Aura/Overview
From Guild Wars 2 Wiki
< Aura
Jump to navigationJump to search
This aura overview page lists all skills and traits that grant any specific aura.
Related skills[edit]
Weapon skills that grant auras
Elemental Explosion — Shoot all of the elemental bullets. Gain an aura based on your current attunement.
Fire Shield — Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker).
Frost Aura — Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second.
Frozen Ground — Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area.
Magnetic Aura — Reflect projectiles with magnetic energy.
Searing Salvo — Fire a shot that explodes into fragments of fire when it hits the ground. If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet.
Shocking Aura — Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds.
Sand Squall — Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
Flowing Finesse — Dual Attack. Evade backward and grant yourself boons. If you have an ice bullet, consume it to gain frost aura. If you have an air bullet, consume it to gain superspeed.
Frostfire Flurry — Dual Attack. Fire multiple bullets of fire and ice, inflicting conditions. If you have a fire bullet, consume it to gain fire aura. If you have an ice bullet, consume it to cause the ice shots to inflict additional conditions.
Frostfire Ward — Dual Attack. Gain fire and frost aura. Reduce the recharge of your primary attunement. Your next strike will deal additional damage to enemies around your target and remove conditions from you.
Immutable Stone — Block the next attack. If you blocked an attack, gain barrier and an aura based on your current attunement.
Chaos Armor — Blind and confuse nearby foes while you gain chaos aura. Chaos aura grants you a random boon and inflicts your foe with a random condition whenever you are struck.
Imminent Voyage — Clone. Retreat back, summoning a clone to attack your foe while granting chaos armor to nearby allies.
Bundle skills that grant auras
Magnetic Surge — Unleash a magnetic force, surging at your opponent and dazing them, while gaining magnetic aura.
Transform skills that grant auras
Dazzling Hammer — Smash the ground with your radiant hammer, dazing nearby foes and granting boons to nearby allies. Gain light aura if this skill finishes a combo.
Healing skills that grant auras
Empowering Misery — Legendary Demon. Heal yourself. Gain might and heal more for each condition currently applied to you.
Coolant Blast — Exceed. Heal yourself and chill nearby foes. If you are above the heat threshold when this skill is activated, gain Frost Aura and continue healing for a duration.
Utility skills that grant auras
Effulgent Stance — Stance. Grant barrier and light aura to nearby allies, then enter a stance that charges up a burst of light when striking or struck by enemies. The burst of light dazes enemies if fully charged.
Signet of Shadows — Signet Passive: Grants a 25% increase in movement speed. Signet Active: Apply conditions to foes near your target and gain dark aura.
"Aftershock!" — Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura.
"Feel the Burn!" — Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
"Flash-Freeze!" — Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.
Elite skills that grant auras
"Rebound!" — Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement.
Tale of the August Queen — Retell how Queen Jennah protected her city in their time of need, granting allies distortion and chaos aura.
Profession mechanic skills that grant auras
Radiant Resolve — Virtue: Regenerate health. Activate: Heal yourself and nearby allies while granting light aura. The next time you use Luminous Staff, it heals allies and grants them regeneration.
Flash Spark — Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura.
Symbiotic Shielding — Gain barrier and magnetic aura.
Throw Enchanted Ice — Throw a deadly orb ice that explodes when it lands. Allies in the blast radius gain stability and frost armor.
Pet skills that grant auras
Icy Screech — Beast. Screech to grant nearby allies frost aura.
Related traits[edit]
Traits that grant auras
Justice is Blind (Radiance) — Gain a light aura and blind nearby foes when you activate Virtue skill 1.
Purging Light (Luminary) — Remove conditions from nearby allies when you grant yourself light aura. Gain light aura when you use a healing skill.
Permeating Pestilence (Corruption) — Invoke Torment transfers conditions from you onto foes.
King of Fires (Berserker) — Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes.
Gadgeteer (Tools) — Gadget skills are more powerful.
