List of historical traits

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This page lists traits that have been removed from the game.

Traits removed since release[edit]

  • Many of the effects from these traits were merged with other traits.

Guardian icon small.png Guardian traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Honor

Major Adept Trait V.png Resolute Healer 60 Generates a Shield of Absorption when you start reviving an ally.
Major Adept Trait II.png Superior Aria Reduces recharge on shouts.
Major Adept Trait III.png Writ of Exaltation Symbols are larger.
Major Master Trait IX.png Two-Handed Mastery Reduces recharge on two-handed weapon skills.
Major Master Trait X.png Writ of the Merciful All symbols heal allies with each pulse.
Minor Grandmaster Trait guardian.png Elusive Power Deal more damage when your endurance is not full.

Radiance

Major Adept Trait III.png Shimmering Defense 60 Burn nearby foes when you are struck while below the health threshold.
Major Adept Trait II.png Signet Mastery Reduces recharge on signets.
Major Adept Trait VI.png Blind Exposure Applying blind also applies vulnerability.
Major Adept Trait V.png Searing Flames 10 When you apply burning to a foe, remove a boon.
Major Master Trait IX.png Inscribed Removal Using a signet cures a condition on you.
Major Master Trait X.png Powerful Blades Sword and spear damage is increased.
Major Master Trait VIII.png A Fire Inside Spirit weapons cause burning.
Major Grandmaster Radiant Retaliation.png Radiant Retaliation Retaliation damage scales from condition damage instead of power.

Valor

Major Adept Trait I.png Meditation Mastery Reduces recharge on meditations.
Major Adept Trait II.png Defender's Flame Gain a chance to burn attackers when blocking.
Major Adept Trait V.png Purity Lose conditions at a set time interval.
Major Master Trait VIII.png Defender's Shield Gain +90 toughness while wielding a shield.
Major Master Trait IX.png Honorable Shield Gain toughness when wielding a shield. Reduces recharge on shield skills.
Major Master Trait X.png Focused Mind Meditations grant fury.
Major Master Trait VII.png Mace of Justice Wielding a mace grants additional damage. Wielding a mace also grants healing power (based on level).
Major Grandmaster Retributive Armor.png Retributive Armor Gain toughness for a period of time when blocking an attack. Gain ferocity based on your toughness.

Virtues

Major Adept Trait V.png Improved Spirit-Weapon Duration Spirit weapons last longer.
Major Adept Trait III.png Consecrated Ground Consecration skills use ground targeting.
Major Adept Trait II.png Vengeful Retaliation lasts longer.
Major Master Supreme Justice.png Supreme Justice Virtue of Justice causes burning more frequently. When activating Virtue of Justice, the burn duration is increased.
Major Master Trait VII.png Elite Focus Elite skills last longer and Tome skills gain stability.
Major Master Virtuous Solace.png Virtuous Solace Cast Merciful Sanctuary when you're struck while below the health threshold.
Major Grandmaster Trait XII.png Shielded Mind Activating Virtue of Courage also breaks stun for any ally affected by the ability.

Zeal

Major Adept Trait VI.png Spirit-Weapon Mastery Reduces recharge on spirit-weapon skills.
Major Adept Trait IV.png Revenge of the Fallen Increased damage while downed.
Major Master Trait VII.png Greatsword Power Greatsword damage is increased by 5%.
Major Master Trait VIII.png Focused Mastery Reduces recharge on focus skills.
Major Master Trait X.png Eternal Spirit Spirit weapons are not destroyed when commanded.
Major Master Trait IX.png Scepter Power Scepter damage is increased.
Major Master Furious Focus.png Binding Jeopardy Immobilizing or blinding a foe also applies vulnerability to them.
Minor Grandmaster Symbolic Avenger.png Symbolic Power Symbols deal increased strike damage.
Major Grandmaster Trait XI.png Wrathful Spirits Increases spirit weapon damage by 50%.
Major Grandmaster Expeditious Spirit.png Expeditious Spirit Spirit weapons burn foes they strike. Spirit weapon summon and command skills have reduced recharge.

Revenant icon small.png Revenant traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Corruption

Minor Adept Rampant Vex.png Rampant Vex Critical hits have a chance to cause torment.
Major Adept Venom Enhancement.png Venom Enhancement 10 When you inflict torment you also inflict poison. Poison lasts longer.
Minor Master Opportune Extraction.png Opportune Extraction Steal a boon when you inflict torment on a foe affected by at least the threshold stacks of torment.
Each foe can only be affected once per interval.
Major Master Bolstered Anguish.png Bolstered Anguish Increased damage for every condition currently on you.
Major Master Abyssal Chill.png Frigid Precision 10 Chance to chill your foe when you land a critical hit.
Major Master Spontaneous Destruction.png Spontaneous Destruction 25 Use Lesser Banish Enchantment when striking a foe that has at least as many boons as the threshold.
Major Grandmaster Maniacal Persistence.png Maniacal Persistence 5 Lash out when you gain resistance, inflicting torment on yourself and nearby foes.
Major Grandmaster Pulsating Pestilence.png Pulsating Pestilence 10 Invoking a legend transfers conditions from you onto foes.

Devastation

Minor Adept Mutilate Defenses.png Mutilate Defenses Critically striking a foe gives you a chance to apply vulnerability.
Major Adept Ferocious Strikes (revenant).png Ferocious Strikes Gain increased ferocity while dual-wielding weapons.
Major Adept Rapid Lacerations.png Rapid Lacerations When you attack while wielding a sword, gain a stack of rapid laceration. This can be stacked up to five times.
Major Adept Vicious Lacerations.png Vicious Lacerations Gain a stack of vicious lacerations on critical strikes or attacks while wielding a sword.
Major Adept Jade Echo.png Jade Echo Use Lesser Jade Winds when you are downed. Deal increased damage while downed.
Major Master Malicious Reprisal.png Malicious Reprisal 20 When you block or one of your attacks is blocked, your next attacks will be unblockable and deal increased damage.
Minor Grandmaster Focused Siphoning.png Focused Siphoning When you strike foes that have vulnerability, siphon life from them.
Major Grandmaster Dismantle Fortifications.png Dismantle Fortifications When you disable foes with stability, remove an additional stack of stability and gain might.
Disables include: stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt
Major Grandmaster Assassin's Annihilation.png Assassin's Annihilation 1 Siphon life from foes when hitting a foe from behind or the side.

Herald

Major Adept Rising Momentum.png Swift Gale Gain superspeed when you successfully break a stun.
Major Adept Radiant Revival.png Radiant Revival 45 Gain infused light when you begin reviving a downed ally. You revive allies faster.
Minor Master Vigorous Persistence.png Vigorous Persistence Gain increased endurance regeneration while you have an active upkeep skill.
Major Master Bolster Fortifications.png Bolster Fortifications Grant protection to nearby allies when using a healing skill. Deal increased damage while you have protection.
Major Master Harmonize Continuity.png Harmonize Continuity When you successfully stun break, you also stun break nearby allies.
Minor Grandmaster Envoy of Sustenance.png Envoy of Sustenance Gain increased concentration.
Major Grandmaster Elder's Force.png Elder's Force Increased damage per boon on you.
Major Grandmaster Soothing Bastion.png Soothing Bastion Activate Crystal Hibernation when struck while below the health threshold. Shield skills increase the duration of boons on nearby allies.
Major Grandmaster Enhanced Bulwark.png Enhanced Bulwark 1 When stability is applied to you, gain an extra stack.

Invocation

Major Adept Fierce Infusion.png Fierce Infusion 10 Using a healing skill grants you fury.
Minor Grandmaster Empty Vessel.png Empty Vessel Invoking a legend will now break stuns.
Major Grandmaster Song of the Mists.png Shrouding Mists While your energy is above the threshold, your outgoing healing is increased. While your energy is below the threshold, incoming damage to you is reduced.

Renegade

Major Master Sudden Reversal.png Sudden Reversal 20 Unleash a roar at nearby enemies when you break a stun, knocking them down.

Retribution

Major Master Set in Stone.png Eye for an Eye 35 Gain protection when you are disabled. Gain might when you break out of a stun.
Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.

