Arcane (specialization)
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“"The elements are at my command!"
The arcane specialization focuses on switching between elemental attunements, utilizing various benefits when jumping to a new element. Arcane abilities and traits also offer several ways to gain boons and additional boon duration.
— In-game description
Arcane is a core specialization of the elementalist that focuses on general improvements, arcane utility skills, and the switching of attunements.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Gain boons when you switch attunements. | ||
| Major Adept | 3 | Your critical strikes have a chance to inflict a condition based on your attunement. | |
| Major Adept | 10 | Gain vigor when you critically strike a foe. | |
| Major Adept | Swapping attunements restores health. | ||
| Minor Master | Grant a boon to nearby allies when changing attunements. Note: This effect will not trigger when attuning to the same element. | ||
| Major Master | 20 | Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement. | |
| Major Master | 1 | When you disable a foe, gain a boon based upon your current attunement. | |
| Major Master | Cast Lesser Arcane Shield when you use an elite skill. | ||
| Minor Grandmaster | Gain concentration and your attunements gain reduced recharge. | ||
| Major Grandmaster | 10 | Cast a skill when you dodge based on your attunement. | |
| Major Grandmaster | Arcane skills grant increased ferocity and have additional effects. | ||
| Major Grandmaster | Gain charges when changing attunements. Gain a burst of power when you reach the maximum number of charges. |
- See also: List of elementalist traits
Version history[edit]
For a detailed specialization history, see here.
