Relic
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Relics are a category of equipment, available at level 60.[1] They provide special passive abilities and effects to the character, some of which used to be provided by sixth-tier rune bonuses.
Acquisition[edit]
- PvE and WvW
- Core relics are available through crafting and the trading post.
- Recipes are available for purchase from Master Armorsmiths, Master Leatherworkers and Master Tailors.
- Expansion relics are available through collections, instanced content like Fractals of the Mists and Strike Missions, reward tracks, achievements, story progression and more.
- Expansion relics are unlocked account-wide and can be purchased from Junior Archivist and Archivist Ikur as well as the Heroics Notary in World versus World.
- PvP
- All relics are automatically unlocked and are available for use through the PvP Build panel, part of Equipment within the Hero panel.
- Relic of Mercy and Relic of the Cavalier are unavailable.
- Relics that summon companions such as Relic of the Golemancer, Relic of the Privateer, Relic of the Lich, and Relic of the Ogre are unavailable.
Used in[edit]
| Item | Rarity | Discipline(s) | Rating | Ingredients |
|---|---|---|---|---|
| Mystic Facet | Rare | Mystic Forge | 0 |
List of relics[edit]
- Core
- 40 core relics at launch, available for all players.
- 12 additional core relics released with Guild Wars 2: Janthir Wilds - Repentance. Achievement Relics—Core Set 2
- Additional core relics will be added over time.[2]
- Expansion
- 12 expansion relics at launch, available exclusively for the owners of Guild Wars 2: Secrets of the Obscure.[2]
- 6 additional expansion relics released with Through the Veil. Achievement Relics—Secrets of the Obscure Set 2
- 6 additional expansion relics released with The Midnight King. Achievement Relics—Secrets of the Obscure Set 3
- 6 additional expansion relics released with Guild Wars 2: Janthir Wilds. Achievement Relics—Janthir Wilds Set 1
- 6 additional expansion relics released with Guild Wars 2: Janthir Wilds — Godspawn. Achievement Relics—Janthir Wilds Set 2
- 6 additional expansion relics released with Guild Wars 2: Janthir Wilds — Absolution. Achievement Relics—Janthir Wilds Set 3
- 6 additional expansion relics released with Guild Wars 2: Visions of Eternity. Achievement Relics—Visions of Eternity Set 1
- 6 additional expansion relics released with Guild Wars 2: Visions of Eternity — Raids and Wardrobe. Achievement Relics—Visions of Eternity Set 2
- 6 additional expansion relics released with Guild Wars 2: Visions of Eternity — The Only Way. Achievement Relics—Visions of Eternity Set 3
- Additional expansion relics will be added over time.
- Legendary
- Legendary Relic was introduced in Guild Wars 2: Secrets of the Obscure as part of the second quarterly release, The Realm of Dreams.[3]
- This prestigious relic offers the convenience of freely swapping between different relic effects.[2]
- New relic effects for future expansions will need to be unlocked in order to be made used in the legendary relic.[4]
| Relic | Description |
|---|---|
| Relic of Agony | Enemies you interrupt are inflicted with Agony of the Choir. This trait can only affect enemies with defiance bars once per interval. |
| Relic of Akeem | When you disable an enemy that is afflicted by 5 or more stacks of confusion or torment, inflict confusion and torment on enemies around the target. |
| Relic of Altruism | Grant might and fury to nearby allies after using a healing skill. |
| Relic of Antitoxin | Outgoing condition cleanses remove an additional condition. This can only affect an ally once every interval. |
| Relic of Atrocity | Your lifesteal damage and healing is increased. |
| Relic of Bava Nisos | Upon using a stance skill, cleanse conditions from yourself. |
| Relic of Bloodstone | Gain Bloodstone Volatility when you successfully combo a field with a blast finisher. Blasting at the stack threshold triggers an explosion, granting increased damage. |
| Relic of Castora | Healing to other allies is increased while they are below the health threshold. |
| Relic of Cerus | Upon using an elite skill, summon an Eye of Cerus that emits a rotating line attack, dealing damage and converting boons into conditions. |
| Relic of Dagda | After using an elite skill, fire a projectile at the target or nearest enemy that damages and inflicts conditions. Damage scales with the recharge of the elite skill. |
| Relic of Durability | Gain protection, regeneration and resolution after using a healing skill. |
| Relic of Dwayna | Regeneration you apply is more effective. |
| Relic of Evasion | Gain vigor after evading an attack. |
| Relic of Febe | When you use a healing skill, grant nearby allies swiftness and remove movement-impairing conditions from them. |
| Relic of Fire | Gain fire aura after using a healing skill. Fire aura now increases your outgoing strike damage. |
