User:Soulblydd/Sandbeach/Runes
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Front Matter[edit]
Rune stats[edit]
| Bonus | (1) | (2) | (3) | (4) | (5) | (6) |
|---|---|---|---|---|---|---|
| Single Stats ( Power etc.) | +25 | +35 | +50 | +65 | +100 | +125 |
| All stats ( Power etc.) | +8 | +10 | +12 | +14 | +16 | +18 |
| General duration ( Boon Duration/ Condition Duration | / | +5% | / | +10% | / | +15% |
| Specific duration ( Might/ Bleeding etc.) | / | +10% | / | +20% | +30% | |
| Reduced Incoming duration ( Crippled etc.) | / | -11% | / | -22% | -33% | |
| Effect duration ( Daze/ Stun etc.) | / | / | / | +33% | ||
| Movement Speed | / | / | / | / | / | +25% |
Relic stats[edit]
| Bonus class | (0) | (1) | (2) | (3) |
|---|---|---|---|---|
| stats matched | none | (6) or (2/4) or (1/3/5) | (6) + (2/4) or (6) + (1/3/5) or (2/4) + (1/3/5) | (6) + (2/4) + (1/3/5) |
Keywords[edit]
- _ activates
- When a condition is met, the relic provides its effect for some time.
- Recover from X
- While in combat, when your life points are restored from below x% of your total life points to any amount above that threshold. Should replace passive life point threshold triggers, e.g. fall below 50%
Runes list[edit]
Power runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
|---|---|---|---|---|---|
| Superior Rune of the Baelfire | Power | Condition Duration | Burning Duration | Relic of the Baelfire | When you recover from 50% life points, cast a pulsing fire nova around yourself. (Cooldown: 30s) Baelfire Nova: Burn foes around you [1/2/3/4] times, when Baelfire Nova ends, gain Fire Aura.
old rune effects: convert 7% of your power into expertise.
50% chance when struck to cause a fire nova. (Cooldown: 30s) passive trigger when falling below 50% (2) Burning Duration overlaps with Flame Legion rune |
| Superior Rune of the Brawler | Power | Toughness | Toughness | Relic of the Brawler | When you grant Protection or Resolution to yourself, Relic of the Brawler activates for [7/6/5/4] seconds. (Cooldown: 8s) Relic of the Brawler: Deal +[5/7/10/15]% damage. param.: Either Protection or Resolutions, or other individual boons. Buff length, trigger cooldown, damage increase.
old (6) bonus: Gain 5 stacks of might for 10 seconds after using a healing skill. (Cooldown: 10 Seconds)
|
| Superior Rune of the Cavalier | Power | Toughness | Movement Speed | Relic of the Cavalier | Grant yourself boons when striking an enemy with a movement skill or your mount's engage skill.
current: Grant yourself aegis, quickness, swiftness, resistance, and might when striking an enemy with your mount's engage skill.
“Old:” Using an Engage ability grants quickness and bonus damage for 5 seconds (Cooldown: 20s.)
|
| Superior Rune of the Centaur | Power | Swiftness Duration | Swiftness Duration | Relic of the Centaur | Gain 5 seconds of stability when you use a healing skill. Grant additional [7/6/5/4] seconds stability to allies that have swiftness. (Cooldown: 20 Seconds) Stability you granted with less than [1/2/3/4] seconds remaining negates Cripple old: grant Swiftness to nearby allies for 10 seconds after using a healing skill. (Cooldown: 10 Seconds) alt: Stability you grant negates Crippled. Stability you grant, cannot be corrupted. Convert swiftness into stability
rune: reduced incoming crippled duration, +stab duration |
| Superior Rune of the Chronomancer | Power | Precision | Boon Duration | Relic of the Chronomancer | Gain quickness when you use a well skill.
