.pngRelic of Hoelbrak When a condition is cleansed from you, the Relic of Hoelbrak also removes chilled.
alt rune stats: (2) incoming condition duration // alt: Remove chilled when you apply a specific boon to allies (cooldown), “alt:” convert chilled to boon, dependent on rune.


Superior Rune of the Holosmith.pngSuperior Rune of the Holosmith Power.png Power Vitality.png Vitality Precision.png Precision Relic of the Holosmith.pngRelic of the Holosmith
“Old:” Gain a laser-disc when struck below the 75% health threshold. (Cooldown: 45s)
Superior Rune of Infiltration.pngSuperior Rune of Infiltration Power.png Power Precision.png Precision Precision.png Precision Skill.pngRelic of Infiltration
'’Old:’’ +10% Damage against foes below 50% Health, 5 Seconds of Vigor after entering Stealth
Superior Rune of the Mad King.pngSuperior Rune of the Mad King Power.png Power Condition Duration.png Condition Duration Bleeding.png Bleeding Duration Skill.pngRelic of the Mad King
old: summon ravens to attack nearby enemies after using an elite skill. (Cooldown: 45
Superior Rune of the Mesmer.pngSuperior Rune of the Mesmer Power.png Power Precision.png Precision Daze.png Daze Duration Skill.pngRelic of the Mesmer
'’Old:’’ +10% Strike Damage to dazed foes
Superior Rune of the Ogre.pngSuperior Rune of the Ogre Power.png Power Ferocity.png Ferocity Vitality.png Vitality Relic of the Ogre.pngRelic of the Ogre
'’Old:’’ +4% Damage, summon Rock Dog
Superior Rune of the Pack.pngSuperior Rune of the Pack Power.png Power Boon Duration.png Boon Duration Precision.png Precision Relic of the Pack.pngRelic of the Pack Grant superspeed to nearby allies after using an elite skill. (Cooldown: 30 Seconds)
old: grant nearby allies 5 stacks of Might.png might, Fury.png fury, and Swiftness.png swiftness for 8 seconds while in combat. (Cooldown: 30 Seconds)
Superior Rune of the Privateer.pngSuperior Rune of the Privateer Power.png Power Might.png Might Duration Precision.png Precision Relic of the Privateer.pngRelic of the Privateer Shout "Yarr!" when you remove a boon from an opponent and distribute this boon to allies. The relic grants the boon to yourself your ranger pet, as well as one further ally for each Rune of the Privateer. (Boon duration: 3 Seconds, Cooldown: 20 Seconds)
"Yarr!" "Yarr!" Shout: Call a parrot that distributes boons among your allies.
 Might.png3 Might (5s): 90 Condition Damage, 90 Power <- Power.png Power
 Vigor.png Vigor (5s): 50% Endurance Regeneration <- Precision.png Precision
 Protection.png Protection (5s): -33% Incoming Damage <- Toughness.png Toughness
 Resistance.png Resistance (5s): Conditions currently on you are ineffective; stacks duration. <- Vitality.png Vitality
 Resolution.png Resolution (5s): Incoming condition damage decreased by 33%. <- Condition Damage.png Condition Damage
 Fury.png Fury (5s): 20% Critical Chance <- Ferocity.png Ferocity
 Regeneration.png Regen (5s): 650 Heal <- Healing Power.png Healing Power
 Quickness.png Quickness (2s): Skills and actions are faster. <- Two or more stats
old: Summoning a parrot and granting Might.png might to allies. (Cooldown: 60 Seconds) alter: When you down an enemy, distribute their boons among allies. (Cooldown: 45 Seconds)
Superior Rune of the Reaper.pngSuperior Rune of the Reaper Power.png Power Toughness.png Toughness Precision.png Precision Relic of the Reaper.pngRelic of the Reaper Chill nearby enemies after executing a shout skill
Superior Rune of the Scholar.pngSuperior Rune of the Scholar Power.png Power Ferocity.png Ferocity Ferocity.png Ferocity Skill.pngRelic of the Scholar
'’Old:’’ increased strike damage while health above 90%
Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper Power.png Power Toughness.png Toughness Vitality.png Vitality Skill.pngRelic of the Scrapper
'’Old:’’ Damage reduced by 7% when within 600 units of an enemy.
Superior Rune of the Spellbreaker.pngSuperior Rune of the Spellbreaker Power.png Power Precision.png Precision Vitality.png Vitality Skill.pngRelic of the Spellbreaker Deal +[5/7/10/15]% damage against foes with [3/2/1/0] or less boons.
old (6) bonus: +7% Damage against foes without boons
Superior Rune of Strength.pngSuperior Rune of Strength Power.png Power Might.png Might Duration Might.png Might Duration Relic of Strength
+7% damage while under the effects of might.
Superior Rune of Surging.pngSuperior Rune of Surging Power.png Power Boon Duration.png Boon Duration Movement Speed Relic of Surging Gain an aura based on your rune's element for 4 seconds after using an elite skill. When using at least 2 Runes of Surging, gain shocking aura for 4 seconds after using an elite skill instead, when using at least 4 Runes of Surging also gain it after using a healing skill, when using at least 6 Runes of Surging also gain it after using an utility skill. (Cooldown: 30 Seconds)
 Shocking Aura (effect).png Shocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker). <- Superior Rune of Surging.pngSuperior Rune of Surging
 Frost Aura (effect).png Frost Aura (4s): Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%. <- Charm of Potence.pngCharm of Potence
 Light Aura.png Light Aura (4s): When struck, you gain resolution. Incoming condition damage is reduced by 10%. (Cooldown: 1s) <- Charm of Brilliance.pngCharm of Brilliance
 Magnetic Aura (effect).png Magnetic Aura (4s): Reflect projectiles with magnetic energy. <- Charm of Skill.pngCharm of Skill (problematic with mixed runes)
Superior Rune of Vampirism.pngSuperior Rune of Vampirism Power.png Power Vitality.png Vitality Vitality.png Vitality Relic of Vampirism.pngRelic of Vampirism
“Old:” restore 10% of your health upon killing a foe.
“Old:” When struck below 25% health, you steal health from nearby foes. (Cooldown: 40 seconds)
After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
15% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
“Old:” When struck below 25% health you become mist. (Cooldown: 60s)

