Familiar
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“The evoker can select an element to specialize in, gaining a familiar of that element. Right-click on profession skil 5 to select an elemental skill.
— In-game description
Familiars are a type of profession mechanic specific to the evoker elementalist elite specialization. Only one familiar may be active, with switching familiars only available while out of combat.
The evoker can select one familiar to go alongside in battle, making an appearance as a Spirit of the Wild of the corresponding element. Each of the familiars grant the evoker the following:
- A significant decrease in cooldown when swapping out of the specialized attunement.
- A familiar passive depending on the equipped familiar.
- A familiar active (F5 by default) that activates when performing enough weapon skills.
- An empowered version of the familiar skill that activates when the non-empowered familiar skill has been cast three times.
Familiars have two skills: a basic skill and an empowered skill.
- Basic skills must be charged up to execute. To do so, the familiar must accumulate six charges.
- Each weapon skill that the player uses will grant one charge.
- Weapon skills of the same element as the familiar will grant two charges.
- Empowered skills will become active once the basic skill has been executed three times.
List of familiar skills[edit]
| # | Skill | Description | ||
|---|---|---|---|---|
| ||||
| F5 | Ignite | Familiar Passive. Gain might when you inflict burning. Might can be gained once per interval. | ||
| F5 | ¼ | Familiar. Summon the fox to attack your target, inflicting burning and then spreading burning on that foe to nearby enemies. | ||
| F5 | Splash | Familiar Passive. Heal allies when you grant them regeneration. | ||
| F5 | ¼ | Familiar. Summon the otter to throw a massive ball of water at the target location. When the ball lands, it heals allies in the area and removes conditions from them while stunning enemies. | ||
| F5 | Zap | Familiar Passive. Gain increased ferocity while under the effects of fury. | ||
| F5 | ¼ | Familiar. Summon the hare to shadowstep to and attack enemies around your target for critical damage. For each unique enemy struck, your next strike creates an arc of chain lightning. | ||
| F5 | Calcify | Familiar Passive. Gain protection when you disable an enemy. Protection can be gained once per interval. | ||
| F5 | ¼ | Familiar. Summon the toad at your location. The toad leaps up and slams the ground, knocking down enemies and creating a rocky barrier that enemies can't cross. Allies in the area gain protection. | ||
Related traits[edit]
Spirit's Succor (Evoker) — Heal yourself when you use a familiar skill.
Familiar's Focus (Evoker) — Familiar's Prowess is improved.
Familiar's Blessing (Evoker) — Grant boons to nearby allies when you use a familiar skill.
Familiar's Prowess (Evoker) — Gain a temporary bonus after using a familiar skill.
Galvanic Enchantment (Evoker) — After you use a familiar skill, your next strike creates an arc of chain lightning. Chain lightnings created by evoker skills inflict burning.
Specialized Elements (Evoker) — You cannot leave your selected attunement. Your familiar's basic skill recharges more quickly, and activating it recharges your weapon skills by a small amount. Activating your familiar's empowered skill recharges your weapon skills and triggers traits as if you entered the attunement.
Gallery[edit]
Player chatter[edit]
- The character will occasionally say following lines when a familiar is summoned.
- A familiar can be "summoned" by selecting a different familiar, dismounting a mount, or swapping builds.
| Familiar | Chatter |
|---|---|
| Fox via Ignite | Lend me your daring heart. |
| Otter via Splash | Lend me your clarity and grace. |
| Hare via Zap | Lend me your keen insight. |
| Toad via Calcify | Lend me your patient resolve. |