alternative/additional ideas: more quickness on the nth tick of the well. Plus duration of boons on the nth tick
|
| Superior Rune of the Citadel | Power | Fury Duration | Fury Duration | Relic of the Citadel | After using an elite skill, call down an artillery strike on the skill target or nearest enemy that inflicts stun. (Cooldown: 30 Seconds) Artillery Barrage alternative/additional ideas: lends itself for activation after racial skills. additional effects of shells - individual effects for each tier? Smoke Field, Healing, Stun as current, Bleeding? alternative Trigger: when placing a ground target skills. 50% chance when struck to summon a bomb. (Cooldown: 15s)
call in an artillery strike at your position after using an elite skill. (Cooldown: 45s) (4)25% chance when struck to gain Fury for 15s. further shells? |
| Superior Rune of the Daredevil | Power | Toughness | Condition Damage | Relic of the Daredevil | When you evade an attack or use a dodge roll in combat, Relic of the Daredevil activates for 5 seconds. (Cooldown: 1 Second) Ignore Weakness. The next [4/3/2/1] attacks have [20/40/60/80] higher critical chance.
current: After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Second)
alternative/additional ideas: Enforce condition on crit applications like Burning Precision or Sigil of Earth (through cooldowns? in turn adding extra cd? |
| Superior Rune of the Deadeye | Power | Ferocity | Precision | Relic of the Deadeye | current: Gain increased strike damage for a duration when you use a cantrip skill.
Old:’’ Gain Might on using Cantrips
|
| Superior Rune of the Elementalist | Power | Condition Damage | Condition Damage | Relic of the Elementalist |
Old 6th:’’ increased duration of Burning and Chilled.
Ideas: Reduce (or increase appropriately) duration to increase damage of Burning and Bleeding. Increases effects of conditions if other "elemental" conditions are present (Burning/chilled/vulnerability/bleeding) |
| Superior Rune of the Fire | Power | Might Duration | Burning Duration | | Relic of Fire | Gain fire aura on heal, or on recover(?). While fire aura'd, increase damage against burning foes
current Gain fire aura after using a healing skill. Fire aura now increases your outgoing strike damage. old: Gain a fire aura for 5s when you fall below 80% health. (Cooldown: 90s)
increase damage by 10% while fire aura is active. idea: |
| Superior Rune of Fireworks | Power | Boon Duration | Boon Duration | Relic of Fireworks |
current Upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, gain 10% strike damage for 6 seconds. Refreshes duration on stack.. old: Gain 25% movement speed. Gain 6 stacks of Might.png might, Fury.png fury, and Vigor.png vigor for 6 seconds while in combat. (Cooldown: 20 Seconds)
|
| Superior Rune of the Flame Legion | Power | Burning Duration | Burning Duration | Relic of the Flame Legion |
old: +7% damage against burning foes.
(4) 25% chance to cause burning for 1s when hit. (Cooldown: 10s) |
| Superior Rune of Hoelbrak | Power | Might Duration | Boon Duration | Relic of Hoelbrak | When a condition is cleansed from you, the Relic of Hoelbrak also removes chilled.
alt rune stats: (2) incoming condition duration // alt: Remove chilled when you apply a specific boon to allies (cooldown), “alt:” convert chilled to boon, dependent on rune.
|
| Superior Rune of the Holosmith | Power | Vitality | Precision | Relic of the Holosmith | |
| “Old:” Gain a laser-disc when struck below the 75% health threshold. (Cooldown: 45s) | |||||
| Superior Rune of Infiltration | Power | Precision | Precision | Relic of Infiltration | |
| '’Old:’’ +10% Damage against foes below 50% Health, 5 Seconds of Vigor after entering Stealth | |||||
| Superior Rune of the Mad King | Power | Condition Duration | Bleeding Duration | Relic of the Mad King | |
| old: summon ravens to attack nearby enemies after using an elite skill. (Cooldown: 45 | |||||
| Superior Rune of the Mesmer | Power | Precision | Daze Duration | Relic of the Mesmer | |
| '’Old:’’ +10% Strike Damage to dazed foes | |||||
| Superior Rune of the Ogre | Power | Ferocity | Vitality | Relic of the Ogre | |
| '’Old:’’ +4% Damage, summon Rock Dog | |||||
| Superior Rune of the Pack | Power | Boon Duration | Precision | Relic of the Pack | Grant superspeed to nearby allies after using an elite skill. (Cooldown: 30 Seconds) |
| old: grant nearby allies 5 stacks of Might.png might, Fury.png fury, and Swiftness.png swiftness for 8 seconds while in combat. (Cooldown: 30 Seconds) | |||||
| Superior Rune of the Privateer | Power | Might Duration | Precision | Relic of the Privateer | Shout "Yarr!" when you remove a boon from an opponent and distribute this boon to allies. The relic grants the boon to yourself your ranger pet, as well as one further ally for each Rune of the Privateer. (Boon duration: 3 Seconds, Cooldown: 20 Seconds) |
| "Yarr!" | Shout: Call a parrot that distributes boons among your allies.
