Marksmanship
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“"You can't outrun my arrow."
Marksmanship augments and improves ranged combat, utilizing a powerful opening strike to debilitate enemies and pick them off before they can close the distance. Signets can also be enhanced.
— In-game description
Marksmanship is a core specialization for the ranger that focuses on long range damage and the use of signets.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | You and your pet inflict vulnerability with your first strike when entering combat. | ||
| Major Adept | Use Lesser Signet of Stone when you use an elite skill. Activating a Signet grants might and fury. | ||
| Major Adept | 1 | Gain might when you strike a foe based on their health percent. | |
| Major Adept | Cast Lesser Call of the Wild when you swap pets. | ||
| Minor Master | Your opening strikes inflict cripple on your foes. | ||
| Major Master | Canine Beast abilities apply vulnerability and reveal nearby enemies. You deal additional increased strike damage against vulnerable enemies. | ||
| Major Master | Ranger weapon skills deal increased strike damage. Damage is further increased for foes above the range threshold. | ||
| Major Master | Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer. This trait can only grant an attack of opportunity against enemies with defiance bars once per interval. | ||
| Minor Grandmaster | Opening Strike has an increased chance to critically strike. | ||
| Major Grandmaster | You and your pet deal increased strike damage to disabled, defiant, or movement-impaired foes. Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled. | ||
| Major Grandmaster | Regain opening strike whenever you gain fury. Opening strike deals more damage. | ||
| Major Grandmaster | Your longbow and harpoon-gun skills pierce and recharge faster. Point-Blank Shot grants boons. |
- See also: List of ranger traits
