User:-Alarielle-/Guide/List of guide traits
This is a list of guide traits.
Line 1[edit]
is a trait line for the Guide that focuses on improving their Physical skills in general, particularly the ones provided by the sword, axe and spear.
Per point:
- Power +10
- Condition Duration +1%
| Tier | Name | Description |
|---|---|---|
| Adept | ||
| Master | ||
| Grandmaster | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Master | ||
| Master | ||
| Master | ||
| Master | ||
| Grandmaster | ||
| Grandmaster |
Line 2[edit]
is a trait line for the Guide that focuses on improving their Magical skills in general, particularly the ones provided by the scepter, focus and trident.
Per point:
- Precision +10
- Critical Damage +1%
| Tier | Name | Description |
|---|---|---|
| Adept | ||
| Master | ||
| Grandmaster | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Master | ||
| Master | ||
| Master | ||
| Master | ||
| Grandmaster | ||
| Grandmaster |
Ethereal Weaponry[edit]
Ethereal Weaponry is a trait line for the Guide that focuses on improving Weapon spells and the skills provided by the dagger, mace and torch
Per point:
- Toughness +10
- Healing Power +10
| Tier | Name | Description |
|---|---|---|
| Adept | Spiritual Resilince | Gain Regeneration when health reaches 75% |
| Master | ||
| Grandmaster | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Master | Weapon spells create an additional weapon | |
| Master | ||
| Master | ||
| Master | ||
| Grandmaster | ||
| Grandmaster |
Spirituality[edit]
Spirituality is a trait line for the Guide that focuses on improving Binding Rituals and the support provided by the warhorn.
Per point:
- Vitality +10
- Boon Duration +1%
| Tier | Name | Description |
|---|---|---|
| Adept | ||
| Master | ||
| Grandmaster | ||
| Adept | Bound Spirits have more health. | |
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Adept | ||
| Master | Reduces the recharge time of Binding Rituals | |
| Master | ||
| Master | ||
| Master | ||
| Grandmaster | ||
| Grandmaster |
Ring Crafting[edit]
Ring Crafting is a trait line for the Guide that focuses on improving Spirit Release and the Balance mechanic, as well as the Summon spells.
Per point:
Spirit Release duration +1%- Condition Damage +10
| Tier | Name | Description |
|---|---|---|
| Adept | Blazing Ring | Deals damage when entering Spirit Release |
| Master | Möbius Ring | Reduces the recharge of Spirit Release skills |
| Grandmaster | Great Serpent Ring | Recovers health when entering Spirit Release |
| Adept | Deal a random condition with Spirit Release skills | |
| Adept | Reinforce Magical skills and their influence on the Balance | |
| Adept | Summon skills deal damage to nearby enemies when used | |
| Adept | Reinforce Physical skills and their influence on the Balance | |
| Adept | Summon skills recharge faster | |
| Adept | The Balance gauge moves faster | |
| Master | Moves the Balance gauge's default state in Magical state | |
| Master | Moves the Balance gauge's default state in Physical state | |
| Master | Summon skills create a Stillborn Spirit, generating a Water Field as long as it has health (cooldown: 60 seconds) | |
| Master | Summon skills remove a condition to nearby allies when used | |
| Grandmaster | Increases defense and health during Spirit Release | |
| Grandmaster | Increases attack and critical chance during Spirit Release |
Primary traits[edit]
| Trait Line | Trait Type | Trait Name | Description |
|---|---|---|---|
| Spirituality | Major | Ritual Lord | Reduces the recharge time of Binding Rituals |
| Superior Power | +75 power | ||
| Superior Vitality | +75 vitality | ||
| Minor | Boon of Creation | Increases spirits' health. | |
| Major Power | +25 power | ||
| Major Precision | +25 precision | ||
| Major Toughness | +25 toughness | ||
| Major Vitality | +25 vitality | ||
| Minor Power | +10 power | ||
| Minor Precision | +10 precision | ||
| Minor Toughness | +10 toughness | ||
| Minor Vitality | +10 vitality | ||
| Ghost Forger | Creates an additional weapon with Weapon spells | ||
| Ring Crafting | Major | Amethyst gemstone | Moves the Balance gauge's default state in Magical state |
| Opal gemstone | Moves the Balance gauge's default state in Physical state | ||
| Slave Spirit of Preservation | Increases defense and health during Spirit Release | ||
| Spiteful Slave Spirit | Increases attack and critical chance during Spirit Release | ||
| Minor | Emerald gemstone | Increases the duration of Spirit Release | |
| Protective Slave Spirit | Increases the duration of boons applied during Spirit Release | ||
| Rubis gemstone | Moves the Balance gauge's default state towards Physical state | ||
| Sapphire gemstone | Moves the Balance gauge's default state towards Magical state | ||
| Slave Spirit of Suffering | Deals damage when entering Spirit Release | ||
| Vicious Slave Spirit | Increases the duration of conditions inflicted during Spirit Release. |
Weapon traits[edit]
Just like they get more skills from the off-hand weapon, the guides get a major trait slot for the off-hand weapon, not the main hand weapon.
Work in progress
| Trait Line | Trait Type | Trait Name | Description |
|---|---|---|---|
| Scepter | Minor | Corporeal Magic | Scepter skills become Physical skills. |
| Deep Burn | Spirit Burn makes the foe vulnerable on a critical hit | ||
| Magical Channel | Channeled strike deals more damage the further you are from Magical state instead of neutral state | ||
| Physical Channel | Channeled strike deals more damage the further you are from Physical state instead of neutral state | ||
| Sword | Minor | Cruelty | Slice and Slash bleed the target on critical hit. |
| Ethereal Strikes | Sword skills become Magical skills | ||
| Blinded by the Light | Radiant swords creates an additional sword | ||
| Axe | Major | Axe Mastery | When wielding a axe, you deal 10% more damage |
| Brutality | Critical hits bleed your foe. | ||
| Energetic Axe | Your physical skills move the balance faster | ||
| Minor | Brutal Catch | Offensive Catch knocks down foes | |
| Elite Cleave | The Cleave chain executes faster | ||
| Lethal Dexterity | Counterstrike blocks attack during a longer timeframe | ||
| Focus | Major | Burning spirits | Your Focus skills burn foes |
| Energetic Focus | Your magical skills move the balance faster | ||
| Fearsome Burst | Spirit Burst fears foes | ||
| Focus mastery | When wielding a focus, you deal 10% more damage | ||
| Spirits of Ether | Explode Spirits restores your Balance to Magical state instead of default state | ||
| Minor | Explosive Burst | Increases the area of effect of Spirit Burst | |
| Solar flare | Cosmic Ray dazes and burns foes | ||
| Stardust | Cosmic Ray heals allies it hits |