User:Relyk/sandbox/combo/Combo/Leap finisher

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Leap finisher skills[edit]

... further results
  Skill Profession Description
Aerial Agility Aerial Agility Elementalist Dash then fire a quick shot. If the shot hits, you can dash again for a short time.

If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
Aerial Agility Aerial Agility (dash) Elementalist Dash again.
Crashing Font Crashing Font Elementalist Leap at your target and strike nearby foes while healing yourself. Healing is increased if a foe is struck.
Earthen Rush Earthen Rush Elementalist Quickly dash along the ground, summoning spikes along the way and then delivering an area strike.
Flame Leap Flame Leap Elementalist Leap at your foe with a flaming attack that causes burning.
Flame Uprising Flame Uprising Elementalist Jump forward and deliver a fiery blast to the area.
Lightning Leap Lightning Leap Elementalist Leap at your foe and hit them with electrical damage.
Polaric Leap Polaric Leap Elementalist Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy.
Ripple Ripple Elementalist Evade attacks and remove conditions from yourself. Your next spear skill recharges faster.
Tidal Wave Tidal Wave Elementalist Charge forward with tidal force, damaging foes and healing allies.
Conduit Surge Conduit Surge Engineer Leap toward your target, unleashing intense energy on the area if you strike them. Your primary target becomes the focus of your other skills. If a focused target dies, this skill is refreshed.
Energizing Slam Energizing Slam Engineer Leap forward and smash the ground, inflicting conditions on foes while granting barrier and boons to allies.
Holo Leap Holo Leap Engineer Create a holographic launch pad and leap to your foe. The pad remains behind for a short duration, granting increased movement speed to allies who touch it.
Jump Shot Jump Shot Engineer Blast the ground, damaging nearby foes and leaping to your target.
Radiant Arc Radiant Arc Engineer Leap to your target and create an arc of light that strikes nearby foes. Gain quickness based on your heat level.
Radiant Arc Radiant Arc (non-holosmith) Engineer Leap to your target and create an arc of light that strikes nearby foes. Gain quickness.
Rocket Charge Rocket Charge Engineer Dash forward with a rocket-charged hammer to damage enemies.
Daring Advance Daring Advance Guardian Stance. Leap to an area, tethering nearby enemies and empowering allies. Tethered enemies are revealed and take additional damage from your attacks and are stunned if they move beyond the range threshold.
Gleaming Blade Gleaming Blade Guardian Leap to the target and slash, inflicting cripple and vulnerability.
Leap of Faith Leap of Faith Guardian Leap at your foe. Inflicts blindness and heals you for each foe hit.
Quick Retribution Quick Retribution Guardian Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them.
Wings of Resolve Wings of Resolve Guardian Virtue: Regenerates health.
Activate: Leap to a target area, healing allies in the area.
Axes of Symmetry Axes of Symmetry (virtuoso) Mesmer Shadowstep to a random location around your target and strike, applying confusion. Apply extra stacks of confusion per active clone. This attack breaks enemy targeting, and your illusions change focus to the targeted foe.
Axes of Symmetry Axes of Symmetry Mesmer You and all your axe clones shadowstep to a random location around your target and strike, applying confusion. This attack breaks enemy targeting, and your illusions change focus to the targeted foe.
Blade Leap Blade Leap Mesmer Leap to your target and summon a clone if you hit. Can be recast to return to your starting point.
Feigned Surge Feigned Surge Mesmer Clone. Surge toward your foe, striking enemies on the way and creating a clone upon reaching your initial target.
Illusionary Sword Attack Illusionary Sword Attack Mesmer ...
Jaunt Jaunt Mesmer Deception. Shadowstep to a target location and confuse nearby foes.
Mirage Thrust Mirage Thrust Mesmer Ambush. Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location.
Phantasmal Lancer Phantasmal Lancer Mesmer Phantasm. Dash at your foe, removing boons from them. Leave a phantasm at your initial location that will launch a spear at your target, dealing heavy damage and crippling targets. If your phantasm strikes a crippled target, immobilize them instead. If you have Clarity, summon an additional phantasm.
Phantasmal Swordsman Phantasmal Swordsman Mesmer Phantasm. Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you gain might.
Phase Retreat Phase Retreat Mesmer Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
Returning Edge Returning Edge Mesmer Shadowstep back to your previous location, crippling foes as you retreat.
Swap Swap Mesmer Swap places with your clone. Immobilize nearby foes.
Death's Charge Death's Charge Necromancer Shroud. Slide forward, destroying projectiles in your path. Blind foes at your destination. This skill inherits traits from Dark Path.
Foul Current Foul Current Necromancer Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel.
Gorge Gorge Necromancer Sacrifice health to dash again. Corrupt boons on enemies struck.
Path of Gluttony Path of Gluttony Necromancer Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again.
Sohothin's Charge Sohothin's Charge Necromancer Slide forward, destroying projectiles in your path. Reduces cooldown on Flame Spit and Cataclysm.
Wanderlust Wanderlust Necromancer Shroud. Spirit. Create a powerful blast that damages enemies in the area, then summon a Spirit of Wanderlust at that location. Wanderlust knocks down enemies and creates a lingering area that deals damage and inflicts conditions.
Battle Maul Battle Maul (soulbeast) Ranger Pounce on foes.
Brutal Charge Brutal Charge (canine) Ranger Leap at your foe and knock them down.
Brutal Charge Brutal Charge (porcine) Ranger Charge your foes and knock them down.
Brutal Charge Brutal Charge (soulbeast porcine) Ranger Charge your foes and knock them down.
Brutal Charge Brutal Charge (soulbeast canine) Ranger Leap at your foe and knock them down.
Bumble Bumble (soulbeast) Ranger Charge at your enemy, knocking them down.
Charging Bite Charging Bite Ranger Charge your foe, striking multiple times and inflicting bleeding.
Charging Bite Charging Bite (soulbeast) Ranger Charge your foe, striking multiple times and inflicting bleeding.
Crippling Leap Crippling Leap (soulbeast) Ranger Leap at your foe and cripple them.
Icy Pounce Icy Pounce Ranger Beast. Leap at your foe, chilling them.