Juggernaut (Firearms) — Gain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura.
Shadow Savior (Shadow Arts) — Gain dark aura when you steal. Granting yourself dark aura heals nearby allies.
Shielding Restoration (Shadow Arts) — Grant barrier and dark aura to nearby allies when you use a healing skill.
Arcane Resurrection (Arcane) — Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement.
Conjurer (Fire) — Gain fire aura when an ally picks up a conjured weapon.
Soothing Ice (Water) — Gain regeneration and frost aura when using a healing skill.
Written in Stone (Earth) — Signets continue to grant their passive bonuses while recharging. Gain an aura when you use a signet skill.
Elemental Bastion (Tempest) — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Unstable Conduit (Tempest) — Overloads grant an aura based on your attunement.
Elemental Epitome (Catalyst) — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
Illusionary Membrane (Chaos) — Gain chaos aura when you use your Shatter skill 2. Chaos aura grants you increased condition damage for a period of time.
Trait skills that grant auras
Fire Shield (Streamlined Kits) — Activate a fire shield that burns enemies who strike you, granting might for each burn applied.
Magnetic Aura (Streamlined Kits) — Become surrounded in a magnetic shield that reflects projectiles.
Sunspot (Sunspot) — Gain a fire aura and damage nearby foes.
Traits that improve auras
Purging Light (Luminary) — Remove conditions from nearby allies when you grant yourself light aura. Gain light aura when you use a healing skill.
Sovereign of Light (Luminary) — Gain light aura when entering Radiant Forge. Luminary skills detonate light aura, damaging enemies and healing allies.
Replenishing Despair (Corruption) — Siphon health from nearby enemies when you gain a dark aura. Siphon healing is reduced for each target struck beyond the first.
King of Fires (Berserker) — Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes.
Shadow Savior (Shadow Arts) — Gain dark aura when you steal. Granting yourself dark aura heals nearby allies.
Cover of Shadow (Shadow Arts) — When you steal, create a field around yourself that grants allies protection. Granting dark aura to yourself removes a condition from nearby allies.
Smothering Auras (Fire) — Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
Zephyr's Boon (Air) — Grant boons to allies you grant auras to.
Elemental Shielding (Earth) — Auras you grant to allies also grant protection.
Powerful Aura (Water) — Any aura you grant yourself is granted to nearby allies.
Invigorating Torrents (Tempest) — Auras you grant also grant regeneration and vigor.
Elemental Bastion (Tempest) — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Hardened Auras (Catalyst) — Damage reduction is increased when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Empowering Auras (Catalyst) — Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Elemental Epitome (Catalyst) — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
Illusionary Membrane (Chaos) — Gain chaos aura when you use your Shatter skill 2. Chaos aura grants you increased condition damage for a period of time.
Chaotic Transference (Chaos) — Gaining chaos aura grants boons to nearby allies.
Traits that improve auras
Purging Light (Luminary) — Remove conditions from nearby allies when you grant yourself light aura. Gain light aura when you use a healing skill.
Sovereign of Light (Luminary) — Gain light aura when entering Radiant Forge. Luminary skills detonate light aura, damaging enemies and healing allies.
Replenishing Despair (Corruption) — Siphon health from nearby enemies when you gain a dark aura. Siphon healing is reduced for each target struck beyond the first.
King of Fires (Berserker) — Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes.
Shadow Savior (Shadow Arts) — Gain dark aura when you steal. Granting yourself dark aura heals nearby allies.
Cover of Shadow (Shadow Arts) — When you steal, create a field around yourself that grants allies protection. Granting dark aura to yourself removes a condition from nearby allies.
Smothering Auras (Fire) — Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
Illusionary Membrane (Chaos) — Gain chaos aura when you use your Shatter skill 2. Chaos aura grants you increased condition damage for a period of time.
Chaotic Transference (Chaos) — Gaining chaos aura grants boons to nearby allies.