Salvation

Minor Adept Disarming Riposte.png Disarming Riposte 20 Striking a foe while they are using a skill blinds them.
Major Adept Fortified Blessing.png Nourishing Roots Grant regeneration to allies near Ventari's tablet.
Major Adept Fortified Blessing.png Vital Blessing The healing orbs that you create now grant vigor to allies they affect.
Major Adept Tranquil Balance.png Tranquil Balance While above the health threshold, healing to other allies is increased.
Minor Master Life Attunement.png Hardened Foundation Gain toughness. Gain healing power based on a portion of your toughness.
Major Master Tranquil Benediction.png Tranquil Benediction The healing orbs that you create while wielding a staff will now grant swiftness and regeneration when picked up by allies.
Major Grandmaster Natural Abundance (trait).png Natural Abundance Create energy fragments around Ventari's tablet when using a legendary centaur stance skill.
Major Grandmaster Momentary Pacification.png Momentary Pacification 45 Using an elite skill attaches vines to nearby foes. After a short duration, vines will immobilize their host.
Major Grandmaster Invigorating Dismissal.png Selfless Amplification Gain increased healing to other allies, based on a percentage of healing power.

Warrior icon small.png Warrior traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Arms

Minor Adept Precise Strikes.png Precise Strikes Chance to cause bleeding on critical hits.
Major Adept Trait II.png Furious Speed 10 You have a chance to gain swiftness on critical hits.
Major Adept Trait III.png Deep Cuts Bleeds you apply last longer.
Major Adept Trait VI.png Furious Reaction 30 Gain fury and vigor when you take damage greater than a certain percentage of your maximum health in a single strike.
Major Adept Berserker's Fury.png Berserker's Fury Gain adrenaline while in combat. Gain fury when you strike a foe below the health threshold.
Minor Master Trait warrior.png Critical Burst Burst skills have an increased critical chance.
Major Master Rending Strikes.png Rending Strikes You have a chance to cause vulnerability on critical hits.
Minor Grandmaster Trait warrior.png Attack of Opportunity Increases damage to bleeding foes.
Major Grandmaster Trait XII.png Last Chance 40 Gain quickness when you strike a foe that is below the health threshold.
Major Grandmaster Trait XIII.png Dual Wield Agility Your attack speed is increased when wielding a sword, axe, or mace in your off hand.

Defense

Major Adept Trait IV.png Vigorous Return Health and endurance are increased when you rally.
Major Adept Trait I.png Embrace the Pain Gain adrenaline when hit.
Major Adept Trait II.png Turtle's Defense Gain +200 toughness when crippled, chilled, stunned, or immobilized.
Major Adept Trait III.png Sure-Footed Increases stance durations.
Major Adept Trait V.png Missile Deflection Reflect missiles whenever you are blocking.
Major Master Resilient Roll.png Armored Attack Gain power based on your toughness.
Major Master Aggressive Onslaught.png Sundering Mace Stuns, dazes, and knock downs applied by mace skills last longer. Mace skills gain reduced recharge.
Major Grandmaster Stalwart Strength.png Rousing Resilience Gain toughness and health when you break out of a stun.

Discipline

Major Adept Trait IV.png Inspiring Shouts Gain adrenaline when using a shout.
Major Adept Trait II.png Thrill of the Kill Gain extra adrenaline on a kill.
Major Adept Trait V.png Vigorous Focus Gain vigor when using a Stance.
Major Adept Trait I.png Mighty Defenses You gain might when you block an attack.
Major Master Trait IX.png Sharpened Axes Critical hits with axes grant extra adrenaline. Reduces recharge on axe skills.
Major Master Trait X.png Mobile Strikes Movement skills break immobilize.
Major Grandmaster Trait XI.png Adrenal Reserves Burst skills cost less.
Major Grandmaster Trait XII.png Quick Bursts Burst skills recharges 20% faster.

Strength

Major Adept Trait IV.png Short Temper Gain might and adrenaline each time you are blocked.
Major Adept Trait VI.png Powerful Banners Banners do damage when summoned.
Major Adept Death from Above.png Death from Above Damage and launch foes when you take falling damage. Take less damage from falling.
Major Master Trait IX.png Slashing Power Greatsword and spear damage is increased.
Major Master Trait XI.png Physical Training Physical utility skills deal more damage. Reduces recharge on physical utility skills.
Minor Grandmaster Stick and Move.png Stick and Move Get a damage bonus when endurance is not full.
Major Grandmaster Trait XII.png Berserker's Might Gain adrenaline while in combat.
Major Grandmaster Distracting Strikes.png Distracting Strikes Cause confusion when you interrupt a foe's skill.

Tactics

Minor Adept Determined Revival.png Determined Revival Reduce incoming damage while reviving.
Major Adept Trait VIII.png Lung Capacity Reduces recharge on shouts.
Major Adept Trait IV.png Stronger Bowstrings Increases longbow range.
Major Adept Trait V.png Inspiring Banners Banners apply their bonuses to a larger area. Reduces recharge on banners.
Major Adept Trait III.png Desperate Power You deal additional damage while below the health threshold.
Major Adept Roaring Reveille.png Quick Breathing Warhorn skills have an increased number of targets, grant adrenaline per ally affected, and have reduced recharge.
Minor Master Reviver's Might.png Reviver's Might Heal and grant might to nearby allies when you rally or successfully revive someone.
Minor Master Trait warrior.png Fast Healer Increases revive speed.
Major Master Burning Arrows.png Burning Arrows Dual shot causes burning and longbow skills recharge faster.
Minor Grandmaster Inspiring Presence.png Inspiring Presence Gain healing power for each stack of might you have.
Major Grandmaster Powerful Synergy.png Powerful Synergy When you perform a combo finisher, the effects are doubled.

Engineer icon small.png Engineer traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Alchemy

Major Adept Trait III.png Acidic Coating 10 You have a chance to inflict blindess on enemies that strike you with melee attacks.
Major Adept Trait II.png Fast-Acting Elixirs Reduces recharge on elixir skills.
Major Adept Trait V.png Blood Injection Gain condition damage based on your vitality.
Major Master Trait VII.png Deadly Mixture Deal extra damage with a flamethrower or elixir gun.
Major Master Trait VIII.png Potent Elixirs Increases elixir durations.
Major Master Trait X.png Cleaning Formula 409 Throwing or consuming elixirs removes conditions from those affected.
Major Master Inversion Enzyme.png Inversion Enzyme Elixir gun abilities that remove conditions now convert them into boons instead.
Minor Grandmaster Trait engineer.png Energy Conversion Matrix Deal extra damage for each boon on you.
Minor Grandmaster Alchemical Tinctures.png Alchemical Tinctures Throwing or consuming elixirs removes conditions from those affected. Gain increased concentration
Major Grandmaster Trait XII.png Automated Response Condition durations are reduced by 50% while below the health threshold.
Major Grandmaster Equal and Opposite Reaction.png Purity of Purpose 2 When you would cleanse a condition from an ally, convert it into a boon instead.
This can affect multiple targets simuntaneously.
Major Grandmaster Stimulant Supplier.png Stimulant Supplier 10 Drop a stim pack when you use a healing skill.

Explosives

Minor Adept Evasive Powder Keg.png Evasive Powder Keg Creates a bomb when you dodge.
Major Adept Trait III.png Forceful Explosives Bombs and mines have a larger explosion radius.
Major Adept Trait IV.png Empowering Adrenaline Get a damage bonus when endurance is not full.
Major Adept Trait V.png Accelerant-Packed Turrets Turrets explode when killed. When your turrets explode, they push back foes.
Major Adept Trait I.png Acidic Elixirs Thrown elixirs cause damage when they land and remove a boon.
Major Adept Trait VI.png Exploit Weakness 15 Cripple foes you hit when they are below the health threshold.
Major Adept Explosive Descent.png Blasting Zone Your power is increased. Your blast finishers grant might.
Major Adept Explosive Descent.png Explosive Descent Release a barrage of grenades when you take falling damage. You take less damage from falling.
Minor Master Trait engineer.png Reserve Mines Release a number of mines when you are struck while below the health threshold.
Major Master Trait X.png Enhance Performance 10 Gain might when you use a heal skill.
Minor Grandmaster Explosive Powder.png Explosive Powder Improves damage from explosions. Turrets explode and knock back foes when destroyed.
Major Grandmaster Trait XIII.png Synaptic Overload 20 Gain quickness when you knock back or launch a foe.
Major Grandmaster Orbital Command.png Siege Rounds Mortar rounds leave a longer-lasting combo field. Orbital Strike hits an additional time 1 second after the first hit.
Major Grandmaster Orbital Command.png Orbital Command 15 Damaging a foe below the health threshold calls an Orbital Command Strike on their location.
Major Grandmaster Thermobaric Detonation.png Thermobaric Detonation 10 Evasive Powder Keg deals more damage and is now a blast finisher.
Major Grandmaster Thermobaric Detonation.png Minesweeper Evasive Powder Keg is upgraded to drop a series of mines along your rolling path.

