On the Threshold
On the Threshold
- Year
- 1339 AE
- Storyline
- Visions of Eternity
- Chapter
- On the Threshold
- Locations
- Level
- 80
- Preceded by
- Path of Divinity
- Followed by
- Within Your Grasp
|
On the Threshold: Camp On the Threshold: Camp (the next morning) |
On the Threshold is the ninth chapter of the Visions of Eternity story.
Objectives[edit]
- Speak with Meliza about the captured Inquest members.
- Inquest Interrogated

- Contact your allies to fill them in on recent developments.
- Optional: Read Notes

- Clues

- Contact your allies with the updated information.
- Meet with your allies and determine your next steps.
- Answer the call from Vloxx.
- Carve a path deeper into the island.
- Venture deeper into the Castoran Jungle.
- Catch up with your allies.
- Grab a machete.
- Vines Slashed

- Wait for Isgarren to catch his breath.
- Vines Slashed

- Let Isgarren rest a moment longer.
- Vines Slashed

- Take in the view.
- Makes your way to the area below.
- Inquest Fought

- View the message left behind.
- Check on Isgarren.
- Get some rest.
- In the morning light, gather your bearings.
- Approach your allies.
- Talk with your allies.
- Ask Isgarren about the curse.
Rewards[edit]
- Bag of Loot (3) (guaranteed)
- Castoran Cache of Riches (1) (guaranteed)
- Tale of Adventure (guaranteed)
Walkthrough[edit]
Go to Priory Expedition Waypoint — and speak with Meliza to start.
Speak with one of the Inquest prisoners then interact with the Confiscated Inquest Belongings and speak with the prisoner again. Repeat for all 4 prisoners, one at a time. You'll get an optional task to Read Notes; despite this popping up at the Priory Expedition site, the notes are at Forward Base Bravo.
Head to Forward Base Bravo — and interact with the Tracking Device, Old Prints, Power-Lifting Charger, Broken Tablet, and Supply Box. Optionally, interact with the Journal, Book of Poetry, and Muddy Report first.
Head to the Archway of the Worthy — and speak first with Sayida then Vloxx a bit to the left, and finally return to the Archway to start the story instance.
- Carve a path deeper into the island.
Speak with Sayida, then pick up a machete from the Crate of Machetes. Use the machete's Slash skill twice to cut down each wall. The walls deal a small amount of damage and there are enemies after each wall, but these can be ignore. Isgarren needs a moment to rest after the 3rd and 6th walls but this is otherwise uncomplicated.
Continue down along the path into the basin after the 9th wall (gliding is disabled, so avoid the cliff) to find a camp with some Inquest to fight in two waves. Continue forwards and view Kuda's message, then speak with Isgarren (optionally speaking with Canach, Rytlock, and Sayida first, and also with Isgarren again afterwards).
Use the hammock bed to start the next part.
- In the morning light, gather your bearings.
Wake up and speak with Isgarren twice to complete the instance.
Achievements[edit]
| Any Last Thoughts | The Only Way | 1 |
|---|---|---|
| Check in with your friends after taking the Inquest camp.Journal: On the Threshold |
Checked In with 4 Allies | 1 |
- Eligibility is tracked by the Achievement Eligibility: Any Last Thoughts.
- Speak with Isgarren, Canach, Rytlock, and Sayida after completing the "View the message left behind." objective and before completing the "Get some rest." objective.
| Expert Explorer | The Only Way | 1 |
|---|---|---|
| Slice through the jungle thicket only using a machete.Journal: On the Threshold | Only Used a Machete | 1 |
- Eligibility is tracked by the Achievement Eligibility: Expert Explorer.
- Only damage the 9 vine walls (3 sets of 3 walls) with the machete.
- Be careful with your weapon & utility skills, as they might hit the vines.
- Consider simply ignoring the enemies and just attack the vine walls with the machete as they go down in two hits each and the enemies aren't particularly strong.
| On the Threshold | The Only Way | 1 1 |
|---|---|---|
| Regroup and head further inland.Journal: On the Threshold | Completed On the Threshold | 1 |
- Complete the mission.
NPCs[edit]
Allies[edit]
- Ash Legion Scout
- Assistant Marri
- Astral Ward Protector
- Canach
- Corsair Sharpshooter
- Historian Meliza
- Inquest Prisoner
- Isgarren
- PTM
- Rift Hunter Warrior
- Rytlock Brimstone
- Sayida the Sly
- Tengu Scout
Foes[edit]
- Augmented Boar
- Augmented Swiftwing
- Augmented Spitter
- Crocodilian Razortooth
- Inquest Amalgam Assassin
- Inquest Amalgam Engineer
- Inquest Galvanic Technician
Objects[edit]
- Starlit Weald
- Book of Poetry
- Broken Tablet
- Confiscated Inquest Belongings
- Journal
- Muddy Reports
- Old Prints
- Private Area
- Power-Lifting Charger
- Supply Box
- Tracking Device
- On the Threshold: Camp
Dialogue[edit]
Starlit Weald[edit]