| Relic of Fireworks | Upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, deal increased strike damage for a duration. Refreshes duration on stack. |
| Relic of Fog | After dodge rolling in combat, the next incoming strike will always be a glancing blow. |
| Relic of Galdra | When you use an elite skill, launch projectiles that inflict burning at nearby foes. |
| Relic of Geysers | Restore endurance to allies when you grant them vigor. |
| Relic of Isgarren | After evading an enemy's attack, place the Eye of Isgarren on them for a duration. You deal increased strike and condition duration against enemies with the Eye of Isgarren. |
| Relic of Karakosa | Heal other nearby allies when you successfully combo a field with a blast finisher. |
| Relic of Leadership | Convert conditions into boons on nearby allies after using an elite skill. |
| Relic of Lyhr | Upon healing an ally, shield up to four allies, redirecting a percentage of any strike damage they take to yourself. Allies may only be protected by one shield at a time. |
| Relic of Mabon | Upon applying might while in combat, gain Mabon's Strength. At 10 stacks, your might stacks become more effective for a duration, after which you lose all might and Mabon's Strength. |
| Relic of Mercy | Revive allies faster and with more health. Only affects players in WvW. |
| Relic of Mistburn | When you grant might to yourself, grant yourself additional might. Gain increased critical-strike chance while at or above the might threshold. |
| Relic of Mosyn | Remove a nondamaging condition whenever you evade an attack. |
| Relic of Mount Balrior | After using an elite skill, create an area underneath yourself. Standing in this area increases your outgoing strike damage. |
| Relic of Nayos | Removing a condition from yourself heals you. |
| Relic of Nourys | Gain stacks of Nourys's Hunger every interval and when you remove boons from enemies. Consume 10 stacks to grow larger, dealing increased damage, taking reduced damage, and converting a percentage of outgoing damage into healing. |
| Relic of Peitha | After shadowstepping or using a deception skill, fire a blade at a nearby enemy after a short delay, applying torment and increasing your strike damage against that target. |
| Relic of Resistance | Gain resistance after using a healing skill. |
| Relic of Reunification | Gain frost aura and light aura after using a healing skill. |
| Relic of Rivers | Gain alacrity and regeneration at the end of your dodge roll. |
| Relic of Shackles | Tether yourself to enemies when you immobilize them. Deal damage to enemies that are still in range of the tether when it expires. Each enemy can only be tethered once per interval. |
| Relic of Sorrow | After using an elite skill, create an area that protects allies and destroys enemy projectiles. |
| Relic of Speed | Increase movement speed when under the effect of swiftness. |
| Relic of Surging | Gain shocking aura for 4 seconds after using an elite skill. |
| Relic of the Adventurer | Gain endurance after using a healing skill. |
| Relic of the Alliance | Using a signet skill reduces the recharge of all other signet skills. |
| Relic of the Afflicted | Create a Death Nova at a foe's location upon their defeat that inflicts poison and bleeding. |
| Relic of the Aristocracy | Gain increased condition duration when inflicting weakness or vulnerability on a foe. |
| Relic of the Astral Ward | Gain a Signet of the Astral Ward after using a signet skill. Using a signet skill while this signet is active consumes it to remove conditions from nearby allies and grant them resistance. |
| Relic of the Beehive | After using an elite skill, release a wave of pheromones that causes bees to swarm enemies struck. |
| Relic of the Biomancer | Heal yourself when you inflict bleeding or poison on a foe. |
| Relic of the Blightbringer | Gain stacks of Greer's Virulence when you inflict poison on a foe. After reaching the maximum number of stacks, the next time you inflict poison also inflicts additional conditions on nearby enemies. |
| Relic of the Brawler | Deal increased strike damage for a duration when granting protection or resolution to yourself. |
| Relic of the Cavalier | Grant yourself aegis, quickness, swiftness, resistance, and might when striking an enemy with your mount's engage skill. |
| Relic of the Centaur | Gain stability when you use a healing skill. |
| Relic of the Chronomancer | Gain quickness when you use a well skill. |
| Relic of the Citadel | After using an elite skill, call down an artillery strike on the skill target or nearest enemy that inflicts stun. |
| Relic of the Claw | Deal increased strike damage for a duration after you disable a foe. |
| Relic of the Coral Heart | After using a healing skill, temporarily deal damage to nearby enemies when struck. |
| Relic of the Cruel Overseer | Gain stacks of Kuda's Cruelty when you inflict damaging conditions. After reaching the maximum number of stacks, convert outgoing condition damage into healing for a short period of time. |