| ||||
| old: Summoning a parrot and granting might to allies. (Cooldown: 60 Seconds) alter: When you down an enemy, distribute their boons among allies. (Cooldown: 45 Seconds) | |||||
| Superior Rune of the Reaper | Power | Toughness | Precision | Relic of the Reaper | Chill nearby enemies after executing a shout skill |
| Superior Rune of the Scholar | Power | Ferocity | Ferocity | Relic of the Scholar | |
| '’Old:’’ increased strike damage while health above 90% | |||||
| Superior Rune of the Scrapper | Power | Toughness | Vitality | Relic of the Scrapper | |
| '’Old:’’ Damage reduced by 7% when within 600 units of an enemy. | |||||
| Superior Rune of the Spellbreaker | Power | Precision | Vitality | Relic of the Spellbreaker | Deal +[5/7/10/15]% damage against foes with [3/2/1/0] or less boons. old (6) bonus: +7% Damage against foes without boons
|
| Superior Rune of Strength | Power | Might Duration | Might Duration | Relic of Strength | |
| +7% damage while under the effects of might. | |||||
| Superior Rune of Surging | Power | Boon Duration | Movement Speed | Relic of Surging | Gain an aura based on your rune's element for 4 seconds after using an elite skill. When using at least 2 Runes of Surging, gain shocking aura for 4 seconds after using an elite skill instead, when using at least 4 Runes of Surging also gain it after using a healing skill, when using at least 6 Runes of Surging also gain it after using an utility skill. (Cooldown: 30 Seconds)
|
| Superior Rune of Vampirism | Power | Vitality | Vitality | Relic of Vampirism | |
| “Old:” restore 10% of your health upon killing a foe. | |||||
| “Old:” When struck below 25% health, you steal health from nearby foes. (Cooldown: 40 seconds) After using your healing skill, your next attack skill steals health. (Cooldown: 10s) 15% chance when struck to cause your next attack to steal life. (Cooldown: 25s) | |||||
| “Old:” When struck below 25% health you become mist. (Cooldown: 60s) | |||||
Precision runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of the Eagle | Precision | Ferocity | Ferocity | Relic of the Eagle | |
| “Old:” deal 10% increased strike damage to targets with less than 50% health | |||||
| Superior Rune of Lyssa | Precision | Condition Duration Boon Duration |
Condition Duration | Relic of Lyssa (Relic) | |
| “Old:” convert up to 3 conditions into boons after using an elite skill. (Cooldown: 45 seconds) | |||||
| Superior Rune of the Ranger | Precision | Ferocity | Precision | Relic of the Ranger | |
| “Old:” +7% damage while you have a companion. | |||||
| Superior Rune of Rata Sum | Precision | Poisoned Duration Weakness Duration |
Condition Duration | Relic of Rata Sum | |
| “Old:” summon a gamma-ray field that grants might upon entering combat. (Cooldown: 60 Seconds) | |||||
| Superior Rune of the Thief | Precision | Condition Damage | Precision | Relic of the Thief | Upon striking an enemy with a weapon skill that has a recharge or resource cost, gain increased strike damage. When this triggers, refresh the duration of all stacks. |
| “Old:” increase strike damage by 10% when striking a foe from behind or the flank. | |||||
Precision drafts[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of Arms | Precision | Bleeding Duration | Fury Duration | Relic of the Arms | |
| “Old:” +7% damage against foes in a range less than 200. | |||||
| Superior Rune of the Inscription | Precision | Toughness | Relic of the Inscription | ||
| “Old:” Gain 4 seconds of Light Aura when using a Signet. (Cooldown: 10s) | |||||
Ferocity runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of the Air | Ferocity | Swiftness Duration | Swiftness Duration | Relic of the Air | |
| old: When you use a healing skill, gain Swiftness for 5 seconds. (Cooldown: 10s) 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20s) gain shocking aura for 4 seconds after using a healing skill. (Cooldown: 30 Seconds) | |||||
