User:VEEcEE/Necromancer

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Necromancer tango icon 48px.png Necromancer[edit]

Necro is my main class and I wanted a denser version of the traits on one page, specifically for PvE. More info may be added in the future.

Core Specialization Traits[edit]

Spite Spite[edit]

Focuses on improving strike damage, might generation, and inflicting vulnerability on enemies. May enhance axe, focus, and signet skills.

Trait Description
Reaper's Might Reaper's Might Shroud skill 1 grants might.
Might.png Might (15s): 30 Condition Damage, 30 Power
Spiteful Talisman Spiteful Talisman Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster.
Damage.png Damage Increase: 10%
Count Recharge.png Recharge Reduced: 20%
Spiteful Renewal Blood Renewal Consume conditions to gain health when you use a healing skill.
Healing.png Heal per condition: 961 (0.1)?
Miscellaneous effect.png Conditions Removed: 1
Bitter Chill Bitter Chill Chilling Chilled.png a foe inflicts vulnerability.
Vulnerability.png3 Vulnerability (8s): +3% Incoming Damage, +3% Incoming Condition Damage
Death's Embrace Death's Embrace Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold.
Cannot apply vulnerability to the same target more than once per interval.
Radius.png Health Threshold: 50%
Vulnerability.png5 Vulnerability (8s): +5% Incoming Damage, +5% Incoming Condition Damage
Interval.png Interval: 10 seconds
Chill of Death Chill of Death Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold.
Radius.png Health Threshold: 50%

Lesser Spinal Shivers chills Chilled.png your target and removes up to three boons, dealing extra damage based on the number of boons removed.

Damage.png Damage—Three Boons: 558 (2.1)?
Damage.png Damage—Two Boons: 399 (1.5)?
Damage.png Damage—One Boon: 239 (0.9)?
Damage.png Damage—No Boons: 160 (0.6)?
Chilled.png Chilled (5s): -66% Skill Recharge Rate, -66% Movement Speed
Miscellaneous effect.png Boons Removed: 3
Range.png Range: 1,200
Critical Chance.png Cannot Critical Hit
Awaken the Pain Awaken the Pain Might grants you more power and less condition damage. Gain might when entering shroud.
Might.png5 Might (5s): 100 Condition Damage, 200 Power
Signets of Suffering Signets of Suffering Signets steal health and remove boons from affected foes. Siphon healing is reduced for each target struck beyond the first.
Damage.png Life Siphon Damage: 1,419 (?)?
Healing.png Additional-Hit Healing: 237 (0.01)?
Siphoned Power Siphoned Power Gain might when you strike a foe below the health threshold.
Radius.png Health Threshold: 50%
Might.png3 Might (8s): 90 Condition Damage, 90 Power
Dread Dread Inflicting fear Fear.png on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes.
Quickness.png Quickness (5s): Skills and actions are faster.
Fury.png Fury (10s): +25% Critical Chance
Close to Death Close to Death Deal increased strike damage to enemies below the health threshold.
Damage.png Damage Increase: 20%
Radius.png Health Threshold: 50%
Spiteful Spirit Spiteful Spirit Strike around you when entering shroud.

Cripple nearby foes and convert their boons into conditions. Gain resolution for each foe you strike. Converts additional boons on foes below the health threshold.

Damage.png Damage: 266 (1.0)?
Radius.png Health Threshold: 50%
Resolution.png Resolution (3s): Incoming condition damage decreased by 33%.
Crippled.png Cripple (5s): -50% Movement Speed
Miscellaneous effect.png Boons Removed: 2
Number of targets.png Number of Targets: 5
Range.png Range: 600
Critical Chance.png Cannot Critical Hit

Curses Curses[edit]

Focuses on inflicting conditions, improving condition damage, and benefiting from critical hits. May enhance scepter, and corruption skills.

