Sword + Pistol / Rifle Power Scrapper[edit]
Scrapper Build Stats
| Criterion |
Value
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| Burst Damage |
~37,4k
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| Sustained Damage |
~35,4k
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| Effective Range (1200 = Maximum) |
908
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| Actions Per Minute (APM) |
42
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| Share of Forced Movement or Stealth Skills |
0%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
9
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| Damage Log Link |
Link
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| Damage Build Link |
Link
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Power
Scrapper is a very sturdy elite specialization with a solid damage output. It's an amazing pick for all aspects of PvE and it's one of the builds for open world that natively fits into the "bruiser" category. Due to
Impact Savant, it provides itself with a constant inflow of Barrier based on its damage output, rewarding an offensive playstyle. It further is the only build that provides permanent
Superspeed around it and can be adjusted to supply
Quickness without changing gear at all, which is very convenient. The combination of
Superspeed,
Quickness and Gyros feels great to play in any game mode, as you become a moving powerhouse.
Playstyle & Skills[edit]
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Function Gyro, all Gyros create AoEs that move with you and provide benefits or deal damage inside of the respective aoe. They are all Combo fields, which is particularly relevant when using
Kinetic Accelerators to supply
Quickness.
- With the trait synergies on scrapper, the gyros and Tool belt skills will grant a subgroup permanent
Superspeed, which is one of the main advantages of having a scrapper in a group. On many fights, fast movement is very helpful to do mechanics.
- The last Tool belt skill is always replaced by the
Function Gyro, while the others are utility skills that you can freely swap in and out.
- Impact savant deserves its own section, as it is one of the unique aspects of
Scrapper.
- It converts 5% of your outgoing Strike damage into Barrier. The more damage you deal, the more survivable you become. Because of this, it is not beneficial to increase survivability if it comes at a large portion of your damage (then it does not increase your survivability).
Rotation Guidance & Video Showcase[edit]
You can find my most recent rotation showcase here.
Rotation log
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Notes
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| General Stuff |
Careful:This build scales with the number of conditions on the enemy and having Stability. For guidance on setting up the training area, see my guide for it
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| Opener |
- Open with
Blast Gyro, it will deal damage ~3 seconds later so you can precast it.
- You can also precast
Mine Field underneath where the enemy spawns, but it's often not doable anyway.
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| General Rotation |
- Your auto attack chain recharges your other two sword skills on the final hit. Try to complete the chains while casting all skills aside from the following on cooldown:
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A.E.D. can be saved for emergencies.
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Static Shock can be saved for CC
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Bypass Coating can be saved for an area Stun break.
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DPS - Power Rifle Scrapper (Masel) - Rotation Flow
| Section |
Skills
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| General Rotation |
                                                                                      
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Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 45% Critical Chance:
Fury gives 25% ,
High Caliber adds another 15% against enemies within close range and
Hematic Focus adds another 15% against foes affected by
Bleeding.
- Maximize Power
- Maximize Ferocity
Traits
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- For a budget variant, simply replace all ascended armor pieces of Berserker's with rare/exotic Berserker's.
- Superior Sigil of Air is cheaper than Superior Sigil of Impact and yields similar results on the golem, but it is only single-target and lower damage against bosses with frequent breakbar phases.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
- Ascended Food is always ideal, but never required.
Open World Build[edit]
Open World Build Summary
| Criterion |
Value
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| Burst Damage |
~17,4k
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| Sustained Damage |
~17k
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| Effective Range (1200 = Maximum) |
898
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| Actions Per Minute (APM) |
43
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| Share of Forced Movement or Stealth Skills |
0%
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| Bar Swaps per Minute (BPM) |
0
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| # of Skills Used |
11
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| Open World Log Link |
Link
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| Open World Build Link |
Link
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You can find my most recent open world build showcase here.
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- A first step to increase survivability is to use
Kinetic Accelerators instead of
Applied Force . This is a massive boost to survivability when playing alone, as having
Quickness drastically increases the damage you deal. Remember, on Scrapper: more damage means more Barrier through
Impact Savant.
- This is convenient, since it is equivalent to the Quickness Scrapper build for instanced content, so that you can take it into raids, strikes etc. too.
- Rifle gives you great range and high flexibility as well as excellent tagging options for event chains. Hammer is a great alternative for higher damage in melee gameplay.
- Use
Relic of Zakiros instead of
Relic of the Claw for a large gain to survivability, at the cost of 7% damage. This will provide passive sustain and heal you underneath your Barrier generation.
- To trigger
Kinetic Accelerators, you need to use Blast finishers, Whirl finishers and Leap finishers inside any Combo field. The following sources are readily available:
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Function Gyro - 1 Blast finisher + 1 Lightning Field
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Throw Mine - 1 Blast finisher
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Shredder Gyro - Whirls every 3 seconds
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Healing Turret (2nd Cast) - 1 Blast finisher
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Blast Gyro - 1 Blast finisher + 1 Fire Field
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Supply Crate - 1 Blast finisher
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Jump Shot - 1 Leap finisher when using rifle
Traits
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- Make use of
Shock Shield to Block attacks and generate more barrier.
- Evade attacks with
Rocket Charge, but don't yeet yourself into danger! Try to use this inside your combo fields to apply quickness around you!