- Starting the story
- Rytlock Brimstone: You there, Commander? Looks like we might've found the lead we were looking for.
- <Character name>: What've you got?
- Rytlock Brimstone: Well, as expected, we still haven't been able to directly follow the Inquest's path.
- Rytlock Brimstone: Seems Ancora let them walk right through the magical defenses the seers left around the inner part of the island.
- Rytlock Brimstone: But apparently the Priory of all people captured some Inquest who returned. Might want to get over there and grill them.
- <Character name>: I'm on my way now.
- At the Priory Camp
- <Character name>: What's the situation?
- Historian Meliza: We found some Inquest traveling through here and managed to capture them.
- Historian Meliza: I didn't think much of it until one of them mentioned how they knew they shouldn't have come back here.
- Historian Meliza: It seems they were deeper in the jungle with the bulk of the Inquest and decided to return for something.
- Historian Meliza: Of course, they've refused to say a word since. I figure you can be more persuasive than me though.
- Talking to the Inquest Prisoner next to Meliza
- Inquest Prisoner: What do you want?
- Let's have a little talk.
- I've got nothing to say to you.
- Maybe your stuff will talk for you.
- Suit yourself.
- Just sit tight.
- (Getting their belongings)
- (Inside is a journal where they express great concern that they can't trust their friends and great fear that they will wind up being the one punished for it.)
- Perfect, I can play off of this.
- (Back to the Inquest prisoner)
- Inquest Prisoner: What do you want?
- Let's have a little talk.
- I've got nothing to say to you.
- Funny, all your friends talked. Couldn't stop talking, even.
- They wouldn't dare.
- Can you afford to take that risk?
- Fine. Kuda sent us back here to find something. I don't know what. I was just the escort.
- Suit yourself.
- Just sit tight.
- Talking to the Inquest Prisoner behind Meliza's tent
- Inquest Prisoner: You're wasting your time.
- Oh, yeah?
- You'll never get me to talk.
- I bet there's something that will change your tune.
- So be it.
- I often am, yeah.
- (Getting their belongings)
- (Inside is a Mr. Quiggles, slightly worn from being held often.)
- This will do nicely.
- (Back to the Inquest prisoner)
- Inquest Prisoner: You're wasting your time.
- Oh, yeah?
- You'll never get me to talk.
- Oh, I'm not here to talk.
- You're not?
- I just wanted to let you know I'm taking your Mr. Quiggles.
- What? You can't do that! C-come on, can't you take something else instead?
- Like some information, maybe?
- Look, you're too late. Kuda sent us to recover something, but they've already taken it back.
- Nope.
- So be it.
- I often am, yeah.
- Talking to the Inquest Prisoner at the southeast side of the camp
- Inquest Prisoner: Don't bother, I'm not talking.
- It's in your best interest.
- Not likely. Do you know what Kuda will do to me if she finds out I talked?
- Maybe you won't talk, but your things will.
- Fine.
- Suit yourself.
- (Getting their belongings)
- (There are a lot of Inquest missives inside, including several that suggest the execution of members that had been captured by the alliance and released, on the assumption that they talked.)
- Seems like he's in big trouble either way.
- (Back to the Inquest prisoner)
- Inquest Prisoner: Don't bother, I'm not talking.
- It's in your best interest.
- Not likely. Do you know what Kuda will do to me if she finds out I talked?
- She'll assume you talked even if you didn't.
- That's... Damn, that's probably true. It doesn't matter anyway, the rest of the team has made it back by now. They probably think I'm dead.
- Made it back? Without Ancora?
- The scouts found another way through. Don't bother pressing me for it; I don't know the way.
- Fine.
- Suit yourself.
- Talking to the Inquest Prisoner at the south side of the camp, next to their belongings
- Inquest Prisoner: Oh, Alchemy, it's the commander... Please don't kill me.
- Let's just talk for now.
- Can I...can I just defect? I don't wanna do this anymore. You can trust me.
- Let's see if that's really true.
- Quit your crying.
- I won't. For now.
- (Getting their belongings)
- (Inside is a lot of literature about clemency laws and protection for defectors.)
- Seems like she was telling the truth.
- (Back to the Inquest prisoner)
- Inquest Prisoner: Oh, Alchemy, it's the commander... Please don't kill me.
- Let's just talk for now.
- Can I...can I just defect? I don't wanna do this anymore. You can trust me.
- Sure, but first, tell me what you all were doing here.
- All I know for sure is that Kuda needed us to retrieve something. But only her favorites knew what it was.
- Quit your crying.
- I won't. For now.
- After interrogating all Inquest members