Trait Description
Barbed Precision Barbed Precision Critical hits have a chance to cause bleeding. Increases bleed duration.
Miscellaneous effect.png Chance on Critical Hit: 33%
Bleeding.png Bleeding (3s): 66 Damage
Duration.png Duration Increase: 20%
Insidious Disruption Insidious Disruption Disabling a foe inflicts torment on them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Torment.png Torment (5s): 110 Damage, 159 Damage if Foe Is Stationary
Plague Sending Plague Sending Your first attack after entering shroud transfers conditions.
Only activates if you have conditions.
Miscellaneous effect.png Conditions Transferred: 2
Chilling Darkness Chilling Darkness Blinding a target will also apply chill.
Chilled.png Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Furious Demise Furious Demise Gain fury when entering shroud. Gain additional precision.
Fury.png Fury (8s): +25% Critical Chance
Precision attribute.png Precision: +180
Master of Corruption Master of Corruption Corruptions gain reduced recharge time and inflict additional conditions on you.
Consume Conditions.pngVulnerability.png5 Vulnerability (4s): +5% Incoming Damage, +5% Incoming Condition Damage
Blood Is Power.pngTorment.png2 Torment (10s): 440 Damage, 636 Damage if Foe Is Stationary
Corrosive Poison Cloud.pngCrippled.png Cripple (2s): -50% Movement Speed
Corrupt Boon.pngBleeding.png2 Bleeding (12s): 528 Damage
Epidemic.pngWeakness.png Weakness (6s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Plaguelands.pngPoisoned.png Poison (2s): 67 Damage, -33% Heal Effectiveness
Count Recharge.png Recharge Reduced: 33%
Path of Corruption Path of Corruption Shroud skill 2 now additionally converts boons into conditions.
Miscellaneous effect.png Boons Converted to Conditions: 2
Miscellaneous effect.png Boons Converted to Conditions while Scourge: 1
Parasitic Contagion Parasitic Contagion A percentage of your condition damage heals you.
Healing will not occur while life force replaces health.
Radius.png Percent: 5%
Target the Weak Target the Weak Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
Precision attribute.png Critical Chance Increase: 2%
Condition Damage attribute.png Gain Condition Damage Based on a Percentage of Precision: 13%
Weakening Shroud Weakening Shroud Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Weakness.png Weakness (5s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Terror Terror Fear you inflict deals damage each second.
Damage.png Damage: 555
Lingering Curse Lingering Curse Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness.
Condition Damage attribute.png Condition Damage: +200
Duration.png Duration Increase: 50%

Death Magic Death Magic[edit]

Focuses on defense by gaining carapace, protection, and removing conditions. May enhance minions.

Trait Description
Armored Shroud Armored Shroud Gain carapace when entering shroud.
Death's Carapace.png5 Death's Carapace (10s): 100 Toughness
Flesh of the Master Flesh of the Master Minions have increased health. Gain carapace for each minion you control.
Your minions are destroyed when this trait is reassigned.
Death's Carapace.png2 Death's Carapace: 40 Toughness
Radius.png Health Increase: 50%
Putrid Defense Putrid Defense Poison damage is increased. Applying poison grants carapace.
Miscellaneous effect.png Poison Damage Increased: 15%
Death's Carapace.png Death's Carapace (10s): 20 Toughness
Shrouded Removal Shrouded Removal Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
Death's Carapace.png3 Death's Carapace (10s): 60 Toughness
Miscellaneous effect.png Conditions Removed: 1
Interval.png Interval: 3 seconds
Soul Comprehension Soul Comprehension Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace.
Death's Carapace.png Death's Carapace (10s): 20 Toughness
Radius.png Effectiveness Increased: 20%
Miscellaneous effect.png Life Force: 0.5½%
Necromantic Corruption Necromantic Corruption Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target.
There is a 10 second cooldown per minion.
Miscellaneous effect.png Conditions Transferred: 1
Damage.png Damage Increase: 25%
Interval.png Interval: 10 seconds
Dark Defiance Dark Defiance If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Damage.png Condition Damage Reduction: 20%
Protection.png Protection (3s): -33% Incoming Damage
Deadly Strength Deadly Strength Carapace stacks grant power and condition damage.
Power attribute.png Power: +10
Condition Damage attribute.png Condition Damage: +10
Beyond the Veil Beyond the Veil Take reduced condition damage while at or above the threshold of carapace stacks.
Damage.png Condition Damage Reduced: 10%
Miscellaneous effect.png Carapace Threshold: 10
Death Nova Death Nova When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe.
Miscellaneous effect.png Jagged Horror Maximum: 5
Count Recharge.png Jagged Horror Summon Recharge: 3 seconds
Duration.png Jagged Horror Lifetime Duration: 30 seconds
Corrupter's Fervor Corrupter's Fervor Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Death's Carapace.png Death's Carapace (10s): 20 Toughness
Miscellaneous effect.png Carapace Threshold: 25
Interval.png Interval: 3 seconds
Protection.png Protection (3s): -33% Incoming Damage
Unholy Sanctuary Unholy Sanctuary Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Radius.png Healing per Interval: 2%
Radius.png Life Force Threshold: 10%
Radius.png Life Force Threshold while Scourge: 25%
Interval.png Interval: 1 second

Blood Magic Blood Magic[edit]

Focuses on support through healing, life stealing, and reviving allies. May enhance dagger, and warhorn skills.