Precision.png Precision runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of the Eagle.pngSuperior Rune of the Eagle Precision.png Precision Ferocity.png Ferocity Ferocity.png Ferocity Relic of the Eagle.pngRelic of the Eagle
“Old:” deal 10% increased strike damage to targets with less than 50% health
Superior Rune of Lyssa.pngSuperior Rune of Lyssa Precision.png Precision Condition Duration.png Condition Duration
Boon Duration.png Boon Duration
Condition Duration.png Condition Duration Skill.pngRelic of Lyssa (Relic)
“Old:” convert up to 3 conditions into boons after using an elite skill. (Cooldown: 45 seconds)
Superior Rune of the Ranger.pngSuperior Rune of the Ranger Precision.png Precision Ferocity.png Ferocity Precision.png Precision Skill.pngRelic of the Ranger
“Old:” +7% damage while you have a companion.
Superior Rune of Rata Sum.pngSuperior Rune of Rata Sum Precision.png Precision Poisoned.png Poisoned Duration
Weakness.png Weakness Duration
Condition Duration.png Condition Duration Skill.pngRelic of Rata Sum
“Old:” summon a gamma-ray field that grants might upon entering combat. (Cooldown: 60 Seconds)
Superior Rune of the Thief.pngSuperior Rune of the Thief Precision.png Precision Condition Damage.png Condition Damage Precision.png Precision Relic of the Thief.pngRelic of the Thief Upon striking an enemy with a weapon skill that has a recharge or resource cost, gain increased strike damage. When this triggers, refresh the duration of all stacks.
“Old:” increase strike damage by 10% when striking a foe from behind or the flank.

Precision.png Precision drafts[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Skill.pngSuperior Rune of Arms Precision.png Precision Bleeding.png Bleeding Duration Fury.png Fury Duration Skill.pngRelic of the Arms
“Old:” +7% damage against foes in a range less than 200.
Skill.pngSuperior Rune of the Inscription Precision.png Precision Toughness.png Toughness Skill.pngRelic of the Inscription
“Old:” Gain 4 seconds of Light Aura when using a Signet. (Cooldown: 10s)