Firearms

Major Adept Trait II.png Sitting Duck 5 Apply cripple and vulnerability to enemies when you immobilize.
Major Adept Trait IV.png Rifled Barrels Improves rifle, pistol, harpoon gun, and elixir gun range.
Major Adept Trait I.png Knee Shot Cripple targets for 5 seconds whenever you immobilize them. (Cooldown: 5 seconds)
Major Adept Trait V.png Precise Sights You have a chance to cause vulnerability on critical hits
Major Adept Trait VI.png Hair Trigger Reduces recharge on rifle, pistol, and harpoon gun skills.
Major Adept Trait I.png Fireforged Trigger Reduces recharge on flamethrower and elixir gun skills.
Major Adept Trait III.png Infused Precision 5 You have a chance to gain swiftness on critical hits.
Major Adept Heavy Armor Exploit.png Heavy Armor Exploit Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
Minor Master Trait engineer.png Target the Weak Critical-hit chance is increased against foes that are below the health threshold.
Major Master Trait IX.png Rifle Mod Improves damage for the rifle and the harpoon gun.
Major Master Trait VII.png Coated Bullets Pistol shots pierce.
Major Master Trait X.png Go for the Eyes 10 Critical hits with rifles have a chance to inflict blindness.
Major Master Equal and Opposite Reaction.png Pinpoint Distribution 10 While you are in combat, grant might to yourself and nearby allies each interval.
Major Master Skilled Marksman.png Skilled Marksman You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Minor Grandmaster Trait engineer.png Target the Maimed Damage is increased against bleeding foes.
Major Grandmaster Trait XII.png Napalm Specialist Burns you apply last longer.

Inventions

Minor Adept Trait engineer.png Low-Health Response System 10 Gain regeneration when you are attacked while below the health threshold.
Major Adept Trait I.png Protective Shield 20 Gain protection when you are critically hit.
Major Adept Trait III.png Metal Plating Reduces damage dealt to turrets.
Major Adept Trait VI.png Cloaking Device 25 You become invisible when immobilized.
Major Adept Trait V.png Energized Armor Gain power based on your toughness.
Major Adept Trait IV.png Stabilized Armor You take less damage when you are knocked down or stunned.
Minor Master Heal Resonator.png Heal Resonator When you use a healing skill, you apply regeneration to nearby allies.
Major Master Trait X.png Autotool Installation Turrets are self-repairing.
Major Master Trait IX.png Elite Supplies Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage.
Major Master Trait VIII.png Power Shoes Movement speed is increased.
Major Master Trait VII.png Reinforced Shield Gain toughness when wielding a shield. Reduces recharge on shield skills.
Minor Grandmaster Trait engineer.png Performance Enhancement Gain power based on your healing attribute.
Major Grandmaster Trait XI.png Elixir-Infused Bombs Bomb explosions heal allies.
Major Grandmaster Trait XIII.png Fortified Turrets Your turrets are surrounded by a reflective shield when created.
Major Grandmaster Trait XII.png Rifled Turret Barrels Turrets deal more damage and have a longer attack range.
Major Grandmaster Advanced Turrets.png Advanced Turrets Reduce damage taken by turrets. Turrets create reflective shields when built.

Scrapper

Major Adept Applied Force.png Stabilization Core When a function gyro is activated, you and the function gyro gain stability.
Major Adept Shocking Speed.png Shocking Speed 8 Using a leap or blast finisher in a lightning field applies superspeed around you. Well abilities have an increased area of effect and grant superspeed to nearby allies on their final pulse.
Major Adept Perfectly Weighted.png Perfectly Weighted 8 Hammer skills deal increased damage. Evading an attack grants stability.
Major Adept Recovery Matrix.png Recovery Matrix Using your heal skill grants you a barrier.
Minor Master Decisive Renown.png Decisive Renown 10 When you successfully revive an ally or finish an enemy, you grant barrier and great speed to nearby allies.
Major Master Damage Dampener.png Damage Dampener A percentage of all strike damage you take is delivered after a delay.
Major Grandmaster Adaptive Armor.png Adaptive Armor Barriers you receive are stronger. Reduce incoming condition damage while you have barrier.

Tools

Minor Adept Trait engineer.png Adrenaline Pump Using toolbelt skills partially restores endurance.
Major Adept Trait IV.png Kit Refinement Equipping a kit creates an attack or a spell.
Major Adept Trait III.png Speedy Gadgets Reduces recharge on gadgets.
Major Adept Trait VI.png Speedy Kits 10 Gain swiftness whenever you equip a kit.
Major Adept Trait V.png Deployable Turrets Turret skills use ground targeting.
Major Adept Trait I.png Always Prepared Drop bandages and oil slicks when downed. Downed damage is increased.
Minor Master Trait engineer.png Inertial Converter 90 Your tool belt skills recharge when you are struck while below the health threshold.
Major Master Trait X.png Leg Mods Cripple, chill, and immobilize durations are reduced.
Major Master Trait VII.png Packaged Stimulants Med Kit skills can be thrown and are more effective.
Major Master Trait IX.png Scope Gain critical-hit chance against targets farther away.
Minor Grandmaster Trait engineer.png Enduring Damage Damage is increased when endurance is full.
Major Grandmaster Trait XI.png Armor Mods 15 Gain aegis when struck.

Ranger icon small.png Ranger traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Beastmastery

Minor Adept Trait ranger.png Instinctual Bond 50 When you are downed, your pet gains quickness.
Major Adept Speed Training.png Speed Training Reduces recharge on pet skills.
Major Adept Trait V.png Commanding Voice Pet skills (F2) recharge faster.
Major Adept Trait IV.png Compassion Training Pet healing attributes are increased.
Major Adept Trait III.png Shout Master Reduces recharge on shouts.
Major Adept Master's Bond.png Master's Bond Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset.
Major Adept Trait VI.png Mighty Swap You and your pet gain might when they are activated.
Major Adept Go for the Throat.png Companion's Might Your critical hits grant might to your pet. Critical strikes from your pet's basic attack cause bleeding.
Major Adept Go for the Throat.png Potent Ally 1 You and your pet each grant might to the other when critically striking a foe.
Major Master Trait IX.png Intimidation Training Activated attack abilities (F2) for pets cause cripple. This effect will only occur once on each target affected by abilities
Major Master Trait VII.png Rending Attacks Pets inflict bleeding when they critically hit with their basic attacks.
Major Master Trait VIII.png Stability Training 10 Pets gain stability when disabled.
Minor Grandmaster Trait ranger.png Nature's Wrath Gain power based on your healing.

Druid

Major Adept Blood Moon.png Primal Echoes 8 Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
Major Master Natural Balance.png Natural Stride Reduces duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.
Major Grandmaster Eclipse (trait).png Ancient Seeds 10 Striking a stunned, dazed, knocked down, launched, or defiant foe summons roots to entangle them.

Marksmanship

Major Adept Trait III.png Keen Edge 45 Use Sharpening Stone when you strike a foe below the health threshold.
Major Adept Trait VI.png Beastmaster's Bond 60 Gain fury and might when your pet's health reaches 50%.
Major Adept Trait II.png Malicious Training Increases duration for conditions applied by your pets.
Major Adept Trait IV.png Signet Mastery Reduces recharge on signets.
Major Adept Enlargement.png Enlargement Use Signet of the Wild when your health drops below the threshold.
Major Adept Hunter's Gaze.png Predator's Instinct 30 Apply cripple to foes you hit while they are below the health threshold.
Minor Master Alpha Focus.png Alpha Training Pets have Opening Strike.
Major Master Trait IX.png Beastmaster's Might Activating a signet grants might.
Major Master Trait VIII.png Piercing Arrows All arrow attacks pierce targets.
Major Master Trait X.png Eagle Eye Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased.
Major Master Brutish Seals.png Brutish Seals Activating a Signet grants might and fury to nearby allies.
Major Master Steady Focus.png Steady Focus Damage is increased when endurance is full.
Major Grandmaster Trait XIII.png Read the Wind Longbow and harpoon gun projectile velocity is increased. While wielding a longbow, your attack speed is increased.
Major Grandmaster Trait XI.png Signet of the Beastmaster Active effects of signets also affect you.