| Superior Rune of the Dragonhunter | Ferocity | Power | Ferocity | Relic of the Dragonhunter | |
| old: Apply 5 stacks of Might for 8 seconds when you place a trap. | |||||
| Superior Rune of Evasion | Ferocity | Swiftness Duration | Ferocity | Relic of Evasion | |
| old: When executing a dodge roll, deal a crippling strike to nearby enemies. (Cooldown: 10s) When executing a dodge roll, you gain 3 seconds of fury. (Cooldown: 10s) When executing a dodge roll, you gain 3 seconds of swiftness. (Cooldown: 10s) gain Swiftness for 6 seconds after evading an attack. | |||||
| Superior Rune of the Golemancer | Ferocity | Precision | Ferocity | Relic of the Golemancer | |
| old: 50% chance when struck to summon a golem. (Cooldown: 90s) | |||||
| Superior Rune of Rage | Ferocity | Fury duration | Ferocity | Relic of Rage | |
| old: while under the effects of fury gain +5% damage. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30s) | |||||
Precision drafts[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of Arcane Energy | Ferocity | Precision | Toughness | Relic of Arcane Energy | 20% Chance to cause one condition on critical hit. (Cooldown: 10s) |
Condition Damage runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of Antitoxin | Condition Damage | Incoming Condition Duration | Vitality | Relic of Antitoxin | Condition cleanses remove an additional condition based on the stats of your rune. (Cooldown: 10 seconds per target, cooldown reduced by 1 Second per Rune of Antitotix equipped) Power -> Weakness Precision -> Chilled Toughness -> Vulnerability Vitality -> Torment Condition Damage -> Burning Ferocity -> Blinded Healing Power -> Poisoned Two or more stats -> Immobile Priority of conditions is determined by the order of stat points from runes, stats with identical amount are not cleansed individually. |
| Condition Damage | Incoming Condition Duration | Incoming Condition Duration | old: Gain 5 stacks of might for 10 seconds on incoming poisoned or torment (20s cooldown) alter: Gain 5 seconds of Resistance on incoming poison or torment (40s cooldown) | ||
| Superior Rune of the Aristocracy | Condition Damage | Might duration | Might duration | Relic of the Aristocracy | |
| old: +5% Chance to summon a Drakehound when hit. When you use a healing skill, gain 3 stacks of Might for 10 seconds. (Cooldown: 10s) gain 5 stacks of might for 4 seconds after inflicting weakness on a foe. (Cooldown: 1 Second) | |||||
| Superior Rune of the Firebrand | Condition Damage | Quickness duration Boon Duration |
Quickness duration | Relic of the Firebrand | |
| old: when you use an elite skill, inflict burning on nearby enemies. (Cooldown: 45s) | |||||
| Superior Rune of the Trapper | Condition Damage | Condition Duration | Condition Damage | ||
| Relic of the Trapper | old: Gain 3 seconds of Stealth when using a trap skill. WWhen you use a trap skill, you gain 3 seconds of super speed. | ||||
| Superior Rune of the Nightmare | Condition Damage | Fear Duration Condition Duration |
Condition Duration | Relic of the Nightmare | |
| old: 5% chance to cause Fear when hit. (Cooldown: 90s) deliver an attack that transfers a condition and blinds nearby enemies after using an elite skill. (Cooldown: 45 Seconds) | |||||
| Superior Rune of the Krait | Condition Damage | Bleeding Duration | Bleeding Duration | Relic of the Krait | |
| old: 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15s) when you use an elite skill, you inflict Bleeding, Torment, and Poisoned for 8 seconds to nearby foes. (Cooldown: 30s) | |||||
| Superior Rune of Balthazar | Condition Damage | Burning Duration | Burning Duration | Relic of Balthazar | |
| old: when you're struck below 20% health gain quickness for 5 seconds. (Cooldown: 90s) when you use a heal skill nearby foes are burned for 3 seconds. Cooldown: 10s | |||||