Ferocity.png Ferocity runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of the Air.pngSuperior Rune of the Air Ferocity.png Ferocity Swiftness.png Swiftness Duration Swiftness.png Swiftness Duration Skill.pngRelic of the Air
old: When you use a healing skill, gain Swiftness for 5 seconds. (Cooldown: 10s) 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s) gain shocking aura for 4 seconds after using a healing skill. (Cooldown: 30 Seconds)
Superior Rune of the Dragonhunter.pngSuperior Rune of the Dragonhunter Ferocity.png Ferocity Power.png Power Ferocity.png Ferocity Relic of the Dragonhunter.pngRelic of the Dragonhunter
old: Apply 5 stacks of Might for 8 seconds when you place a trap.
Superior Rune of Evasion.pngSuperior Rune of Evasion Ferocity.png Ferocity Swiftness.png Swiftness Duration Ferocity.png Ferocity Relic of Evasion.pngRelic of Evasion
old: When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s) When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s) When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s) gain Swiftness for 6 seconds after evading an attack.
Superior Rune of the Golemancer.pngSuperior Rune of the Golemancer Ferocity.png Ferocity Precision.png Precision Ferocity.png Ferocity Relic of the Golemancer.pngRelic of the Golemancer
old: 50% chance when struck to summon a golem. (Cooldown: 90s)
Superior Rune of Rage.pngSuperior Rune of Rage Ferocity.png Ferocity Fury.png Fury duration Ferocity.png Ferocity Skill.pngRelic of Rage
old: while under the effects of fury gain +5% damage. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s)

Precision.png Precision drafts[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Skill.pngSuperior Rune of Arcane Energy Ferocity.png Ferocity Precision.png Precision Toughness.png Toughness Skill.pngRelic of Arcane Energy 20% Chance to cause one condition on critical hit. (Cooldown: 10s)