Nature Magic

Major Adept Trait VI.png Nature's Protection 30 Receive protection when you take damage greater than a percentage of your maximum health.
Major Adept Trait III.png Nature's Bounty Regeneration you apply lasts longer.
Major Adept Trait II.png Concentration Training Boons applied by your pets last longer.
Major Adept Trait V.png Strength of Spirit Gain power based on your vitality.
Major Adept Trait IV.png Vigorous Spirits Spirits have increased health and a greater chance to trigger their benefits.
Major Adept Trait I.png Circle of Life Create a healing spring when you are downed.
Major Master Trait VIII.png Spiritual Knowledge Spirit bonuses have a 35% better chance of providing their benefits.
Major Master Trait XI.png Spirits Unbound Spirits can move and follow you.
Major Master Vigorous Training.png Vigorous Training Pets grant vigor to nearby allies when you swap pets.
Major Grandmaster Trait XIII.png Survival of the Fittest Remove conditions and gain fury when using a Survival skill.
Major Grandmaster Trait XII.png Nature's Voice Shouts apply regeneration and swiftness to allies.

Skirmishing

Major Adept Trait VI.png Agility Training Pets move faster.
Major Adept Trait III.png Trapper's Defense Create a Spike Trap while reviving an ally.
Major Master Trait VII.png Carnivorous Appetite Pets gain health on critical hits.
Major Master Spotter.png Spotter 10 While you are in combat, grant fury to yourself and nearby allies each interval.
Major Master Strider's Strength.png Strider's Defense 5 Evading an attack grants quickness. Sword skills gain reduced recharge.
Major Grandmaster Trait XI.png Trap Potency Conditions caused by traps last longer. Reduces recharge on traps.
Major Grandmaster Vicious Quarry.png Most Dangerous Game While your health is below the threshold, you gain might.

Untamed

Major Grandmaster Let Loose.png Fervent Force 0.25¼ Disabling a foe reduces the cooldowns of all your equipped skills.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

Wilderness Survival

Major Adept Trait IV.png Vigorous Renewal Gain vigor when using a heal skill. Healing Spring grants vigor to affected allies.
Major Adept Trait II.png Healer's Celerity Grant swiftness to yourself and your ally when you revive them. Increases revive speed.
Major Adept Taste for Danger.png Taste for Danger Gain increased vitality. You and your pet gain expertise based on vitality.
Major Master Trait IX.png Hide in Plain Sight 30 Applies camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
Major Master Trait VII.png Off-Hand Training Reduces recharge on off-hand skills. Off-hand skills have longer range.
Major Master Trait X.png Martial Mastery Reduces recharge on sword, greatsword, and spear skills.
Major Master Survival Instincts.png Refined Toxins 5 While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison.
Major Master Carnivore.png Shared Anguish After you swap pets, you and your pet gain stability.
Minor Grandmaster Trait ranger.png Peak Strength Deal extra damage while your health is above the threshold.
Minor Grandmaster Rugged Growth.png Bark Skin You and your pet take less damage while your health is above the threshold.

Thief icon small.png Thief traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Acrobatics

Major Adept Trait I.png Descent of Shadows Release a blinding powder when you take falling damage. You take less damage from falling.
Major Adept Trait IV.png Assassin's Retreat 5 Gain swiftness when you kill a foe.
Major Adept Trait II.png Power of Inertia Gain might whenever you dodge.
Major Adept Trait V.png Master Trapper Reduces recharge on traps.
Major Adept Instant Reflexes.png Fleet Shadow Move faster while in stealth.
Major Master Trait VII.png Fleet of Foot 10 Dodging removes conditions from you.
Major Master Trait IX.png Quick Recovery Gain bonus initiative over time.
Minor Grandmaster Trait thief.png Fluid Strikes (historical) Damage is increased when endurance is not full.
Major Grandmaster Trait XIII.png Assassin's Equilibrium Gain stability when striking an enemy from stealth.

Critical Strikes

Major Adept Trait I.png Furious Retaliation 30 Gain fury when your target falls below the health threshold.
Major Adept Trait V.png Pistol Mastery Deal additional damage with pistols.
Major Adept Assassin's Fury.png Side Strike Gain bonus critical-hit chance when hitting a foe from behind or the side.
Minor Master Trait thief.png Opportunist 5 Critical hits have a bonus chance to restore initiative.
Major Master Trait VIII.png Signet Use Gain initiative when activating a signet. Reduces recharge on signets.
Major Master Trait X.png Critical Haste 30 You have a chance to gain quickness on a critical hit.
Major Master Trait IX.png Combo Critical Chance Dual skills have increased critical-hit chance.
Major Master Sundering Strikes.png Sundering Strikes Critical hits have a chance to cause vulnerability.
Major Master Ankle Shots.png Ankle Shots 8 Critical hits with pistols and harpoon guns cripple foes. Deal bonus damage to crippled foes; damage is increased when wielding a pistol or harpoon gun.
Minor Grandmaster Trait thief.png First Strikes Damage is increased while your current initiative is over the threshold.

Daredevil

Major Master Escapist's Absolution.png Escapist's Absolution 1 Remove a condition whenever you evade an attack.

Deadeye

Major Master Payback.png Unforgiving Your first attack stuns if it hits a newly marked target.
Major Master Peripheral Vision.png Peripheral Vision Stolen skills apply their boons to allies near you and apply their conditions to foes around your marked target.
Minor Grandmaster Perfectionist.png Perfectionist Gain boons upon reaching maximum malice stacks.

Deadly Arts

Major Adept Trait IV.png Venomous Strength Venoms grant might when activated.
Major Adept Trait I.png Back Fighting You deal bonus damage while downed.
Major Adept Trait II.png Corrosive Traps Traps apply vulnerability when triggered.
Major Master Trait X.png Combined Training Dual skills deal more damage.
Major Master Trait VIII.png Quick Venoms Reduces recharge on venom skills.
Major Grandmaster Trait XII.png Residual Venom Applied venoms last an additional strike.

Shadow Arts

Minor Adept Merciful Ambush.png Concealing Restoration Gain stealth when you use a healing skill.
Major Adept Trait II.png Slowed Pulse 20 Grant regeneration if you have two or more stacks of bleeding.
Major Adept Trait I.png Master of Deception Reduces recharge on deception skills.
Major Adept Trait V.png Infusion of Shadow Gain initiative when you enter stealth.
Major Adept Last Refuge.png Last Refuge Use Lesser Blinding Powder when your health reaches a certain threshold or when you take falling damage. You take less falling damage.
Major Adept Concealed Defeat.png Concealed Defeat Cast Lesser Smoke Screen when downed. Deception skills gain reduced recharge.
Major Master Trait X.png Patience Regain initiative faster while in stealth.
Major Master Trait VII.png Power Shots Short bow and harpoon gun damage is increased.
Major Master Cloaked in Shadow.png Shadow Protector When you grant stealth to an ally, they gain regeneration.
Major Master Cloaked in Shadow.png Flickering Shadows Strike damage taken is reduced while you are revealed.
Minor Grandmaster Resilience of Shadows.png Resilience of Shadows Stealth effects that you apply reduce incoming attack damage.
Minor Grandmaster Trait thief.png Hidden Assassin Gain might when you gain stealth.
Major Grandmaster Venomous Aura.png Venomous Aura When you use a venom skill, you apply the effects to all nearby allies as well. Venom recharges are reduced.

Trickery

Major Adept Trait II.png Instinctual Response If you take damage greater than the health threshold in a single strike, you release feathers to blind nearby enemies and gain stealth.
Major Adept Trait VI.png Long Reach Increases the range on stealing.
Major Master Trait X.png Ricochet Pistol shots have a chance to bounce to an additional target. Pistol range is increased.
Major Master Trait IX.png Initial Strike Attacks with the first weapon-skill slot have a chance to regain initiative.
Major Grandmaster Trait XI.png Hastened Replenishment You receive initiative when using a heal skill.

Elementalist icon small.png Elementalist traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Air

Major Adept Trait V.png Soothing Winds Gain healing based on your precision.
Major Adept Trait II.png Zephyr's Focus Your endurance regenerates faster while channeling skills.
Major Adept Trait III.png Quick Glyphs Reduces recharge on glyphs.
Major Master Trait VII.png Arcane Lightning Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack.
Major Master Trait X.png Air Training Deal more damage while attuned to air.
Major Master Trait IX.png Aeromancer's Alacrity Reduces recharge on all your air weapon skills.
Major Master Stormsoul.png Tempest Defense 25 Cast Shocking Aura when disabled. Deal increased damage to stunned or knocked-down foes.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Minor Grandmaster Weak Spot.png Weak Spot Chance to cause vulnerability on critical hits.
Major Grandmaster Trait XII.png Grounded Deal 20% more damage to knocked down and stunned foes.