| Superior Rune of Grenth | Condition Damage | Chilled Duration | Chilled Duration | Relic of Grenth | |
| old: chill nearby foes after using a healing skill. (Cooldown: 10 Seconds) 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s) | |||||
| Superior Rune of Perplexity | Condition Damage | Confusion Duration | Confusion Duration | Relic of Perplexity | |
| old: when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. (Cooldown: 15s) 20% chance to cause Confusion on hit (15 second cooldown). when you use a heal skill, inflict 3 stacks of confusion in an area for 6 seconds. (Radius: 240, Cooldown: 15s) | |||||
| Superior Rune of Thorns | Condition Damage | Poisoned Duration | Poisoned Duration | Relic of Thorns | |
| old: gain 50 Condition Damage for 60 seconds when you are hit by a poisoned foe. (Cooldown: 10s) | |||||
| Superior Rune of the Afflicted | Condition Damage | Poisoned Duration Bleeding Duration |
Condition Duration | Relic of the Afflicted | |
| old: when are downed, you create a Death Nova. (Cooldown: 30 sec.) / create a death nova at a foe's location upon their defeat. (Cooldown: 15 Seconds) | |||||
| Superior Rune of Tormenting | Condition Damage | Torment Duration | Torment Duration | Relic of Tormenting | |
| old: when you use a heal skill, apply two stacks of Torment to nearby foes. (Cooldown: 20s) recover a small amount of health after inflicting a foe with Torment. | |||||
| Superior Rune of the Renegade | Condition Damage | Ferocity | Condition Damage | Relic of the Renegade | |
| old: +7% Condition Damage | |||||
| Superior Rune of the Berserker | Condition Damage | Power | Condition Damage | Relic of the Berserker | |
| old: +5% Damage and +5% Condition Damage. | |||||
| Superior Rune of the Soulbeast | Condition Damage | Power | Vitality | Relic of the Soulbeast | |
| old: When you have an active pet, gain condition damage equal to 7% of your power. When you do not have an active pet, gain toughness equal to 7% of your condition damage. | |||||
| Superior Rune of the Adventurer | Condition Damage | Power | Power | Relic of the Adventurer | |
| old: When you use a heal skill you gain 100% endurance. (Cooldown: 10s) | |||||
| Superior Rune of the Undead | Condition Damage | Toughness | Toughness | Relic of the Undead | |
| old: convert 7% Toughness into Condition Damage | |||||
| Superior Rune of the Necromancer | Condition Damage | Vitality | Condition Damage | Relic of the Necromancer | |
| old: Fear Duration | |||||
| Superior Rune of Scavenging | Condition Damage | Vitality | Poisoned Duration | Relic of Scavenging | |
| old: 7% of vitality becomes condition damage. After using your healing skill, your next attack skill steals health. (Cooldown: 10s) 5% chance when hit to cause your next attack to steal health. (Cooldown: 15s) convert 7% of your vitality into condition damage. | |||||
| Superior Rune of the Sunless | Condition Damage | Incoming Condition Duration | Condition Damage | Relic of the Sunless | |
| old: When you use an elite skill, you inflict Fear on nearby foes for 1 second. / When you use your elite skill you inflict 1 second of fear and 5 seconds of poisoned to nearby foes. (Cooldown: 45s) inflict nearby foes with 1 second of fear and 5 seconds of poisoned after using an elite skill. (Cooldown: 45s) | |||||
| Superior Rune of Orr | Condition Damage | Incoming Condition Duration | Incoming Condition Duration | Relic of Orr | |
| old: You gain haste for 5 seconds when you fall below 20% health. (Cooldown: 90s) when struck below 20% health, gain Quickness for 5s. (Cooldown: 90s) chance when struck to inflict Poisoned for 10 seconds. (Cooldown: 20 Seconds) | |||||
| Superior Rune of the Mirage | Condition Damage | Toughness | Vitality | Relic of the Mirage | |