- <Character name>: You were right, Rytlock, I think this is going to be the break we've been looking for.
- Rytlock Brimstone: What'd you find?
- <Character name>: Kuda sent some Inquest back to search for something. Whatever it is, they found it and left already.
- <Character name>: But if they could get here and back without Ancora...
- Rytlock Brimstone: Then we can too.
- <Character name>: Exactly. I'm going to go investigate a camp they were at. Let the others know to be ready to move.
- Interacting with the Tracking Device
- <Character name>: Looks like they left a lot of stuff behind, including a rough description of the way back.
- <Character name>: Kuda wouldn't be pleased about that.
- Interacting with the Old Prints
- <Character name>: From these tracks, it looks like this was a decent-sized group. Most of them must have escaped.
- Interacting with the Power Lifting Charger
- <Character name>: Whatever they were after, it looks like it took several of them to carry it away.
- Interacting with the Broken Tablet
- <Character name>: Well, they didn't leave much on here, but there are coordinates, at least. Let's see where they lead.
- Interacting with the Supply Box
- <Character name>: Look at all this trailblazing gear. Wherever they came through must be really overgrown.
- After examining everything
- <Character name>: If you guys can hear me, I've found where we need to go.
- <Character name>: I'm sending some coordinates. Gather up what you need, and meet me there when you're ready.
- Arriving at the Archway of the Worthy
- Sayida the Sly: Looks like we're finally making some progress here.
- <Character name>: Going to be a tough trek through the jungle though.
- Canach: That makes, what, the sixth time we've done so together?
- PTM: Interesting. Are these excursions a regular hobby of yours?
- Isgarren: Castora has dangers other places do not, but Canach is right; this is not outside of your usual fare.
- Rytlock Brimstone: Let's get going, then. We're far enough behind as it is.
- <Character name>: Wait, I'm getting a call here, give me a moment.
- Stepping aside to answer the call
- Director Vloxx: I'm sorry to have kept you waiting. There have been pressing matters I couldn't ignore.
- Director Vloxx: I hope you've had some time to consider everything.
- <Character name>: I have, but it's hard to know what to make of it when I still don't know what you're going to do.
- Director Vloxx: I haven't hidden anything from you, Commander, but as I said before, I can't tell you what I don't even know myself.
- Director Vloxx: When the rite is complete, I will decide what to do next.
- Director Vloxx: Perhaps I'll merely need to make Tyria's rulers stand aside and let their people decide their future for themselves.
- Director Vloxx: But it also may require more complex maneuvering. Who's to say? I'm as eager to find out as you are.
- <Character name>: The only way this is going to end well is if you step down from the Inquest and come to our side.
- <Character name>: Think of what you could accomplish working alongside the alliance and the Astral Ward.
- Director Vloxx: Commander, does one partner with the disease in searching for the cure?
- Director Vloxx: The alliance and the ward are infected with the very corruption and myopia I need to fix.
- Director Vloxx: I tried to do this the way you always have, but it doesn't work. The problem is too large, and the stakes are too high.
- Director Vloxx: I know you're coming to find me. I'm glad.
- Director Vloxx: Once this ugly business is done, you'll see that I've been on your side all along.
On the Threshold: Camp[edit]
- Upon entering the instance
- Rytlock Brimstone: This is it, then. What's the plan, just hack our way through the jungle?
- <Character name>: Unless you've got a better idea.
- Canach: We've waited long enough for a way in, so let's not waste any more time.
- <Character name>: Are you up for this journey, Isgarren.
- Isgarren: It matters not. We must act now while we can. Do not worry after me.
- Sayida the Sly: Well then, let's get to it, shall we?
- Talking to Assistant Marri after picking your machete
- Assistant Marri: If you lose your machete, just let me know and I'll get you a new one!
- Do people lose their machetes a lot?
- Assistant Marri: Out here? All the time! I've reclaimed and repaired no fewer than 47 machetes since arriving on Castora. I've gotten really good at it!
- Well, I'll try to keep a tight grip on mine.
- Will do.
- After the third vine wall
- Isgarren: (groans painfully)
- <Character name>: Are you all right? Let's stop to rest for a moment.
- Isgarren: Our enemies will not give us that same luxury. No, you must press on, without me if need be.
- Rytlock Brimstone: I'm not sure that's a real option.