Arcane

Minor Adept Arcane Fury.png Arcane Fury Gain fury when you switch attunements.
Major Adept Trait I.png Arcane Mastery Reduces recharge on arcane skills.
Major Adept Trait VIII.png Blasting Staff Area attacks with staff are larger.
Major Adept Trait IX.png Windborne Dagger Move faster for each dagger that you wield.
Major Adept Trait VII.png Vigorous Scepter Endurance recharges faster while wielding a scepter.
Minor Master Trait elementalist.png Lingering Elements Attunement bonuses linger after leaving that attunement.
Major Master Trait X.png Arcane Energy Arcane and signet skills restore endurance when used.
Major Master Trait III.png Arcane Retribution 45 Gain Arcane Power when your health drops below the threshold.
Major Master Elemental Contingency.png Elemental Contingency 10 Gain a boon when you are struck, based on your current attunement.

Earth

Major Adept Trait VI.png Stone Splinters Deal more damage when you are within a range of 600 of your target.
Major Adept Trait IV.png Salt Stone Deal 5% more damage to bleeding foes.
Major Adept Trait II.png Signet Mastery Reduces recharge on signets.
Major Adept Trait I.png Obsidian Focus Gain toughness while using a channeled skill.
Major Master Trait IX.png Geomancer's Freedom You recover from crippled, immobilized, and chilled faster.
Major Master Trait X.png Geomancer's Alacrity Reduces recharge on all earth weapon skills.
Minor Grandmaster Trait elementalist.png Enduring Damage Deal more damage when your endurance is full.
Minor Grandmaster Geomancer's Defense.png Geomancer's Defense You receive less damage from nearby foes.

Evoker

Major Master Soothing Evasion.png Soothing Evasion Grant regeneration to nearby allies when you dodge. Heal allies when you grant them regeneration. Healing is increased if you have the otter.

Fire

Minor Adept Trait elementalist.png Flame Barrier You have a chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire.
Major Adept Trait IV.png Spell Slinger Cantrips grant you might when used.
Major Adept Trait VI.png Internal Fire Deal more damage while attuned to fire.
Major Adept Trait I.png Lava Tomb Create a Lava Font when downed. Deal more damage while downed.
Major Adept Trait III.png Ember's Might Burns you apply last longer.
Major Master Trait VII.png Pyromancer's Alacrity Reduces recharge on all fire weapon skills.
Major Master Trait IX.png Fire's Embrace When you activate a signet, you gain a fire shield.

Tempest

Minor Master Speedy Conduit.png Speedy Conduit Overloads grant swiftness.
Major Master Invigorating Torrents.png Earthen Proxy Damage is further reduced when you are under the effects of protection.

Water

Major Adept Trait VI.png Vital Striking Deal extra damage when your health is above the threshold.
Major Adept Trait II.png Shard of Ice Arcane and signet skills cause vulnerability when activated.
Major Adept Trait X.png Soothing Wave 10 Gain regeneration when critically hit.
Major Adept Trait IX.png Cantrip Mastery Reduces recharge on cantrips.
Major Master Trait I.png Aquamancer's Alacrity Reduces recharge on all water weapon skills.
Major Master Trait VIII.png Icy Mist Deal damage and inflict chill and vulnerability to nearby foes while in mist or vapor form.
Minor Grandmaster Aquatic Benevolence.png Aquatic Benevolence Increase healing to other allies.

Mesmer icon small.png Mesmer traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Chaos

Major Adept Trait VI.png Retaliatory Demise Gain retaliation when you are downed.
Major Adept Trait I.png Chaotic Revival 10 Gain Chaos Armor when you rally.
Major Adept Trait V.png Debilitating Dissipation Clones apply a random condition to nearby foes when they are killed.
Major Master Trait IX.png Cleansing Inscriptions Activating a signet removes a condition.
Major Master Trait XI.png Bountiful Interruption Gain might when you interrupt a foe, then gain another boon randomly.

Chronomancer

Major Master Time Bomb.png Improved Alacrity Alacrity applied to you is stronger but has a reduced duration.

Domination

Major Adept Trait I.png Mental Torment Mind Wrack deals more damage.
Major Adept Trait II.png Halting Strike Deal damage when interrupting a foe.
Major Adept Trait V.png Crippling Dissipation Clones cripple nearby foes when they are killed.
Major Adept Trait VI.png Signet Mastery Reduces recharge on signets.
Major Adept Confounding Suggestions.png Confounding Suggestions Diversion now stuns foes instead of dazing them.
Major Master Trait X.png Greatsword Training Increased power while wielding a greatsword. Reduces recharge on greatsword skills.
Major Master Trait VIII.png Confusing Enchantments Glamour skills cause confusion to foes who enter or exit their areas.
Major Master Trait IX.png Cleansing Conflagration Torch skills remove conditions. Reduces recharge on torch skills.
Minor Grandmaster Trait mesmer.png Wastrel's Punishment Increased damage to foes who are not using a skill.
Major Grandmaster Trait XI.png Empowering Mantras Gain increased damage for each readied mantra.
Major Grandmaster Imagined Burden.png Imagined Burden Greatsword skills other than the Spatial Surge gain recharge reduction and inflict cripple. Phantasmal Berserker summons an additional berserker but deals less damage.

Dueling

Major Adept Trait IV.png Blade Training Increased precision while wielding a one-handed sword or a spear. Reduces the recharge on sword and spear skills.
Major Adept Trait I.png Far-Reaching Manipulations The range of your manipulation skills is increased.
Major Adept Trait VII.png Mantra Mastery Reduced recharge on mantras.
Major Adept Trait III.png Retaliatory Shield Gain retaliation when you block an attack.
Major Master Trait VI.png Protected Mantras Gain toughness while channeling mantras.
Minor Grandmaster Trait mesmer.png Confusing Combatants Your illusions cause confusion to foes around them when they are killed.
Major Grandmaster Trait XIII.png Triumphant Distortion 10 Gain distortion upon killing an enemy. Your phantasms gain distortion briefly on creation.
Major Grandmaster Harmonious Mantras.png Harmonious Mantras Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Major Grandmaster Mistrust.png Mistrust Whenever you interrupt a foe, inflict confusion in an area around them.

Illusions

Major Adept Trait II.png Confusing Cry Cry of Frustration grants retaliation.
Major Adept Trait I.png Precise Wrack Mind Wrack has an increased critical-hit chance.
Major Adept Trait IV.png Masterful Reflection Distortion grants reflection.
Major Adept Trait VI.png Dazzling Glamours Glamour skills blind foes at target location.
Minor Master Compounding Power.png Illusionist's Celerity Reduces recharge on illusion-summoning skills.
Major Master Trait VI.png Illusionary Invigoration 60 Recharge all of your shatter skills when your health drops below the threshold.
Major Master Trait IX.png Blinding Befuddlement 5 Cause confusion when you blind a foe.
Major Master Trait VII.png Illusionary Elasticity Bouncing attacks have one additional bounce.
Major Master Shattered Strength.png Shattered Strength Shattering illusions grants you might per illusion.
Major Grandmaster Trait XI.png Illusionary Persona Shattering illusions creates the shatter effect on you as well.
Major Grandmaster Trait XII.png Imbued Diversion Diversion hits multiple targets.

Inspiration

Minor Adept Trait mesmer.png Vengeful Images Grants retaliation to Phantasms.
Major Adept Trait II.png Glamour Mastery Reduces recharge on glamour skills.
Major Adept Trait VI.png Compounding Celerity Move faster for each active illusion.
Major Adept Trait III.png Vigorous Revelation Shattering illusions grants vigor to nearby allies.
Minor Master Trait mesmer.png Phantasmal Healing Phantasms grant regeneration to nearby allies.
Major Master Protected Phantasms.png Protected Phantasms Phantasms spawn with aegis.
Minor Grandmaster Trait mesmer.png Phantasmal Strength Phantasms deal more damage.
Minor Grandmaster Illusionary Inspiration.png Healing Prism 10 When healing yourself, nearby allies are also healed. Gain healing power based on a portion of your power.
Major Grandmaster Trait XI.png Shattered Conditions Using a shatter skill removes a condition from you and allies around you.
Major Grandmaster Trait XIII.png Disruptor's Sustainment Gain bonus healing power when interrupting a foe.