Condition Damage.png Condition Damage runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of Antitoxin.pngSuperior Rune of Antitoxin Condition Damage.png Condition Damage Incoming Condition Duration.png Condition Duration Vitality.png Vitality Relic of Antitoxin.pngRelic of Antitoxin Condition cleanses remove an additional condition based on the stats of your rune. (Cooldown: 10 seconds per target, cooldown reduced by 1 Second per Rune of Antitotix equipped) Power.png Power -> Weakness.png Weakness
Precision.png Precision -> Chilled.png Chilled
Toughness.png Toughness -> Vulnerability.png Vulnerability
Vitality.png Vitality -> Torment.png Torment
Condition Damage.png Condition Damage -> Burning.png Burning
Ferocity.png Ferocity -> Blinded.png Blinded
Healing Power.png Healing Power -> Poisoned.png Poisoned
Two or more stats -> Immobile.png Immobile
Priority of conditions is determined by the order of stat points from runes, stats with identical amount are not cleansed individually.
Condition Damage.png Condition Damage Incoming Condition Duration.png Condition Duration Incoming Condition Duration.png Condition Duration old: Gain 5 stacks of Might.png might for 10 seconds on incoming Poisoned.png poisoned or Torment.png torment (20s cooldown)
alter: Gain 5 seconds of Resistance.png Resistance on incoming Poisoned.png poison or Torment.png torment (40s cooldown)
Superior Rune of the Aristocracy.pngSuperior Rune of the Aristocracy Condition Damage.png Condition Damage Might.png Might duration Might.png Might duration Relic of the Aristocracy.pngRelic of the Aristocracy
old: +5% Chance to summon a Drakehound when hit. When you use a healing skill, gain 3 stacks of Might for 10 seconds. (Cooldown: 10s) gain 5 stacks of might for 4 seconds after inflicting weakness on a foe. (Cooldown: 1 Second)
Superior Rune of the Firebrand.pngSuperior Rune of the Firebrand Condition Damage.png Condition Damage Quickness.png Quickness duration
Boon Duration.png Boon Duration
Quickness.png Quickness duration Relic of the Firebrand.pngRelic of the Firebrand
old: when you use an elite skill, inflict burning on nearby enemies. (Cooldown: 45s)
Superior Rune of the Trapper.pngSuperior Rune of the Trapper Condition Damage.png Condition Damage Condition Duration.png Condition Duration Condition Damage.png Condition Damage
Skill.pngRelic of the Trapper old: Gain 3 seconds of Stealth when using a trap skill. WWhen you use a trap skill, you gain 3 seconds of super speed.
Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare Condition Damage.png Condition Damage Fear.png Fear Duration
Condition Duration.png Condition Duration
Condition Duration.png Condition Duration Relic of the Nightmare.pngRelic of the Nightmare
old: 5% chance to cause Fear when hit. (Cooldown: 90s) deliver an attack that transfers a condition and blinds nearby enemies after using an elite skill. (Cooldown: 45 Seconds)
Superior Rune of the Krait.pngSuperior Rune of the Krait Condition Damage.png Condition Damage Bleeding.png Bleeding Duration Bleeding.png Bleeding Duration Relic of the Krait.pngRelic of the Krait
old: 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15s) when you use an elite skill, you inflict Bleeding, Torment, and Poisoned for 8 seconds to nearby foes. (Cooldown: 30s)
Superior Rune of Balthazar.pngSuperior Rune of Balthazar Condition Damage.png Condition Damage Burning.png Burning Duration Burning.png Burning Duration Relic of Balthazar.pngRelic of Balthazar
old: when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s) when you use a heal skill nearby foes are burned for 3 seconds. Cooldown: 10s
Superior Rune of Grenth.pngSuperior Rune of Grenth Condition Damage.png Condition Damage Chilled.png Chilled Duration Chilled.png Chilled Duration Relic of Grenth.pngRelic of Grenth
old: chill nearby foes after using a healing skill. (Cooldown: 10 Seconds) 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s)
Superior Rune of Perplexity.pngSuperior Rune of Perplexity Condition Damage.png Condition Damage Confusion.png Confusion Duration Confusion.png Confusion Duration Skill.pngRelic of Perplexity
old: when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. (Cooldown: 15s) 20% chance to cause Confusion on hit (15 second cooldown). when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s)
Superior Rune of Thorns.pngSuperior Rune of Thorns Condition Damage.png Condition Damage Poisoned.png Poisoned Duration Poisoned.png Poisoned Duration Relic of Thorns.pngRelic of Thorns
old: gain 50 Condition Damage for 60 seconds when you are hit by a poisoned foe. (Cooldown: 10s)
Superior Rune of the Afflicted.pngSuperior Rune of the Afflicted Condition Damage.png Condition Damage Poisoned.png Poisoned Duration
Bleeding.png Bleeding Duration
Condition Duration.png Condition Duration Relic of the Afflicted.pngRelic of the Afflicted
old: when are downed, you create a Death Nova. (Cooldown: 30 sec.) / create a death nova at a foe's location upon their defeat. (Cooldown: 15 Seconds)
Superior Rune of Tormenting.pngSuperior Rune of Tormenting Condition Damage.png Condition Damage Torment.png Torment Duration Torment.png Torment Duration Skill.pngRelic of Tormenting
old: when you use a heal skill, apply two stacks of Torment to nearby foes. (Cooldown: 20s) recover a small amount of health after inflicting a foe with Torment.
Superior Rune of the Renegade.pngSuperior Rune of the Renegade Condition Damage.png Condition Damage Ferocity.png Ferocity Condition Damage.png Condition Damage Skill.pngRelic of the Renegade
old: +7% Condition Damage
Superior Rune of the Berserker.pngSuperior Rune of the Berserker Condition Damage.png Condition Damage Power.png Power Condition Damage.png Condition Damage Skill.pngRelic of the Berserker
old: +5% Damage and +5% Condition Damage.
Superior Rune of the Soulbeast.pngSuperior Rune of the Soulbeast Condition Damage.png Condition Damage Power.png Power Vitality.png Vitality Skill.pngRelic of the Soulbeast
old: When you have an active pet, gain condition damage equal to 7% of your power. When you do not have an active pet, gain toughness equal to 7% of your condition damage.
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer Condition Damage.png Condition Damage Power.png Power Power.png Power Relic of the Adventurer.pngRelic of the Adventurer
old: When you use a heal skill you gain 100% endurance. (Cooldown: 10s)
Superior Rune of the Undead.pngSuperior Rune of the Undead Condition Damage.png Condition Damage Toughness.png Toughness Toughness.png Toughness Skill.pngRelic of the Undead
old: convert 7% Toughness into Condition Damage
Superior Rune of the Necromancer.pngSuperior Rune of the Necromancer Condition Damage.png Condition Damage Vitality.png Vitality Condition Damage.png Condition Damage Relic of the Necromancer.pngRelic of the Necromancer
old: Fear Duration
Superior Rune of Scavenging.pngSuperior Rune of Scavenging Condition Damage.png Condition Damage Vitality.png Vitality Poisoned.png Poisoned Duration Skill.pngRelic of Scavenging
old: 7% of vitality becomes condition damage. After using your healing skill, your next attack skill steals health. (Cooldown: 10s) 5% chance when hit to cause your next attack to steal health. (Cooldown: 15s) convert 7% of your vitality into condition damage.
Superior Rune of the Sunless.pngSuperior Rune of the Sunless Condition Damage.png Condition Damage Incoming Condition Duration.png Condition Duration Condition Damage.png Condition Damage Relic of the Sunless.pngRelic of the Sunless
old: When you use an elite skill, you inflict Fear on nearby foes for 1 second. / When you use your elite skill you inflict 1 second of fear and 5 seconds of poisoned to nearby foes. (Cooldown: 45s) inflict nearby foes with 1 second of fear and 5 seconds of poisoned after using an elite skill. (Cooldown: 45s)
Superior Rune of Orr.pngSuperior Rune of Orr Condition Damage.png Condition Damage Incoming Condition Duration.png Condition Duration Incoming Condition Duration.png Condition Duration Skill.pngRelic of Orr
old: You gain haste for 5 seconds when you fall below 20% health. (Cooldown: 90s) when struck below 20% health, gain Quickness for 5s. (Cooldown: 90s) chance when struck to inflict Poisoned for 10 seconds. (Cooldown: 20 Seconds)
Superior Rune of the Mirage.pngSuperior Rune of the Mirage Condition Damage.png Condition Damage Toughness.png Toughness Vitality.png Vitality Relic of the Mirage.pngRelic of the Mirage
old: inflict Torment for 4 seconds upon successfully evading an attack. (Cooldown: 1 second)