| old: inflict Torment for 4 seconds upon successfully evading an attack. (Cooldown: 1 second) | |||||
Toughness runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of the Defender | Toughness | Healing Power | Vitality | Relic of the Defender | |
| “Old:” heal for 5% of your maximum health after blocking an attack. (Cooldown: 1 Second) | |||||
| Superior Rune of the Dolyak | Toughness | Vitality | Toughness | Relic of the Dolyak | |
| “Old:” regenerate health every second | |||||
| Superior Rune of Durability | Toughness | Boon Duration | Vitality | Relic of Durability | Gain protection, regeneration and resolution after using a healing skill. |
| “Old:” grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second when struck. (Cooldown: 20s) | |||||
| Superior Rune of the Earth | Toughness | Protection Duration | Healing Power | Relic of the Earth | |
| “Old:” +10% Incoming Heal Effectiveness; gain Protection and magnetic aura when struck by a foe. (Cooldown: 60 Seconds) | |||||
| Superior Rune of the Engineer | Toughness | Condition Damage | Condition Damage | Relic of the Engineer | |
| “Old:” Gain bonus damage while carrying a weapon | |||||
| Superior Rune of the Forgeman | Toughness | Burning Duration | Burning Duration | Relic of the Forgeman | |
| “Old:” Get Fire Shield or directly burn nearby foes when struck below threshold | |||||
| Superior Rune of the Guardian | Toughness | Healing Power | Toughness | Relic of the Guardian | |
| “Old:” burn a foe for 1 second after blocking its attack. (Cooldown: 2 Seconds) | |||||
| Superior Rune of the Herald | Toughness | Boon Duration | Boon Duration | Relic of the Herald | Gain concentration after granting a boon to an ally |
| “Old:” When using a heal skill, apply Protection to nearby allies (360 range). (Cooldown: 10 seconds) | |||||
| Superior Rune of Melandru | Toughness | Vitality | (incoming Condition Duration ) | Relic of Melandru | |
| “Old:”-incoming Stun duration | |||||
| Superior Rune of Mercy | Toughness | Healing Power | Healing Power | Relic of Mercy | |
| “Old:”-revive allies faster and with more health | |||||
| Superior Rune of Resistance | Toughness | (incoming Condition Duration ) | (incoming Condition Duration ) | Relic of Resistance | |
| “Old:” gain Aegis on using a signet > cd 30s '’Old:’’ gain Resistance on using an elite Skill > cd 20s | |||||
| Superior Rune of Snowfall | Toughness | Healing Power | Movement Speed | Relic of Snowfall | |
| “Old:” Toughness converts to Healing Power, creates pile of snow that chills on taking falling damage | |||||
| Superior Rune of Svanir | Toughness | Chilled Duration | (incoming Chilled Duration) | Relic of Svanir | |
| “Old:” gain Frost Aura when struck below health threshold | |||||
Vitality runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of Sanctuary | Vitality | Boon Duration | Vitality | Relic of Sanctuary | Gain a barrier with health equal to 10% of any heals you receive. |
| old: 25% Chance to gain Retaliation.png retaliation for 4 seconds when hit. (Cooldown: 30s) old: You gain Stability for 5 seconds when you fall below 20% health. (Cooldown: 90s) alter: 25% chance when struck to grant Retaliation to allies for 4 seconds. (Cooldown: 30s) alter: When getting disable below 20% health, break stun and gain 3 for 5 seconds. (Cooldown: 45s) | |||||
| Superior Rune of Radiance | Vitality | Boon Duration | Boon Duration | Relic of Radiance | |
| old: When you receive an aura, you gain 5 seconds of swiftness. (Cooldown: 20s) When you use a heal skill, you gain 4 seconds of light aura. (Cooldown: 20s) The duration of auras you apply are increased by 33%. | |||||
| Superior Rune of Speed | Vitality | Swiftness Duration | Swiftness Duration | Relic of Speed | |
| 'old: increase movement speed by 66% when under the effect of swiftness. | |||||
| Superior Rune of the Lich | Vitality | Condition Duration | Condition Duration | Relic of the Lich | |