Necromancer icon small.png Necromancer traits[edit]

Tier / Line Trait Tango-recharge-darker.png Description

Blood Magic

Minor Adept Trait necromancer.png Full of Life 30 Gain regeneration when your health drops below the threshold.
Major Adept Trait I.png Dagger Mastery Reduces recharge on dagger skills.
Major Adept Trait V.png Vampiric Precision Siphon health whenever you critical hit.
Major Adept Trait II.png Bloodthirst Siphoning health is more effective.
Major Adept Blood Renewal.png Blood Bond Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.
Major Master Trait IX.png Deathly Invigoration Heal in an area when you leave death shroud.
Major Master Trait VIII.png Ritual Mastery Reduces recharge on wells.
Major Master Trait VII.png Vampiric Master Minions siphon health and transfer it to you.
Minor Grandmaster Trait necromancer.png Blood to Power Gain additional power when your health is above the threshold.
Major Grandmaster Trait XI.png Fetid Consumption Each summoned minion draws conditions from their master.
Major Grandmaster Vampiric Rituals.png Vampiric Rituals Wells gain reduced recharge time. They now grant protection to allies when cast, and siphon health with every pulse.

Curses

Major Adept Trait I.png Toxic Landing Creates a Corrosive Poison Cloud when you take falling damage. Take less falling damage.
Major Adept Trait IX.png Focused Rituals Well skills use ground targeting. Cannot be used under water.
Major Adept Trait V.png Reaper's Precision You have a chance to gain life force on critical hits.
Major Adept Trait II.png Hemophilia Increases inflicted bleed durations.
Major Master Trait X.png Spectral Attunement Spectral skills have longer durations and grant life force on use.
Major Grandmaster Trait XII.png Withering Precision 20 Apply weakness on critical hits.

Death Magic

Minor Adept Trait necromancer.png Reanimator 15 Summon a jagged horror whenever you kill a foe.
Major Adept Trait V.png Staff Mastery Reduces recharge on staff skills.
Major Adept Trait III.png Minion Master Reduces recharge on minion skills.
Major Adept Trait VII.png Spiteful Vigor Gain retaliation when you use a heal skill.
Major Adept Trait IV.png Ritual of Protection Wells apply protection when cast.
Major Adept Trait I.png Dark Armor Gain toughness while channeling.
Minor Master Trait necromancer.png Protection of the Horde Gain toughness for each minion you control.
Major Master Trait II.png Greater Marks Increases area of marks and marks become unblockable.
Major Master Trait IX.png Death Shiver Constantly apply vulnerability to nearby foes while in death shroud.

Soul Reaping

Major Adept Trait III.png Path of Midnight Reduces recharge on death shroud skills.
Minor Master Sinister Shroud.png Last Gasp 50 Gain Lesser Spectral Armor when your health falls below the threshold.
Major Master Trait XII.png Near to Death Reduces recharge on Death Shroud.
Major Master Trait IX.png Master of Terror Your fear effects have increased durations.
Major Master Trait VIII.png Decaying Swarm At 25% health, you become surrounded by a locust swarm.
Major Master Trait VII.png Mark of Revival Create a Reaper's Mark while reviving someone.
Major Master Soul Barbs.png Spectral Mastery Reduces recharge on spectral skills. Spectral skills last longer and grant life force on use.
Major Grandmaster Trait XIII.png Renewing Blast Life Blast heals allies that it passes through.
Major Grandmaster Foot in the Grave.png Foot in the Grave Gain stability and break stuns when you enter shroud.

Spite

Minor Adept Trait necromancer.png Parasitic Bond 5 Gain health when you kill a foe.
Major Adept Trait IV.png Signet Mastery Reduces recharge on signets. Activating a signet grants might.
Major Adept Trait III.png Spiteful Removal 10 When you kill a foe, you remove conditions.
Minor Master Awaken the Pain.png Death's Embrace 10 Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold.
Cannot apply vulnerability to the same target more than once per interval.
Minor Master Trait necromancer.png Death into Life Gain healing power based on your power.
Major Master Trait VII.png Spiteful Marks Marks deal more damage.
Major Master Trait IX.png Training of the Master Increases minion damage.
Major Master Trait XI.png Axe Training Reduces recharge on axe skills. Increases damage while wielding axes.
Major Master Trait VIII.png Signet Power Activating a signet gives you three stacks of might for 10 seconds.
Major Master Spiteful Fortitude.png Rending Shroud Constantly apply vulnerability to nearby foes while in shroud
Major Master Dread.png Unholy Fervor Reduce recharge of axe skills. Axe skills deal increased damage to vulnerable foes.

Traits removed during beta[edit]

This is a list of all traits that were in the trait system before the restructuring seen first during the 2012 Press Beta.

Before February 2012[edit]

Guardian icon small.png Guardian traits[edit]

Trait Name Trait Line Type Description
Altruism Valor Major Virtues recharge faster.
Indiscriminate Smiting Valor Major Every fourth attack causes burning [instead of every fifth].
Protector's Alacrity Valor Major Aegis triggers every 30 seconds [instead of every 40].
Resolution's Renewal Valor Major Gain more health from Virtue of Resolve.
Bond of Devotion Valor Minor You and your allies gain Aegis and Protection.
Bond of Renewal Valor Minor You and your allies gain Regeneration and Vigor.
Bond of Wrath Valor Minor You and your allies gain Might and Smite.
Practiced Resistance Valor Minor Conditions expire more quickly on you.
Shielding Hands Valor Minor Your allies receive Aegis when you revive them.
Defender's Warding Focus Minor Shield of Wrath absorbs more damage.
Indiscriminate Judgment Focus Minor Ray of Judgment hits five foes.
Ray of Weakness Focus Minor Ray of Judgment weakens on a critical hit.
Mace Mastery Mace Major 10% damage boost with maces.
Wrathful Reward Mace Major Regeneration on critical hit.
Devout's Protection Mace Minor Protector's Smash grants Protection.
Penitent Reward Mace Minor Faithful Strike (mace skill) heals for more.
Wrathful Prolongment Mace Minor Symbol of Faith lasts longer.
Scepter Mastery Scepter Major 10% damage boost with scepters.
Burned by Truth Scepter Minor Applies burning on critical hits.
Fettered by Truth Scepter Minor Chains of Light applies vulnerability.
Recurring Smite Scepter Minor Smite hits extra times.
Redirected Fury Shield Minor Shield of Absorption knocks back when cast.
Staggering Judgment Shield Minor Shield of Judgment knocks back.
Staff Expertise Staff Major Shorter spell cool down with your staff.
Staff Mastery Staff Major 10% damage boost with staff.
Brilliant Orb Staff Minor Your Orb of Light blinds when detonated.
Enduring Protection Staff Minor Your Symbol of Protection lasts longer.
Heroic Martyr Staff Minor When you Martyr you draw conditions.
Mending Wave Staff Minor Your Wave of Wrath removes a condition.
None Shall Pass Staff Minor Line of Warding knocks back foes when you cast it.
Steel Curtain Staff Minor Your Line of Warding blocks projectiles.
Courageous Speed Sword Major Critical attacks with your sword grant you Swiftness.
Sword Mastery Sword Major Your sword attacks do 10% more damage.
Flashing Quickness Sword Minor Reduces the recharge on Flashing Blade.
Perfected Form Sword Minor Attacks with Sword of Wrath have a 50% increased chance of being a critical hit.
Protector's Form Sword Minor The shield on Zealot's Defense reflects projectiles.
Mending Burns Torch Minor Cleansing Flame removes two conditions per hit.
Zealot's Swiftness Torch Minor Zealot's Fire gives Swiftness.

Warrior icon small.png Warrior traits[edit]

Trait Name Trait Line Type Description
Hatred Power Major Increases damage by 25% when health is below 50%.
Improvisation Power Minor Increases damage of environmental weapons by 10%.
Thick Skin Power Minor Reduce bleeding duration by 33%
Thick Skull Power Minor Reduces stun duration by 25%.
Unyielding Pace Power Minor Reduces immobilized duration by 50%.
Superior Armor Tactics Major You have +75 defense.
Armor Tactics Minor Adds 25 armor.
Battle Commander Tactics Minor Increases the duration of banners.
Minor Armor 1 Tactics Minor Adds 10 armor.
Natural Leader Tactics Minor Unknown
Sentry Tactics Minor Decreases recharge of signets.
Stance Master Tactics Minor Decrease recharge of switching stances.
Improved Greatsword Damage Greatsword Major You do more damage with greatswords.
Brutal Greatsword Greatsword Minor Your critical attacks make foes vulnerable.
Evasive Whirlwind Greatsword Minor You evade while doing whirlwind attack.
Improved Uppercut Greatsword Minor Your uppercut launches further behind you.
Quick Unleashing Greatsword Minor Your 100 blades recharges faster.
Raider Longbow Unknown Critical hits with a longbow cause burning.
Extreme Evisceration Main-hand axe Major Unknown
Improved Triple Chop Main-hand axe Minor Unknown
Slayer Main-hand axe Minor Increases critical hit chance by 5% when wielding an axe.
Malicious Accuracy Main-hand axe Unknown Throw Axe inflicts crippled on and critically hits fleeing foes.
Swordsmanship Main-hand sword Major Your sword attacks cause bleeding.
Hyper Aggressive Main-hand sword Unknown Unknown
Off-Hand Axe Mastery Off-hand axe Minor Increases the damage of your off-hand axe attacks.
Weapon Master Unknown Unknown Reduce weapon swap cool down.