Toughness.png Toughness runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of the Defender.pngSuperior Rune of the Defender Toughness.png Toughness Healing Power.png Healing Power Vitality.png Vitality Relic of the Defender.pngRelic of the Defender
“Old:” heal for 5% of your maximum health after blocking an attack. (Cooldown: 1 Second)
Superior Rune of the Dolyak.pngSuperior Rune of the Dolyak Toughness.png Toughness Vitality.png Vitality Toughness.png Toughness Skill.pngRelic of the Dolyak
“Old:” regenerate health every second
Superior Rune of Durability.pngSuperior Rune of Durability Toughness.png Toughness Boon Duration.png Boon Duration Vitality.png Vitality Relic of Durability.pngRelic of Durability Gain protection, regeneration and resolution after using a healing skill.
“Old:” grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second when struck. (Cooldown: 20s)
Superior Rune of the Earth.pngSuperior Rune of the Earth Toughness.png Toughness Protection.png Protection Duration Healing Power.png Healing Power Relic of the Earth.pngRelic of the Earth
“Old:” +10% Incoming Heal Effectiveness; gain Protection and magnetic aura when struck by a foe. (Cooldown: 60 Seconds)
Superior Rune of the Engineer.pngSuperior Rune of the Engineer Toughness.png Toughness Condition Damage.png Condition Damage Condition Damage.png Condition Damage Skill.pngRelic of the Engineer
“Old:” Gain bonus damage while carrying a weapon
Superior Rune of the Forgeman.pngSuperior Rune of the Forgeman Toughness.png Toughness Burning.png Burning Duration Burning.png Burning Duration Skill.pngRelic of the Forgeman
“Old:” Get Fire Shield or directly burn nearby foes when struck below threshold
Superior Rune of the Guardian.pngSuperior Rune of the Guardian Toughness.png Toughness Healing Power.png Healing Power Toughness.png Toughness Skill.pngRelic of the Guardian
“Old:” burn a foe for 1 second after blocking its attack. (Cooldown: 2 Seconds)
Superior Rune of the Herald.pngSuperior Rune of the Herald Toughness.png Toughness Boon Duration.png Boon Duration Boon Duration.png Boon Duration Relic of the Herald.pngRelic of the Herald Gain concentration after granting a boon to an ally
“Old:” When using a heal skill, apply Protection to nearby allies (360 range). (Cooldown: 10 seconds)
Superior Rune of Melandru.pngSuperior Rune of Melandru Toughness.png Toughness Vitality.png Vitality (incoming Condition Duration.png Condition Duration ) Skill.pngRelic of Melandru
“Old:”-incoming Stun duration
Superior Rune of Mercy.pngSuperior Rune of Mercy Toughness.png Toughness Healing Power.png Healing Power Healing Power.png Healing Power Relic of Mercy.pngRelic of Mercy
“Old:”-revive allies faster and with more health
Superior Rune of Resistance.pngSuperior Rune of Resistance Toughness.png Toughness (incoming Condition Duration.png Condition Duration ) (incoming Condition Duration.png Condition Duration ) Relic of Resistance.pngRelic of Resistance
“Old:” gain Aegis on using a signet > cd 30s '’Old:’’ gain Resistance on using an elite Skill > cd 20s
Superior Rune of Snowfall.pngSuperior Rune of Snowfall Toughness.png Toughness Healing Power.png Healing Power Movement Speed Skill.pngRelic of Snowfall
“Old:” Toughness converts to Healing Power, creates pile of snow that chills on taking falling damage
Superior Rune of Svanir.pngSuperior Rune of Svanir Toughness.png Toughness Chilled.png Chilled Duration (incoming Chilled.png Chilled Duration) Skill.pngRelic of Svanir
“Old:” gain Frost Aura when struck below health threshold

