User:Lady Elyssa/Savant Nom
Savant Nom[edit]
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| Homeland: | Rata Sum |
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| Born: | 2 September 2013 |
| Character Age: | 13 |
| PvP Rank: | |
| Hours Played: | 790+ |
College: Synergetics — As members of the College of Synergetics, we study how energy patterns form and alchemagical fractals propagate. Few beyond our college understand the philosophical and mystical complexities of our interests. We devoutly research the true nature of the Eternal Alchemy.
Personality: Dignity ("dignity") — I'm dignified even when up to my ears in mud. It's what makes people respect me. A serious, thoughtful demeanor is the route to success.
Nom was plagued by illness from a young age with each day a struggle, draining the little life he possessed, even as he fought to live, he remained poised and dignified. That was until Councillor Canni took him under her wing. Unlike most of her fellow Asura she shied away from the gadgets and gizmos that could so readily draw a crowd. So it was that Nom went on to accept her counsel and to embrace his fragility as his strength.
Tucked away in the comfort of his small dark room he studied hard, absorbing each and every syllable as they might be enough to nourish him back to good health. He learned quickly and was soon able to tap in to and draw strength from the abundant life forces around him.
It began with small insects before moving on to rodents and other small mammals. It wasn't until he realised how his abilities were starting to affect those around him that he realised the day had come for him to take his first tentative steps outside of Rata Sum.
Although his body was still weak, his will was strong. As he began to explore the world outside of the safety of Rata Sum it became readily apparent that the world could be a dangerous place to the uninitiated. He watched and learned from nature itself but instead of channelling life, he used the dark arts of Necromancy to do his bidding, raising his own expendable minions to do the hard work for him, much like the Golemancers before him.
He went on to surpass his mentors teachings and set out to make his own mark on the world. He went on to become something of a zealot of his own cause, pushing his own boundaries, exceeding his own limitations. As his knowledge of Necromancy grew so too did his own strength and the use of the life forces he tapped in to.
Nom's obsession with Death took a whole new turn during his time in the jungles of Maguuma, the stronger the foes were that he faced, the stronger he became and eventually there was no living creature on Tyria powerful enough to cause him any concern.
It was in the Arena that the true challenge beckoned and he rose to it with a passion. The arenas has taken countless lives and while others may have entered with some trepidation, Nom felt empowered here for he was not afraid of death, for he was death.
His opponents would rush at him, thinking his frail form a weakness, but time and again they would fall at his feet. So it was that one such day that three opponents that had previously fallen to him approached as he guarded an objective, upon seeing him they turned and fled in terror.
All too soon his time in the arenas was over.
For now Nom consoles himself with furthering his studies as he awaits news from distant lands.
The news he was waiting for has finally arrived and with it tales of wondrous places and new found riches. The timing couldn't have been any more perfect. For the first time since his birth his mind and body finally had a synergy to match his indomitable spirit.
Favoured Solo Builds[edit]
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Variants
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Note: When target is below 50% health use Greatsword 2: Gravedigger |
Map Complation Builds[edit]
Reaper[edit]
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Harbinger[edit]
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Additional Information[edit]
Table of necromancer combo skills
Swiftness / Movement Skills[edit]
- Spectral Walk
- Signet of the Locust 25% movement.
- Warhorn 5: Locust Swarm
- Blood Magic: Quickening Thirst 25% Movement Speed while wielding dagger.
- Soul Reaping: Speed of Shadows grants Swiftness when entering Shroud.
- Reaper - Reaper's Shroud 2: Death's Charge.
- Scourge - Trail of Anguish
- Scourge - Sand Swell
Survivability[edit]
- High base Vitality.
- Death / Reaper Shroud.
- Blood Magic for Life Siphon.
- Death Magic + Minions for extra Toughness.
Condi Cleanse[edit]
- Heal: Consume Conditions.
- Elite: Lich Form (Grim Specter)
- Traits:
- Death Magic - Shrouded Removal
- Spite - Spiteful Renewal
- Blood Magic - Unholy Martyr (Enter / Exit Shroud)
- Scourge - Abrasive Grit (grant ally Barrier).
Crowd Control[edit]
Staff
- 5 - Reaper’s Mark
Warhorn
- 4 - Wail of Doom
Torch (Scourge Only)
- 5 - Oppressive Collapse
Shroud Skills
- Necro - Tainted Shackles, Doom, Dark Path
- Reaper - Infusing Terror > Terrify
- Scourge - Garish Pillar
Utility Skills
- Soft CC - Well of Darkness, Spectral Grasp, Spectral Wall, Signet of Spite, Bone Fiend: Rigor Mortis, Shadow Fiend: Haunt, Poison Cloud,
- Scourge Only - Trail of Anguish, Dessicate, Sand Swell, Serpent Siphon
Elite Skills
- Flesh Golem > Charge
- Reaper Only: “Chilled to the Bone!”
Pro Tip
When using Scholar Runes, activate your Shroud while over 90% Health to maintain the +10% damage bonus for longer as the bonus remains while in Shroud, with your life force taking the brunt of any incoming attacks.
Open World PvE Builds for Necromancer can be viewed here
Trivia[edit]
- Reaper Theme: The Score - Enemies