Engineer icon small.png Engineer traits[edit]

Trait Name Trait Line Type Description
Your Turrets explode when self destructing Turrets Major (new string)[sic]

Ranger icon small.png Ranger traits[edit]

Trait Name Trait Line Type Description
Agility Training Beast Mastery Major Your animal companion runs faster.
Bounty Hunter Beast Mastery Major Unknown
Natural Healing Beast Mastery Major Your animal companion regenerates health.
Speed Training Beast Mastery Major Unknown
Canine Affinity Beast Mastery Minor Conditions caused by canine pets last longer.
Canine Training Beast Mastery Minor Unknown
Devourer Training Beast Mastery Minor Tunneling skills used by devourer pets cause critical hits.
Drake Affinity Beast Mastery Minor Unknown
Drake Training Beast Mastery Minor Drake pets regenerate health.
Companionship Beast Mastery Unknown You can summon your pet more rapidly.
Nature's Care Beast Mastery Unknown Your pet regenerates health passively.
Improved Trap Deployment Wilderness Survival Major Unknown
Trap Mobility Wilderness Survival Major Your traps become ground targeted throw attacks.
Agile Wilderness Survival Minor Decrease crippled duration.
Nature's Resilience Wilderness Survival Minor Recover faster from poison.
Point Blank Expertise Longbow Minor Point-Blank Shot recharges faster.
Axe Mastery Main-hand axe Major Unknown
Veteran of the Hunt Off-hand axe Minor Cause Path of Scars to do more damage.
Viper's Quickness Off-hand dagger Minor Venom's Sting recharges faster.
Highly Flammable Torch Minor Bonfire lasts longer.
Call of the Hale and Wild Warhorn Minor Cause Call of the Wild to grant health regeneration.

Thief icon small.png Thief traits[edit]

Trait Name Trait Line Type Description
Cloak of Darkness Shadow Arts Major Blind nearby foes when using stealth.
Mechanically Inclined Shadow Arts Minor Your traps recharge faster.
Sleight of Hand Shadow Arts Minor Daze your foe when you steal.
Dagger Mastery Main-hand dagger Major While wielding daggers, you do 10% more damage.
Dagger Mastery Main-hand dagger Major While wielding daggers, you do 15% more damage when behind your foe.
Ripping Fangs Main-hand dagger Major Twisting Fang has a 50% chance to do two conditions.
Dagger Precision Main-hand dagger Minor All dagger attacks have a higher chance [?].
Death Blossom Main-hand dagger Minor Death Blossom[sic] gains an extra hit.
Improved Backstab Main-hand dagger Minor Backstab deals critical hits from behind.
Sharp Daggers Main-hand dagger Minor Your daggers bleedslast 10% longer.
Snaring Fang Main-hand dagger Minor Twisting Fang can cripple foes.
Pellet Shot Main-hand pistol Minor Unload inflicts bleeding on critical hit.
Trigger Happy Main-hand pistol Minor Unload fires additional bullets.
Improved Dancing Dagger Off-hand dagger Minor Causes bleed if Dancing Daggers scores a critical hit.
Improved Shadow Strike Off-hand dagger Minor Shadow Strike immobilizes your foe on critical hit.
Lingering Shadow Off-hand dagger Minor Cloak and Dagger cloak lasts longer.
Shortbow Mastery Shortbow Major You do 10% more damage with shortbows.
Blinding Arrow Shortbow Minor Shadow Shot blinds foe when it hits.
Potent Preparations Shortbow Minor Poison from Choking Gas lasts longer.
Prepared Precision Shortbow Minor Trick Shot hits more foes.
Prepared Shrapnel Shortbow Minor Cluster Shot creates additional clusters.
Shortened Fuse Shortbow Minor Timed Charge fuse is shorter.
Sitting Duck Sword Major Pistol Whip stuns your foe longer.
Sword Mastery Sword Major You do 10% more damage with swords equipped.
Go For the Throat Sword Minor Dancing Blade lets you Evade when you charge in.

Elementalist icon small.png Elementalist traits[edit]

Trait Name Trait Line Type Description
Conjurer Arcane Minor Summon more weapons with conjure skills.
Scribe Arcane Minor Utility glyphs recharge faster.
Haste Air Magic Minor Grants swiftness when attuning.
Stormchild Air Magic Minor You recover from stuns 25% faster.
Air of Superiority Air Magic Major Signet of Air and Lightning Flash deal 33% more damage.
Fiery Aura Fire Magic Major Burning caused by Fire Attunement lasts longer.
Pyromancer Fire Magic Major You do more damage with fire.
One with Fire Fire Magic Minor Gain 10 seconds of might after you attune to fire.
Torchlight Fire Magic Minor You recover from Burning faster.
Wave of Flame Fire Magic Minor Cause nearby enemies to burn when you attune to fire.
Hydromancer Water Magic Major Water skills cost less energy.
Frozen Skin Water Magic Minor You recover from being Chilled twice as fast.
One with Water Water Magic Minor Gain regeneration for 10 seconds when you attune to water.
One with the Mists Water Magic Major Gain Mist Form when health reaches 33%.
Improved Flame Wall Focus Minor Unknown
Improved Ice Storm Focus Minor Unknown
Dagger Mastery Main-hand dagger Major While wielding daggers, you do 10% more damage.
Flame Wave Main-hand dagger Major Unknown
Improved Vapor Blade Main-hand dagger Major Vapor Blade heals allies.
Improved Burning Speed Main-hand dagger Minor Unknown
Improved Cone of Cold Main-hand dagger Minor Unknown
Improved Drake's Breath Main-hand dagger Minor Unknown
Improved Lightning Orb Main-hand dagger Minor Unknown
Improved Lightning Whip Main-hand dagger Minor Lightning Whip does more damage.
Improved Shocking Aura Main-hand dagger Minor Unknown
Improved Armor of Frost Off-hand dagger Minor Armor of Frost grants protection to nearby allies.
Improved Ride the Lightning Off-hand dagger Minor Unknown
Improved Arc Lightning Scepter Minor Arc Lightning does more damage.
Improved Blinding Flash Scepter Minor Unknown
Improved Dragon's Tooth Scepter Minor Unknown
Improved Healing Aura Scepter Minor Unknown
Improved Ice Shards Scepter Minor Fully charged Ice Shards also stuns.
Improved Lightning Strike Scepter Minor Unknown
Improved Phoenix Scepter Minor Phoenix heals for more.
Water Trident Expertise Scepter Minor Unknown
Staff Mastery Staff Major While wielding a staff, you do 10% more damage.
Improved Burning Retreat Staff Minor Unknown
Improved Chain Lightning Staff Minor Unknown
Improved Fireball Staff Minor Fireball has a wider area of effect.
Improved Flame Burst Staff Minor Unknown
Improved Frozen Ground Staff Minor Unknown
Improved Geyser Staff Minor Unknown
Improved Healing Rain Staff Minor Unknown
Improved Ice Spike Staff Minor Unknown
Improved Lava Font Staff Minor Lava Font fires projectiles.
Improved Meteor Shower Staff Minor Summon more meteors with Meteor Shower.
Improved Static Field Staff Minor Static Field stuns instead of dazing.
Improved Water Blast Staff Minor Unknown
Stone Boots Unknown Unknown Grants immunity to knockback effects.