Vitality.png Vitality runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary Vitality.png Vitality Boon Duration.png Boon Duration Vitality.png Vitality Skill.pngRelic of Sanctuary Gain a barrier with health equal to 10% of any heals you receive.
old: 25% Chance to gain Retaliation.png retaliation for 4 seconds when hit. (Cooldown: 30s) old: You gain Stability.png Stability for 5 seconds when you fall below 20% health. (Cooldown: 90s) alter: 25% chance when struck to grant Retaliation.png Retaliation to allies for 4 seconds. (Cooldown: 30s) alter: When getting disable below 20% health, break stun and gain Stability.png 3 for 5 seconds. (Cooldown: 45s)
Superior Rune of Radiance.pngSuperior Rune of Radiance Vitality.png Vitality Boon Duration.png Boon Duration Boon Duration.png Boon Duration Skill.pngRelic of Radiance
old: When you receive an aura, you gain 5 seconds of swiftness. (Cooldown: 20s) When you use a heal skill, you gain 4 seconds of light aura. (Cooldown: 20s) The duration of auras you apply are increased by 33%.
Superior Rune of Speed.pngSuperior Rune of Speed Vitality.png Vitality Swiftness.png Swiftness Duration Swiftness.png Swiftness Duration Relic of Speed.pngRelic of Speed
'old: increase movement speed by 66% when under the effect of swiftness.
Superior Rune of the Lich.pngSuperior Rune of the Lich Vitality.png Vitality Condition Duration.png Condition Duration Condition Duration.png Condition Duration Relic of the Lich.pngRelic of the Lich
old: +4% Condition Damage, summon a jagged horror while in combat. (Cooldown: 60s)
Superior Rune of the Ice.pngSuperior Rune of the Ice Vitality.png Vitality Chilled.png Chilled Duration Vitality.png Vitality Relic of the Ice.pngRelic of the Ice
old 5% chance to chill all nearby foes when hit. (Cooldown: 30s) / 25% chance when struck to cause an ice nova. (Cooldown: 30s) +7% damage against chilled foes. surround yourself with an ice nova after using an elite skill. (Cooldown: 10 Seconds)
Superior Rune of the Wurm.pngSuperior Rune of the Wurm Vitality.png Vitality Ferocity.png Ferocity Ferocity.png Ferocity Skill.pngRelic of the Wurm
old: 7% of vitality is converted to Ferocity.
Superior Rune of the Warrior.pngSuperior Rune of the Warrior Vitality.png Vitality Power.png Power Vitality.png Vitality Relic of the Warrior.pngRelic of the Warrior
old: -20% recharge on Weapon Swap.
Superior Rune of the Trooper.pngSuperior Rune of the Trooper Vitality.png Vitality Toughness.png Toughness Toughness.png Toughness Relic of the Trooper.pngRelic of the Trooper
old: remove a condition from each affected ally after using a shout skill.
Superior Rune of Exuberance.pngSuperior Rune of Exuberance Vitality.png Vitality Healing Power.png Healing Power
Precision.png Precision
Power.png Power Skill.pngRelic of Exuberance
old: Stat conversions from vitality