Trait Description
Mark of Evasion Mark of Evasion Leave a Mark of Blood when you dodge.
Miscellaneous effect.png Combat Only
Ritual of Life Ritual of Life Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.
Miscellaneous effect.png Revive Percentage: 3.5%
Overflowing Thirst Overflowing Thirst Dagger skills grant nearby allies Taste for Blood.
Damage.png Life Siphon Damage: 375 (0.05)?
Healing.png Life Siphon Healing: 450 (0.08)?
Overflowing Thirst.png Taste For Blood (10s): Siphon health from enemies on hit.
Number of targets.png Number of Targets: 5
Radius.png Radius: 360
Miscellaneous effect.png Combat Only
Blood Bond Blood Bond Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.
Miscellaneous effect.png Number of Bleeding Stacks: 4
Vampiric Vampiric Siphon health whenever you hit a foe. Minions siphon health and transfer it to you.
Damage.png Life Siphon Damage: 38 (0.003)?
Damage.png Minion Life Steal: 50 (0.0213)?
Healing.png Life Siphon Healing: 31 (0.006)?
Healing.png Minion Heal: 50 (0.02)?
Life from Death Life from Death Heal allies in an area when you exit shroud. Increase healing to other allies.
Healing.png Healing: 714 (1.5)?
Healing.png Healing Increase: 10%
Number of targets.png Number of Targets: 5
Radius.png Radius: 360
Banshee's Wail Banshee's Wail Warhorn skills gain increased effect duration.
Radius.png Effectiveness Increased: 50%
Vampiric Presence Vampiric Presence You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
Damage.png Life Siphon Damage: 65 (0.0333)?
Damage.png Life Siphon Damage While In Shroud: 129 (0.0666)?
Healing.png Life Siphon Healing: 32 (0.0333)?
Healing.png Life Siphon Healing While In Shroud: 62 (0.0666)?
Vampiric Presence.png Vampiric Aura (9s): Siphon health when you hit.
Number of targets.png Number of Targets: 5
Interval.png Life Steal Interval: 0.5½ seconds
Radius.png Radius: 600
Miscellaneous effect.png Combat Only
Last Rites Last Rites As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health.
Last Rites (effect).png Last Rites (9s): You do not lose health while downed.
Healing Power attribute.png Healing Power above 75% Health: +150
Healing Power attribute.png Healing Power below 75% Health: +300
Healing Power attribute.png Healing Power below 50% Health: +450
Interval.png Interval: 3 seconds
Radius.png Radius: 300
Miscellaneous effect.png Combat Only
Blood Bank Blood Bank Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.
Miscellaneous effect.png Full Health Healing Conversion Rate: 100%
Miscellaneous effect.png Healing Conversion Rate: 10%
Miscellaneous effect.png Healing Conversion Rate: 5%
Miscellaneous effect.png Combat Only
Unholy Martyr Unholy Martyr Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
Miscellaneous effect.png Conditions Transferred: 5
Miscellaneous effect.png Conditions Consumed: 3
Miscellaneous effect.png Life Force per Condition: 7%
Number of targets.png Number of Targets: 5
Radius.png Radius: 600
Transfusion Transfusion Marks can be triggered by allies to heal them and provide them with additional benefits. Create Chilblains at your location when you use your fourth shroud skill.
Healing.png Healing: 404 (0.45)?
Mark of Blood.pngVigor.png Vigor (4s): +50% Endurance Regeneration
Chillblains.pngMiscellaneous effect.png Heals and Grants Protection
Putrid Mark.pngMiscellaneous effect.png Removes 3 Conditions
Reaper's Mark.pngStability.png3 Stability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.

Soul Reaping Soul Reaping[edit]

Focuses on improving Shroud and life force generation. May enhance marks from staff skills.

Trait Description
Gluttony Gluttony Increases the amount of life force gained from all sources.
Radius.png Effectiveness increased: 10%
Unyielding Blast Unyielding Blast Shroud skill 1 inflicts vulnerability.
Vulnerability.png2 Vulnerability (10s): +2% Incoming Damage, +2% Incoming Condition Damage
Soul Marks Soul Marks Marks become unblockable and generate life force when triggered.
Miscellaneous effect.png Life Force: 3%
Unblockable.png Unblockable
Speed of Shadows Speed of Shadows Entering shroud grants swiftness and removes movement-impairing conditions.
Swiftness.png Swiftness (10s): +33% Movement Speed
Crippled.png Condition Removed
Chilled.png Condition Removed
Immobile.png Condition Removed
Sinister Shroud Sinister Shroud Shroud skills gain reduced recharge.
Count Recharge.png Recharge Reduced: 15%
Soul Barbs Soul Barbs Entering or exiting shroud increases all damage you deal for a duration.
Damage.png Damage Increase: 10%
Duration.png Duration: 15 seconds
Vital Persistence Vital Persistence Gain Vitality. Your incoming healing is increased.
Vitality attribute.png Vitality: +180
Healing.png Incoming Healing Increase: 20%
Fear of Death Fear of Death Your fear effects have increased durations. Inflicting fear generates life force.
Duration.png Duration Increase: 100%
Miscellaneous effect.png Life Force: 15%
Soul Battery Soul Battery Maximum life force is increased.
Radius.png Maximum Life Force Increase: 20%
Eternal Life Eternal Life Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud.
Miscellaneous effect.png Life Force Threshold: 66%
Protection.png Protection (3s): -33% Incoming Damage
Miscellaneous effect.png Life Force: 3%
Interval.png Interval: 1 second
Death Perception Death Perception Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud.
Ferocity attribute.png Critical Damage Increase: 15%
Precision attribute.png Critical Chance Increase: 15%
Dhuumfire Dhuumfire Shroud skill 1 inflicts burning on your target.
Burning.png Burning (3s): 393 Damage