| old: +4% Condition Damage, summon a jagged horror while in combat. (Cooldown: 60s) | |||||
| Superior Rune of the Ice | Vitality | Chilled Duration | Vitality | Relic of the Ice | |
| old 5% chance to chill all nearby foes when hit. (Cooldown: 30s) / 25% chance when struck to cause an ice nova. (Cooldown: 30s) +7% damage against chilled foes. surround yourself with an ice nova after using an elite skill. (Cooldown: 10 Seconds) | |||||
| Superior Rune of the Wurm | Vitality | Ferocity | Ferocity | Relic of the Wurm | |
| old: 7% of vitality is converted to Ferocity. | |||||
| Superior Rune of the Warrior | Vitality | Power | Vitality | Relic of the Warrior | |
| old: -20% recharge on Weapon Swap. | |||||
| Superior Rune of the Trooper | Vitality | Toughness | Toughness | Relic of the Trooper | |
| old: remove a condition from each affected ally after using a shout skill. | |||||
| Superior Rune of Exuberance | Vitality | Healing Power Precision |
Power | Relic of Exuberance | |
| old: Stat conversions from vitality | |||||
Healing Power runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of the Rebirth | Healing Power | Boon Duration | Toughness | Relic of the Rebirth | |
| old: ignore the next lethal blow and gain a barrier. (Cooldown: 90 Seconds) | |||||
| Superior Rune of Altruism | Healing Power | Boon Duration | Vitality | Relic of Altruism | |
| old: When you use a healing skill, grant Fury to nearby allies for 8s. (Cooldown: 10s) When using a healing skill, grant 3 stacks of Might to nearby allies for 8s. (Cooldown: 10s) transfer 1 condition from 5 allies within a 600 radius to yourself after using an elite skill. (Cooldown: 10 seconds) | |||||
| Superior Rune of the Monk | Healing Power | Boon Duration | Healing Power | Relic of the Monk | |
| old: +10% Healing effectiveness to other allies; increase healing effectiveness to other allies by an additional 1% for 3 seconds after granting a boon to any ally (up to a maximum of 10 stacks). 25% chance when struck to heal for a small amount. (Cooldown: 15s) When you use an elite skill you and all nearby allies gain Aegis for 30 seconds. | |||||
| Superior Rune of the Water | Healing Power | Boon Duration | Boon Duration | Relic of the Water | |
| old: When you use a healing skill, you and your allies are healed for a small amount. (Cooldown: 10s) 5% chance to remove a condition when hit. (Cooldown: 30s) remove a condition from you and nearby allies after using a Healing skill. (Cooldown: 20 Seconds) | |||||
| Superior Rune of the Grove | Healing Power | Protection Duration | Protection Duration | Relic of the Grove | |
| old: when struck by a foe, a meadow blooms at your location, granting Vigor, Regeneration, and Protection to allies within it. (Cooldown: 90 Seconds) 50% chance when struck to root the attacking foe. (Cooldown: 90s) 25% chance when struck to gain Protection for 4 seconds. (Cooldown: 30s) | |||||
| Superior Rune of Dwayna | Healing Power | Regeneration Duration | Vitality | Relic of Dwayna | |
| old: When you use a healing skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s) 5% chance to gain regeneration for 10 seconds when hit. (Cooldown: 30s) regeneration you apply is 20% more effective. | |||||
| Superior Rune of the Scourge | Healing Power | Condition Damage | Healing Power | Relic of the Scourge | |
| old: gain a barrier when struck by a foe while below 75% health. (Cooldown: 75 seconds) | |||||
| Superior Rune of the Druid | Healing Power | Vitality | Healing Power | Relic of the Druid | |
| old: Gain +500 Healing Power for 3 seconds after casting a glyph. | |||||
| Superior Rune of the Flock | Healing Power | Vitality | Vitality | Relic of the Flock | |
| old: you and nearby allies are healed for an additional amount after you use a healing skill. (Cooldown: 10 Seconds) summon birds, bird causes blindness | |||||