Healing Power.png Healing Power runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of the Rebirth.pngSuperior Rune of the Rebirth Healing Power.png Healing Power Boon Duration.png Boon Duration Toughness.png Toughness Skill.pngRelic of the Rebirth
old: ignore the next lethal blow and gain a barrier. (Cooldown: 90 Seconds)
Superior Rune of Altruism.pngSuperior Rune of Altruism Healing Power.png Healing Power Boon Duration.png Boon Duration Vitality.png Vitality Relic of Altruism.pngRelic of Altruism
old: When you use a healing skill, grant Fury to nearby allies for 8s. (Cooldown: 10s) When using a healing skill, grant 3 stacks of Might to nearby allies for 8s. (Cooldown: 10s) transfer 1 condition from 5 allies within a 600 radius to yourself after using an elite skill. (Cooldown: 10 seconds)
Superior Rune of the Monk.pngSuperior Rune of the Monk Healing Power.png Healing Power Boon Duration.png Boon Duration Healing Power.png Healing Power Relic of the Monk.pngRelic of the Monk
old: +10% Healing effectiveness to other allies; increase healing effectiveness to other allies by an additional 1% for 3 seconds after granting a boon to any ally (up to a maximum of 10 stacks). 25% chance when struck to heal for a small amount. (Cooldown: 15s) When you use an elite skill you and all nearby allies gain Aegis for 30 seconds.
Superior Rune of the Water.pngSuperior Rune of the Water Healing Power.png Healing Power Boon Duration.png Boon Duration Boon Duration.png Boon Duration Relic of the Water.pngRelic of the Water
old: When you use a healing skill, you and your allies are healed for a small amount. (Cooldown: 10s) 5% chance to remove a condition when hit. (Cooldown: 30s) remove a condition from you and nearby allies after using a Healing skill. (Cooldown: 20 Seconds)
Superior Rune of the Grove.pngSuperior Rune of the Grove Healing Power.png Healing Power Protection.png Protection Duration Protection.png Protection Duration Skill.pngRelic of the Grove
old: when struck by a foe, a meadow blooms at your location, granting Vigor, Regeneration, and Protection to allies within it. (Cooldown: 90 Seconds) 50% chance when struck to root the attacking foe. (Cooldown: 90s) 25% chance when struck to gain Protection for 4 seconds. (Cooldown: 30s)
Superior Rune of Dwayna.pngSuperior Rune of Dwayna Healing Power.png Healing Power Regeneration.png Regeneration Duration Vitality.png Vitality Skill.pngRelic of Dwayna
old: When you use a healing skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s) 5% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s) regeneration you apply is 20% more effective.
Superior Rune of the Scourge.pngSuperior Rune of the Scourge Healing Power.png Healing Power Condition Damage.png Condition Damage Healing Power.png Healing Power Relic of the Scourge.pngRelic of the Scourge
old: gain a barrier when struck by a foe while below 75% health. (Cooldown: 75 seconds)
Superior Rune of the Druid.pngSuperior Rune of the Druid Healing Power.png Healing Power Vitality.png Vitality Healing Power.png Healing Power Skill.pngRelic of the Druid
old: Gain +500 Healing Power for 3 seconds after casting a glyph.
Superior Rune of the Flock.pngSuperior Rune of the Flock Healing Power.png Healing Power Vitality.png Vitality Vitality.png Vitality Relic of the Flock.pngRelic of the Flock
old: you and nearby allies are healed for an additional amount after you use a healing skill. (Cooldown: 10 Seconds) summon birds, bird causes blindness
Superior Rune of Nature's Bounty.pngSuperior Rune of Nature's Bounty Healing Power.png Healing Power Incoming Condition Duration.png Condition Duration Incoming Condition Duration.png Condition Duration Skill.pngRelic of Nature's Bounty
old: cleanse a condition from nearby allies after using a healing skill. (Cooldown: 10 Seconds)

All Stats runes[edit]

(1),(3),(5) (2),(4) (6) Relic Relic Effect
Superior Rune of the Traveler.pngSuperior Rune of the Traveler All Stats Boon Duration.png Boon Duration Movement Speed Skill.pngRelic of the Traveler
Superior Rune of Leadership.pngSuperior Rune of Leadership All Stats Boon Duration.png Boon Duration Boon Duration.png Boon Duration Relic of Leadership.pngRelic of Leadership
old: when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
Superior Rune of the Tempest.pngSuperior Rune of the Tempest All Stats Condition Duration.png Condition Duration Condition Duration.png Condition Duration Skill.pngRelic of the Tempest
old: Heal nearby allies when you break a stun (radius 360).
Superior Rune of the Weaver.pngSuperior Rune of the Weaver All Stats Burning.png Burning Duration
Chilled.png Chilled Duration
Condition Duration.png Condition Duration Relic of the Weaver.pngRelic of the Weaver
old: gain barrier after using a stance skill. gain barrier after executing a leap combo finisher
Superior Rune of Divinity.pngSuperior Rune of Divinity All Stats All Stats All Stats Skill.pngRelic of Divinity
Superior Rune of the Revenant.pngSuperior Rune of the Revenant All Stats All Stats Vitality.png Vitality Skill.pngRelic of the Revenant
old: gain 2 seconds of resistance when you use a healing skill (Cooldown: 10 seconds)
Superior Rune of the Zephyrite.pngSuperior Rune of the Zephyrite All Stats All Stats Boon Duration.png Boon Duration Relic of the Zephyrite.pngRelic of the Zephyrite
old: Superspeed you grant lasts 33% longer. Using an elite skill grants you superspeed for 5 seconds. (Cooldown: 10s)
Superior Rune of the Stars.pngSuperior Rune of the Stars All Stats (Incoming Weakness.png Weakness
incoming Chilled.png Chilled, Crippled.png Crippled)
Incoming Condition Duration.png Condition Duration Skill.pngRelic of the Stars
old: -10% Damage Taken from Conditions

New Runes[edit]

Superior Rune of Anticipation[edit]

Superior Rune of Anticipation

Type
Rune
Rarity
Exotic
Req. level
60
Value
65 Copper coin

Double-click to apply to a piece of armor.

