Spear + Swords Power Reaper[edit]
Reaper Build Stats
| Criterion |
Value
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| Burst Damage |
~37,5k
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| Sustained Damage |
~39,2k
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| Effective Range (1200 = Maximum) |
219
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| Actions Per Minute (APM) |
40
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| Share of Forced Movement or Stealth Skills |
7%
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| Bar Swaps per Minute (BPM) |
6
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| # of Skills Used |
13
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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Power
Reaper is a very bursty and resilient choice, even with a simplified rotation like the one I use. It's an amazing pick for all aspects of PvE and it's surely one of the strongest power builds for general open world and solo gameplay, as it provides itself with good amounts of the most essential offensive boons:
Quickness,
Fury and
Might. Through
Reaper's Shroud, it has access to a second health bar, making it very durable, especially when making smaller adjustments to the standard raid/strike/fractal build and using Staff as a ranged secondary weapon.
Playstyle & Skills[edit]
| Skill Type |
Skills
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| Reaper's Shroud |
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| Spear |
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| Utility |
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- Reaper's Shroud is not drastically different from Death Shroud, but it will drain Life force faster and includes stronger melee abilities.
- The auto attack chain is really strong for damage and recharges all other shroud skills on the final hit. That way, auto attacking in shroud helps with using the other skills faster!
Rotation Guidance[edit]
You can find my most recent rotation showcase here.
Damage Log
Rotation Notes[edit]
| Section |
Notes
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| General Stuff |
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| Opener |
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| Section 1: Shroud |
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| Section 2: Spear |
- Spear centers around stacking up
Soul Shards with your Weapon Skills and then doing damage with them via Perforate
- Using both casts of
Isolate will reset Perforate
- The ideal skill sequence is as follows:
-
Addle (3) to stack shards up
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Extirpate (5) to stack shards up
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Perforate (2) to consume shards
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Isolate into Distress (4) to stack shards up
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Perforate (2) to consume shards
- You can do two full auto attack chains in this section, which will also stack shards up. To maximize
Relic of Fireworks uptime, I usually do the two auto attack chains first to delay Extirpate.
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| CC Skills for Breakbar Damage |
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DPS - Power Reaper (Masel) - Rotation Flow
| Section |
Skills
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| Opener |
  
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| Reaper's Shroud |
  
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| Exit Reaper's Shroud |
         
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| Reaper's Shroud |
  
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| Exit Reaper's Shroud |
         
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| Reaper's Shroud |
  
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| Exit Reaper's Shroud |
         
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| Reaper's Shroud |
  
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| Exit Reaper's Shroud |
         
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| Reaper's Shroud |
  
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| Exit Reaper's Shroud |
       
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Utility Skills[edit]
Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 75% Critical Chance: Fury gives the remaining 25%.
- Maximize Ferocity
- Maximize Power
Traits
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| Soul Reaping
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| Reaper
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Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the Build in the Editor
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
Increasing General Survivability[edit]
- The first major step to increase survivability is to use Swords as secondary weapons. They give you 1200 range on all your weapon skills and synergize well with the kit of the build.
- Use all swords skills on cooldown. It is okay to only use the first skill of all sword skills, as the secondary skills sacrifice health.
Gorge heals you for roughly the amount you sacrifice, so this is always safe to use.
Soul Eater is your life insurance. Keep dealing damage to heal yourself, it will also fill your health back up when you're in shroud.
Blighter's Boon triggers on every stack of
Might you apply to yourself. Through the traits
Reaper's Might,
Siphoned Power and
Chilling Victory and by using
Fried Golden Dumpling food, you apply loads of
Might to yourself, leading to massive healing and Life force generation in- and outside of shroud.
- You can use
"Rise!" to generate Minions as decoy. They will also absorb damage for you, which is awesome! This skill also does respectable damage in melee range.
- If those changes are not comfortable enough for you, you can use the survivability food and utlity item listed above for another -10% damage taken and 150 Toughness!
Boon Coverage[edit]
Might is covered by
Reaper's Might,
Fried Golden Dumpling,
Siphoned Power and
Chilling Victory, as explained above.
- Since we lose the
Quickness from
Reaper's Onslaught, we'll make use of
Dread in
Spite and use a
Relic of the Chronomancer.
- Dread triggers on
Reaper's Mark and
Terrify and covers both
Fury and
Quickness on you. It also recharges
Infusing Terror by 50% every time you kill something while it is on cooldown, allowing you to spam it in shroud for constant application of
Quickness.
- To trigger
Relic of the Chronomancer, we'll use
Well of Blood,
Well of Darkness and
Well of Suffering. They will grant you additional
Quickness outside of shroud.
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"Chilled to the Bone!" covers additional
Might,
Fury,
Quickness and
Stability.
- To cover more boons, make use of
Jade Tech Offensive Overcharge and
Jade Tech Defensive Overcharge.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from
Stability,
Resistance and
Resolution on entering combat. The
Protection from this is another free massive gain to survivability!