| Superior Rune of Nature's Bounty | Healing Power | Incoming Condition Duration | Incoming Condition Duration | Relic of Nature's Bounty | |
| old: cleanse a condition from nearby allies after using a healing skill. (Cooldown: 10 Seconds) | |||||
All Stats runes[edit] |
(1),(3),(5) | (2),(4) | (6) | Relic | Relic Effect |
| Superior Rune of the Traveler | All Stats | Boon Duration | Movement Speed | Relic of the Traveler | |
| Superior Rune of Leadership | All Stats | Boon Duration | Boon Duration | Relic of Leadership | |
| old: when you use an elite skill, convert up to 2 conditions into boons of all nearby allies. (Cooldown: 45 seconds) | |||||
| Superior Rune of the Tempest | All Stats | Condition Duration | Condition Duration | Relic of the Tempest | |
| old: Heal nearby allies when you break a stun (radius 360). | |||||
| Superior Rune of the Weaver | All Stats | Burning Duration Chilled Duration |
Condition Duration | Relic of the Weaver | |
| old: gain barrier after using a stance skill. gain barrier after executing a leap combo finisher | |||||
| Superior Rune of Divinity | All Stats | All Stats | All Stats | Relic of Divinity | |
| Superior Rune of the Revenant | All Stats | All Stats | Vitality | Relic of the Revenant | |
| old: gain 2 seconds of resistance when you use a healing skill (Cooldown: 10 seconds) | |||||
| Superior Rune of the Zephyrite | All Stats | All Stats | Boon Duration | Relic of the Zephyrite | |
| old: Superspeed you grant lasts 33% longer. Using an elite skill grants you superspeed for 5 seconds. (Cooldown: 10s) | |||||
| Superior Rune of the Stars | All Stats | (Incoming Weakness incoming Chilled, Crippled) |
Incoming Condition Duration | Relic of the Stars | |
| old: -10% Damage Taken from Conditions |
New Runes[edit]
Superior Rune of Anticipation[edit]
“Double-click to apply to a piece of armor.
— In-game description
Superior Rune of the Gatekeeper[edit]
“Double-click to apply to a piece of armor.
— In-game description
Superior Rune of the Hylek[edit]
“Double-click to apply to a piece of armor.
- (1): +25 Condition Damage
- (2): +10% Poison Duration
- (3): +50 Condition Damage
- (4): +10% Poison Duration, 33% Chance to cause 6 when applying Poison (Cooldown:20s)
- (5): +100 Condition Damage
- (6): +20% Poison Duration, 33% Change to gain 3 when affected by Poison. (Cooldown: 3s)
— In-game description
Superior Rune of Numbness[edit]
“Double-click to apply to a piece of armor.
- (1): +25 Healing Power
- (2): -10% Torment Duration
- (3): +50 Vitality
- (4): -20% Torment Duration
- (5): +100 Toughness
- (6): -30% Damage when disabled by control effects.
— In-game description
Superior Rune of Preparation[edit]
“Double-click to apply to a piece of armor.
- (1): +25 Healing Power
- (2): +10% Resistance Duration
- (3): +50 Healing Power
- (4): Gain 2 seconds of Resistance when being interrupted. (Cooldown: 8s)
- (5): +100 Healing Power
- (6): Gain 2 seconds of Protection each second you channel a skill.
— In-game description
- 6) Would only trigger for skills with a cast time of 1 second or longer. If the real cast time is reduced to less than 1 second by Quickness, it would not trigger.
Meteor Shower would produce 2.25 seconds (without boon duration) of Protection after completing the cast.
Superior Rune of Tactics[edit]
“Double-click to apply to a piece of armor.
— In-game description
Superior Rune of Discipline[edit]
“Double-click to apply to a piece of armor.
- (1): +25 Healing Power
- (2): +35 Power
- (3): +50 Healing Power
- (4): +65 Power, +15% Stability duration
- (5): +100 Healing Power
- (6): When you gain stability, you gain two additional stacks. (Cooldown: 5s)
— In-game description


























































































































