(1): +25 Ferocity.png Ferocity
(2): +10% Vigor.png Vigor Duration
(3): +50 Ferocity.png Ferocity
(4): +15% Fury.png Fury Duration
(5): +100 Ferocity.png Ferocity
(6): Gain 5 seconds of Fury.png Fury and Vigor.png Vigor when gaining Might. (Cooldown: 12s)

— In-game description

Superior Rune of the Gatekeeper[edit]

Superior Rune of the Gatekeeper

Type
Rune
Rarity
Exotic
Req. level
60
Value
65 Copper coin

Double-click to apply to a piece of armor.

(1): +25 Vitality.png Vitality
(2): Gain Stability.png 3 for 6 seconds when struck below 25% life. (Cooldown: 15s)
(3): +50 Toughness.png Toughness
(4): +65 Toughness.png Toughness
(5): +100 Vitality.png Vitality
(6): +25% Protection.png Protection Duration, break control effects for you and up to five allies when struck below 50% life. (Cooldown: 45s)

— In-game description

Superior Rune of the Hylek[edit]

Superior Rune of the Hylek

Type
Rune
Rarity
Exotic
Req. level
60
Value
65 Copper coin

Double-click to apply to a piece of armor.

(1): +25 Condition Damage.png Condition Damage
(2): +10% Poisoned.png Poison Duration
(3): +50 Condition Damage.png Condition Damage
(4): +10% Poisoned.png Poison Duration, 33% Chance to cause Bleeding.png 6 when applying Poisoned.png Poison (Cooldown:20s)
(5): +100 Condition Damage.png Condition Damage
(6): +20% Poisoned.png Poison Duration, 33% Change to gain Regeneration.png 3 when affected by Poison. (Cooldown: 3s)

— In-game description

Superior Rune of Numbness[edit]

Superior Rune of Numbness

Type
Rune
Rarity
Exotic
Req. level
60
Value
65 Copper coin

Double-click to apply to a piece of armor.

(1): +25 Healing Power.png Healing Power
(2): -10% Torment.png Torment Duration
(3): +50 Vitality.png Vitality
(4): -20% Torment.png Torment Duration
(5): +100 Toughness.png Toughness
(6): -30% Damage when disabled by control effects.

— In-game description

Superior Rune of Preparation[edit]

Superior Rune of Preparation

Type
Rune
Rarity
Exotic
Req. level
60
Value
65 Copper coin

Double-click to apply to a piece of armor.

(1): +25 Healing Power.png Healing Power
(2): +10% Resistance.png Resistance Duration
(3): +50 Healing Power.png Healing Power
(4): Gain 2 seconds of Resistance.png Resistance when being interrupted. (Cooldown: 8s)
(5): +100 Healing Power.png Healing Power
(6): Gain 2 seconds of Protection.png Protection each second you channel a skill.

— In-game description

  • 6) Would only trigger for skills with a cast time of 1 second or longer. If the real cast time is reduced to less than 1 second by Quickness, it would not trigger.
Elementalist icon small.pngMeteor Shower.png Meteor Shower would produce 2.25 seconds (without boon duration) of Protection after completing the cast.

Superior Rune of Tactics[edit]

Superior Rune of Tactics

Type
Rune
Rarity
Exotic
Req. level
60
Value
65 Copper coin

Double-click to apply to a piece of armor.

(1): +25 Vitality.png Vitality
(2): +35 Power.png Power
(3): +50 Vitality.png Vitality
(4): +65 Power.png Power, 50% chance to gain 25 Endurance when being affected by a shout. (Cooldown: 5s)
(5): +100 Vitality.png Vitality
(6): Using a movement skill grants allies 5 seconds of Stability.png 3. (Cooldown: 20s)

— In-game description


Superior Rune of Discipline[edit]

Superior Rune of Discipline

Type
Rune
Rarity
Exotic
Req. level
60
Value
65 Copper coin

Double-click to apply to a piece of armor.

(1): +25 Healing Power.png Healing Power
(2): +35 Power.png Power
(3): +50 Healing Power.png Healing Power
(4): +65 Power.png Power, +15% Stability.png Stability duration
(5): +100 Healing Power.png Healing Power
(6): When you gain stability, you gain two additional stacks. (Cooldown: 5s)

— In-game description