Stance
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Stance is a skill type that grants temporary bonuses to the user.
List of stance skills[edit]
| Skill | Description | |||||
|---|---|---|---|---|---|---|
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| Resolute Stance | ¾ | 30 | Stance. Enter a stance that heals when you remove conditions from yourself, then heal nearby allies and remove conditions from them. | |||
| Effulgent Stance | 20 | Stance. Grant barrier and light aura to nearby allies, then enter a stance that charges up a burst of light when striking or struck by enemies. The burst of light dazes enemies if fully charged. | ||||
| Piercing Stance | 1 | Stance. Enter a stance that causes you to deal more damage, then strike nearby enemies to daze them. | ||||
| Stalwart Stance | 25 | Stance. Break stun for nearby allies and enter a defensive stance, taking reduced damage. | ||||
| Valorous Stance | 25 | Stance. Enter a stance that causes you to heal allies when you grant them boons, then grant boons to nearby allies. | ||||
| Daring Advance | ¾ | 60 | Stance. Leap to an area, tethering nearby enemies and empowering allies. Tethered enemies are revealed and take additional damage from your attacks and are stunned if they move beyond the range threshold. | |||
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| Defiant Stance | ¾ | 30 | Stance. Heal yourself. Absorb all incoming strikes for a period of time. | |||
| Balanced Stance | 25 | Stance. Gain stability and swiftness on an interval. Become immune to critical hits. | ||||
| Berserker Stance | 30 | Stance. Gain adrenaline for a short time. Gain pulsing resistance. | ||||
| Endure Pain | 30 | Stance. Take no damage from attacks. You are still susceptible to conditions and control effects. | ||||
| Frenzy | 20 | Stance. Frenzy to gain quickness and might. | ||||
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| Mitotic State | 1 | 20 | Stance. Your slime stimulates your cells to regenerate, healing you rapidly over time. The healing is increased while you have barrier. | |||
| Gaseous State | 20 | Stance. Sublimate, breaking stun from yourself. Remove movement-impairing conditions and prevent their reapplication. | ||||
| Liquid State | 1½ | 20 | Stance. Quickly melt down into a puddle, evading all incoming attacks. | |||
| Plasmatic State | ¾ | 25 | Stance. Superheat your body and lash out, damaging and burning enemies struck. Your outgoing strike and condition damage is increased for a duration. | |||
| Solid State | ¾ | 25 | Stance. Leap into the air as you command your body to compact, stunning enemies upon landing. Gain stability and increase your outgoing stun durations for a duration. | |||
| Flux State | ¾ | 50 | Stance. Your slime rapidly spins around you, creating a magnetic field. Pull in nearby enemies as a metallic storm swirls around you. | |||
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| Bear Stance | ¾ | 25 | Stance. Heal yourself and your pet. Lose conditions while in this stance, healing for each condition lost. | |||
| Dolyak Stance | 25 | Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance. | ||||
| Griffon Stance | 1 | 25 | Stance. Evade and gain endurance. Your endurance recovery is greatly improved. You gain might and superspeed when you evade attacks. Evasion bonuses can occur once per interval. | |||
| Moa Stance | 25 | Stance. Gain boons. Increase the duration of boons you grant while in this stance. | ||||
| Vulture Stance | 30 | Stance. While in this stance, striking a foe inflicts poison and grants you might. This effect can occur once per interval. | ||||
| One Wolf Pack | ¼ | 60 | Stance. Your successful attacks will trigger a second strike while in this stance. This effect can occur once per interval. | |||
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| Aquatic Stance | ¾ | 4 | Stance. Flow like water, gaining endurance. Striking a foe causes water to erupt from them, healing your nearby allies. | |||
| Primordial Stance | 5 | Stance. Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice. | ||||
| Stone Resonance | 5 | Stance. Enter an earthen state, gaining barrier periodically over the course of the stance. | ||||
| Twist of Fate | 1 | 5 | Stance. Break stun, then spin and briefly evade attacks. | |||
| Unravel | 5 | Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns. | ||||
| Weave Self | ¾ | 90 | Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave. | |||
| ¾ | Release all of your woven elements and end your Weave Self stance, causing gravity itself to unravel around you. | |||||
Related traits[edit]
Trait skills that have the type stance
Lesser Endure Pain (Defy Pain ) — Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Lesser Stone Resonance (Bolstered Elements) — Stance. Enter an earthen state, gaining barrier periodically over the course of the stance.
Traits that improve stance skills
Shimmering Stances (Luminary) — Stances grant protection to affected allies and blind affected enemies.
Last Stand (Defense) — Stances grant vigor and barrier when activated, and they have increased duration.
Stainless Steel (Amalgam) — Convert conditions to boons when you use a stance skill or evolve.
Leader of the Pack (Soulbeast) — Stance skills gain increased duration on you and grant their effects to nearby allies for a reduced duration.
Bolstered Elements (Weaver) — Gain protection when activating a Stance. Activate Lesser Stone Resonance when using an elite skill.
Related equipment[edit]
- Relic of Bava Nisos — Upon using a stance skill, cleanse conditions from yourself.
- Relic of the Weaver — Upon using a stance skill, deal increased strike damage for a duration.
Gallery[edit]
Trivia[edit]
- Being in a stance used to have upkeep cost of endurance regeneration.