| Relic of the Daredevil | After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Second) |
| Relic of the Deadeye | Gain increased strike damage for a duration when you use a cantrip skill. |
| Relic of the Defender | Heal a percentage of your maximum health after blocking an attack. If you block again within 5 seconds, you heal less each time down to minimum of 1%. |
| Relic of the Demon Queen | Poison that you apply reduces healing by an additional amount. Disabling a foe applies poison. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
| Relic of the Director | Inflict vulnerability on nearby enemies when you use a healing skill. For a short period of time, you deal increased damage to vulnerable foes. |
| Relic of the Doyen | Take reduced incoming strike damage while you have resolution. This does not stack with other sources of the same effect. |
| Relic of the Dragonhunter | Enemies hit by your trap skills become hunted by you, increasing your strike damage and condition duration against them. |
| Relic of the Eagle | Deal increased strike damage to low-health enemies. |
| Relic of the Earth | Grant protection and magnetic aura to allies after using an elite skill. |
| Relic of the Firebrand | Upon using the final charge of a mantra skill, gain increased boon duration. |
| Relic of the First Revenant | Gain incoming condition damage reduction while you have resistance. |
| Relic of the Flock | Heal yourself and nearby allies after you use a healing skill. Excess healing is converted to barrier. |
| Relic of the Forest Dweller | After using an elite skill, launch bubbles at nearby enemies. Enemies struck by the bubbles become trapped and float for a short period of time. |
| Relic of the Founding | Gain barrier when you successfully combo a field with a leap finisher. |
| Relic of the Fractal | When you inflict bleeding on an enemy with 6 or more stacks of bleeding, also inflict burning and torment. |
| Relic of the Golemancer | Summon a golem while in combat. |
| Relic of the Herald | Gain concentration after granting a boon to an ally. |
| Relic of the Holosmith | Create a laser disk after you use an elite skill. |
| Relic of the Ice | After using an elite skill, launch icicles that inflict chilled at nearby enemies. |
| Relic of the Krait | After using an elite skill, emit a wave of corruption that inflicts damaging conditions. |
| Relic of the Lich | Summon a jagged horror while in combat. |
| Relic of the Living City | Complete each trigger once to gain stacks of Titanic Potential: • Use a healing skill • Use an elite skill • Finish a combo field • Disable an enemy • Evade an attack At 5 stacks, gain Soul of the Titan, providing increased attributes and all boons for its duration. |
| Relic of the Midnight King | Grant might and fury to nearby allies when you disable an enemy. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. |
| Relic of the Mirage | Inflict torment upon successfully evading an attack. |
| Relic of the Mist Stranger | Siphon health whenever you hit a foe. |
| Relic of the Mists Tide | Cleanse a condition from yourself when you successfully combo a field with a leap or blast finisher. |
| Relic of the Monk | Increase healing effectiveness to allies after granting a boon to an ally. |
| Relic of the Nautical Beast | Create a tidal wave that damages enemies and heals allies when you successfully combo a water field with a leap finisher. |
| Relic of the Necromancer | Fear you inflict causes foes to move slower. |
| Relic of the Nightmare | After using an elite skill, send forth a nightmare pulse that inflicts fear and poison on nearby enemies. |
| Relic of the Ogre | Summon a rock dog while in combat. |
| Relic of the Pack | Grant superspeed, might, and fury to nearby allies after using an elite skill. |
| Relic of the Phenom | Upon using a cantrip or meditation skill, gain protection. |
| Relic of the Pirate Queen | Gain quickness when you disable a foe. |
| Relic of the Privateer | Summon a parrot while in combat. |
| Relic of the Reaper | Chill nearby enemies after executing a shout skill. |
| Relic of the Sacred Grounds | Gain protection when you use a well or consecration skill. |
| Relic of the Scoundrel | Gain increased critical-hit chance for a duration after inflicting blindness or weakness. |
| Relic of the Scourge | Upon applying barrier to an ally, gain increased condition duration. When this triggers, refresh the duration of all stacks. |
| Relic of the Sorcerer | When you inflict crippled, chilled, or immobile, you also inflict vulnerability. |
| Relic of the Steamshrieker | Burn nearby enemies when you successfully combo a water field with a blast or leap finisher. |
| Relic of the Stormsinger | After using a movement skill, your next attack creates an arc of chain lightning that strikes nearby enemies. |
| Relic of the Sunless | Using an elite skill summons a pool on the target enemy that inflicts poison and cripple. Pool duration scales with the recharge of the elite skill. |
