Acrobatics
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“"Dancing through battle with a twirl of my blade."
Acrobatics is focused primarily on dodging attacks and increasing your overall mobility. This line also offers a few general survivability options, such as self-healing and condition removal, depending on the situation.
— In-game description
Acrobatics is a core specialization for the thief that focuses on dodging and mobility.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Gain swiftness upon dodging. | ||
| Major Adept | 30 | Gain evasion when you use an elite skill. | |
| Major Adept | Gain might when when you dodge. | ||
| Major Adept | Dodging removes a damaging condition from you. | ||
| Minor Master | 1 | Gain vigor upon successfully evading an attack. | |
| Major Master | 5 | Movement skills grant resistance. | |
| Major Master | 1 | Gain power and additional power while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal. | |
| Major Master | Gain endurance when you shadowstep. | ||
| Minor Grandmaster | Gain increased strike damage for a period of time when you shadowstep or use a movement skill. | ||
| Major Grandmaster | Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | ||
| Major Grandmaster | 2 | Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval. | |
| Major Grandmaster | While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. |
- See also: List of thief traits