- <Character name>: Rytlock's right, we can't do this without you. If you need a moment, let us know.
- Isgarren: Hm, very well. But do not lose sight of the task in front of us. This is more important than I.
- <Character name>: I'm surprised you left the pub to come trudging through the woods with us, Canach.
- Canach: You're frustratingly perceptive, you know that:
- Canach: Do you remember how I was when we met, Commander? Determined and idealistic, willing to do whatever was necessary.
- Canach: At some point, I stopped trying to save the world. I wasn't very good at it anyway, so why not leave it to someone else?
- Canach: I don't regret the life I lead now, make no mistake. And it could be that's where my real talent lies.
- Canach: But... maybe your new friend makes me feel a little guilty about giving up. And maybe it's time I fix that.
- <Character name>: Glad to hear it.
- After the sixth vine wall
- Igarren: I need...just a moment.
- <Character name>: Think you've caught up to Margrid yet?
- Sayida the Sly: Heh... Getting there. Ask me again when this is all done with.
- Sayida the Sly: You know, while Vloxx is our first priority, we're still going to have to deal with the rest of the Inquest.
- Sayida the Sly: If he really doesn't plan to stay as their leader, they might be even more dangerous afterward.
- <Character name>: Agreed.
- Rytlock Brimstone: There's something else that's been bothering me.
- Rytlock Brimstone: Vloxx says he doesn't know what he's going to do after the rite.
- Rytlock Brimstone: Let's say he really does intend to do the right thing. What if there isn't one?
- <Character name>: What do you mean?
- Canach: You mean to ask, Tribune, what he'll do if only bad options exist.
- Canach: Will he pick the least harm or the most potential for good?
- Isgarren: A quandary older than Tyria itself.
- Rytlock Brimstone: Not sure I even know what we would do.
- After the final vine wall
- <Character name>: Wait, I think there's something up ahead. Let's see if we can get a better angle.
- Arriving at the Inquest camp
- Canach: Looks like we've got the drop on them. Let's take them out quickly.
- Rytlock Brimstone: Let's see if they've got anything useful on them.
- Interacting with the hologram
- Overseer Kuda: This is a reminder that you have all been given your assignments and know your duties.
- Overseer Kuda: The director is occupied with his own tasks, the details of which are not your concern. You answer to me.
- Overseer Kuda: Your loyalty is to the Inquest. Don't you dare forget it.
- Sayida the Sly: Definitely sounds like they're not all on the same page.
- Speaking with Isgarren
- Isgarren: (groans exhaustedly)
- <Character name>: Are you all right, Isgarren?
- Isgarren: Sidony plotted his revenge well, it seems. He'll see me humiliated even if it costs all of Tyria.
- Rytlock Brimstone: We should make camp for the night anyway. We'll need to be rested for what's to come.
- Talking to Isgarren
- Isgarren: I think it better I not spend what strength I have on idle talk.
- Are you going to make it through this?
- Isgarren: Come now, Wayfinder. I have survived worse degradations than this.
- Fair enough.
- Makes sense to me.
- Talking to Canach
- Canach: You know I love to chat, Commander, but perhaps we should be moving?
- Any last thoughts about the situation?
- Canach: I think that we'd better hurry, because no matter what happens next, it'll be much safer if we're there.
- Can't argue with that.
- Fair enough.
- Talking to Rytlock
- Rytlock Brimstone: Not a fan of all this humidity.
- Anything else bothering you?
- Rytlock Brimstone: Pretty much everything. Business as usual.
- Good to have things I can count on.
- Can't disagree with that.
- Talking to Sayida
- Sayida the Sly: Need something, Commander?
- Ready for what's ahead?
- Sayida the Sly: Definitely ready to be done with it. Ready to see the Inquest buried for good.
- Agreed.
- Just checking in.
- Waking up the next morning
- Isgarren: Good, you're all awake. I have made a decision.
- Isgarren: The weight of this place is too much. Even if I press on, I'll be of no use.
- Isgarren: And now more than ever, you must not slow down. For me or anyone else.
- Isgarren: I must wait until the curse is broken. But I will do what I can to assist you from here.
- Sayida the Sly: Wait, do we even know what we're looking for?
- Isgarren: The rite took place at the Spire of Exaltation. I do not remember the path; it has been millenia since I stood here.
- <Character name>: Then we'd best start looking immediately.
- Speaking with Isgarren
- Isgarren: Perhaps the answer to this curse is here.
- Isgarren: Your focus must remain on Vloxx, but if an answer presents itself, please do let me know what you find.
My Story[edit]
|