| Relic of the Thief | Upon striking an enemy with a weapon skill that has a recharge or resource cost, gain increased strike damage. When this triggers, refresh the duration of all stacks. |
| Relic of the Trooper | Remove a condition from affected allies after using a shout skill. |
| Relic of the Twin Generals | Gain might and weaken nearby enemies when you use a healing skill. Gain additional might for each enemy struck. |
| Relic of the Unseen Invasion | Grant yourself and nearby allies superspeed when you enter or exit stealth. |
| Relic of the Warrior | Weapon swap recharge time is reduced. |
| Relic of the Water | Cleanse conditions from yourself and nearby allies after using a healing skill. |
| Relic of the Wayfinder | Gain increased movement speed, which is further increased while out of combat. When you enter combat, gain a burst of speed. |
| Relic of the Weaver | Upon using a stance skill, deal increased strike damage for a duration. |
| Relic of the Wizard's Tower | After using an elite skill, shield yourself with a projectile-reflecting barrier while summoning a wave that pulls enemies toward you. |
| Relic of the Zephyrite | Summon crystals that apply protection and resolution to allies after using an elite skill. Crystal duration scales with the recharge of the used skill. |
| Relic of Thorns | Gain stacking condition damage when you are hit by a poisoned foe. When this triggers, it refreshes the duration of all stacks. |
| Relic of Vampirism | Siphon life from nearby foes when you use a healing skill. Restore a portion of your maximum health upon killing a foe. |
| Relic of Vass | After using a healing or elixir skill, your next few attacks inflict poison. Healing skills can only trigger this effect once every interval. |
| Relic of Watch | Immobilization you inflict lasts longer. Weaken foes when you immobilize them. |
| Relic of Zakiros | While you are under the effects of fury, convert a percentage of your outgoing critical-strike damage into healing. |
Salvaging results[edit]
- Standard Salvage
- One of the following:
- Common:
- Lucent Mote (6-15) (guaranteed)
- Rare:
- Charm of Brilliance (1)
- Charm of Potence (1)
- Charm of Skill (1)
- Common:
- One of the following:
- Research
- Research Note (5) (guaranteed)
Related achievements[edit]
Rare Collections: Relics—Core Set 1 — Bind Core Set 1 relics by crafting them or purchasing them from the Trading Post. Note: Relics from the Level-80 Boost will not count toward progress. (10)
Rare Collections: Relics—Core Set 2 — Bind 12 Core Set 2 relics to your account by crafting them or purchasing them from the Trading Post. (5)
Rare Collections: Relics—Secrets of the Obscure Set 1 — Collect 12 relics from Secrets of the Obscure Relics Set 1. (10)
Rare Collections: Relics—Secrets of the Obscure Set 2 — Collect 6 relics from Secrets of the Obscure Relics Set 2. (5)
Rare Collections: Relics—Secrets of the Obscure Set 3 — Collect 6 relics from Secrets of the Obscure Relics Set 3. (5)
Rare Collections: Relics—Janthir Wilds Set 1 — Collect 6 relics from Janthir Wilds Relics Set 1 from achievements or from the Janthir Wilds Reward Track. (5)
Rare Collections: Relics—Janthir Wilds Set 2 — Collect 6 Janthir Wilds Set 2 relics by completing achievements or from the Janthir Wilds reward track. (5)
Rare Collections: Relics—Janthir Wilds Set 3 — Collect 6 Janthir Wilds Set 3 relics by completing achievements or from the Janthir Wilds reward track. (5)
Rare Collections: Relics—Visions of Eternity Set 1 — Collect 6 relics from Visions of Eternity Relics Set 1 from achievements or from the Visions of Eternity Reward Track. (5)
Rare Collections: Relics—Visions of Eternity Set 2 — Collect 6 relics from Visions of Eternity Relics Set 2 from achievements, relic vendors, or from the Visions of Eternity Reward Track. (5)
Rare Collections: Relics—Visions of Eternity Set 3 — Collect 6 relics from Visions of Eternity Relics Set 3 from achievements or relic vendors or from the Visions of Eternity reward track. (5)
Notes[edit]
- Salvage research can be found here.
Trivia[edit]
- Three Relic Chests were distributed to all characters that were level 60 or above at the time of release of the Secrets of the Obscure expansion.
External links[edit]
- Combat in Guild Wars 2: Secrets of the Obscure, GuildWars2.com
- Relics Bring New Equipment to Guild Wars 2: Secrets of the Obscure, GuildWars2.com
- Legendary Relics Are Coming Soon, GuildWars2.com
- FAQ posted by Rubi Bayer, en-forum.guildwars2.com
- FAQ continuation posted by Rubi Bayer, en-forum.guildwars2.com
- FAQ continuation 2 posted by Rubi Bayer, en-forum.guildwars2.com
References[edit]
- ^ Combat in Guild Wars 2: Secrets of the Obscure, Guildwars2.com
- ^ a b c Relics Bring New Equipment to Guild Wars 2: Secrets of the Obscure, Guildwars2.com
- ^ "The Realm of Dreams" Arrives on February 27!, GuildWars2.com
- ^ Legendary Relics Are Coming Soon, Guildwars2.com
























































































