Necromancer icon small.png Necromancer traits[edit]

Trait Name Trait Line Type Description
Blood Pact Blood Rituals Major Causes your sacrifices to require less health.
Blood Scribe Blood Rituals Minor Mark skills recharge faster.
Leyline Mastery Blood Rituals Minor Wells last longer and recharge faster.
Malevolence Blood Rituals Minor Conditions you inflict on enemies last longer.
Pure Blood Blood Rituals Minor Reduces the duration of poison.
True Blood Blood Rituals Minor Your sacrifice skills do more damage.
Minion Mastery Minion Mastery Major Your minions do 10% more damage.
Necrotic Efficiency Minion Mastery Minor You summon 2 extra Bone Minions.
Death Strike Soul Reaping Major Create a blast of energy when you enter Death Shroud.
Shade Soul Reaping Minor Prevent knocked back, knocked down, launched, slowed or stunned while in Death Shroud.
Soul Stealer Soul Reaping Minor Accumulate life force faster.
Deadly Life Blast Focus Minor Increase the damage of Life Blast.
Death's Door Focus Minor Unknown
Winter's Chill Focus Minor Chill from Spinal Shivers lasts longer.
Axe Mastery Main-hand axe Major Unknown
Improved Rending Claws Main-hand axe Major Critical hits with Rending Claws cause extra bleeding.
Skull Splitter Main-hand axe Major Critical hits cause vulnerability.
Axe Expertise Main-hand axe Minor Increase chance of critical hits with axe.
Leech Main-hand axe Minor Causes axe attacks to steal life.
Longer Ghastly Claws Main-hand axe Minor Increases duration of Ghastly Claws.
Unholy Feaster Main-hand axe Minor Decreases recharge of Unholy Feast.
Necrotic Dagger Main-hand dagger Major Necrotic Bite becomes a ranged attack.
Barbed Dark Pact Main-hand dagger Minor Bleeding caused by Dark Pact lasts longer.
Life Blood Off-hand dagger Minor Mark of Blood heals for more.
Weaken the Blood Off-hand dagger Minor Causes Enfeebling Blood to last longer.
Scepter Mastery Scepter Major 10% damage boost with scepters.
Wither Scepter Major Unknown
Desecration Scepter Minor Unknown
Raking Hands Scepter Minor Unknown
Virulence Scepter Minor Conditions you apply while wielding a scepter last longer.
Soul Vision Staff Major Your staff attacks will track their targets.
Staff Mastery Staff Major Your staff attacks do more damage.
Otherworldly Grasp Staff Minor Necrotic Grasp cripples on critical hit.
Reaper's Embrace Staff Minor Foes hit by Reaper's Touch will become vulnerable.
Venomous Inscriptions Staff Minor Foes hit by Reaper's Mark will be poisoned.
Winter's Atrophy Staff Minor Chillblains applies weakness.
Winter's Embrace Staff Minor Chillblains has a wider area of effect.
Plague of Locusts Warhorn Minor Causes Locust Swarm to last longer.
Poisoning Doom Warhorn Minor Causes Wail of Doom to create a poison cloud.
Soul Mastery unknown unknown Deal massive damage in Death Shroud.

Any tango icon 20px.png Universal traits[edit]

All profession had access to the following minor traits1:

  • Major Power, Major Precision, Major Toughness and Major Vitality — +25 to the attribute
  • Minor Power, Minor Precision, Minor Toughness and Minor Vitality — +10 to the attribute

The superior attribute traits were major traits that gave a +75 bonus to their attribute and were believed to be only available to certain professions

Trait Name Professions1
Superior Power Guardian icon small.png Engineer icon small.png Thief icon small.png Elementalist icon small.png Necromancer icon small.png
Superior Precision Ranger icon small.png Thief icon small.png Elementalist icon small.png
Superior Toughness Guardian icon small.png Engineer icon small.png Necromancer icon small.png
Superior Vitality Warrior icon small.png Ranger icon small.png Necromancer icon small.png

1 Each profession had a specific trait line with these traits:

Guardian icon small.png Honor
Warrior icon small.png Power
Engineer icon small.png Inventions
Ranger icon small.png Wilderness Survival
Thief icon small.png Agility
Elementalist icon small.png Arcane
Necromancer icon small.png Soul Reaping

Before March 2012[edit]

These traits were seen in the February 2012 Press Beta, but were subsequently removed.

Guardian icon small.png Guardian traits[edit]

Trait Name Trait Line Type Description
Battle Focus Valor Major You do 5% more damage when your endurance meter is full.
Precise Defender Valor Major You have a 10% chance to gain a 3 second protection when you critically hit.
Valorous Protection Valor Minor
(Adept)
You gain protection when your health reaches 50%.
Meditative Revival Virtues Major All virtues recharge instantly when you revive an ally.
Purifier's Justice Virtues Major Activating justice removes a condition.
Shield of Courage Virtues Minor
(Master)
You now gain retaliation when you activate courage.
Elusive Power Virtues Minor
(Grandmaster)
You do more damage at low endurance.
Conciliatory Strength Zeal Major 10% of power is given as a bonus to healing.
Writ of Power Zeal unknown Increases the damage done by all your symbols by 10%.
Writ of Precision Radiance unknown 25% increased critical chance with symbols.

Warrior icon small.png Warrior traits[edit]

Trait Name Trait Line Type Description
Marksman Arms Major Increased damage with harpoon gun or rifle.
Sundering Greatsword Arms Major Cause vulnerability on crit with a greatsword.
Sword Mastery Arms Major Sword skills recharge 15% faster.
Natural Leader Tactics Minor unknown
Stance Master Tactics Minor Decreases recharge of switching stances.

Engineer icon small.png Engineer traits[edit]

Trait Name Trait Line Type Description
Armed Kit Damage Alchemy Major Deal extra damage with Flamethrower or Elixir Gun.
Emergency Healing Injection Alchemy Minor
(Adept)
You gain regeneration when health dips below 25% (90 second cooldown).

Ranger icon small.png Ranger traits[edit]

Trait Name Trait Line Type Description
Armored Fish Training Wilderness Survival Major Armorfish protection reflects damage.
Deadly Poisons Wilderness Survival Major Poisons applied by you deal more damage.
Off-hand Strength Wilderness Survival Major Thrown attacks from the offhand do 10% more damage.
Cover Me Beastmastery Major Your pet gains might when you dodge.
Lung Capacity Beastmastery Major 33% increased warhorn range.
Feline Training Marksmanship Major Feline pets have 50% reduced cooldown on their skills.
Shark Training Marksmanship Major Sharks steal health when they bite or swallow an enemy.
Jellyfish Training Skirmishing Major Jellyfish immobilize their target on crit and apply poison when they are hit.
Targeted Strike Marksmanship Minor
(Adept)
Opening strike causes bleeding.
Sundering Strike Marksmanship Minor
(Master)
Opening strike causes vulnerability.

Thief icon small.png Thief traits[edit]

Trait Name Trait Line Type Description
Last Blind Shadow Arts Minor Release Blinding Powder when health reaches 25% (90 second cooldown).
Quick Traps Shadow Arts Major Reduced trap arm time. (not in yet)
Shadowy Strength Shadow Arts Major When you shadow step you gain might.
Trap Master Shadow Arts Major Your traps do 25% more damage.
Traps Training Shadow Arts Major Traps are instant.
Trigger Happy unknown unknown Unload fires additional bullets.

Elementalist icon small.png Elementalist traits[edit]

Trait Name Trait Line Type Description
Enchanted Evocations Fire Magic Major Conjured weapons deal 10% more damage.

Mesmer icon small.png Mesmer traits[edit]

Trait Name Trait Line Type Description
Evasive Animation Inspiration Major +50 vitality when wielding a torch or focus.
Shattered Mind Illusions Minor
(Master)
Shredding illusions cause confusion.
Mighty Revelation Illusions Minor
(Grandmaster)
Gain might when you shred your illusions.

Necromancer icon small.png Necromancer traits[edit]

Trait Name Trait Line Type Description
Evasive Animation Death Magic Major Summon a Jagged Horror when you dodge roll.
Fast Marks Death Magic Major Faster mark placement.
Fate Weaver Soul Reaping Minor Your signets recharge faster.

Before June 2012 (BWE2)[edit]

Guardian icon small.png Guardian traits[edit]

Trait Name Trait Line Type Description
Vengeful Warding Honor Major Wards deal damage when enemies try to pass through them.

Warrior icon small.png Warrior traits[edit]

Trait Name Trait Line Type Description
Sweeping Strikes Arms Major Your chain attacks on sword, mace, and axe hit up to 3 foes.
Tidal Spear Arms Major Gain swiftness on crits with a spear.
Physical Mastery Strength Major Recharge on physical utility skills is reduced by 20%.

Engineer icon small.png Engineer traits[edit]

Trait Name Trait Line Type Description
Elixir Endurance Alchemy Major Throwing or consuming elixirs gives endurance to those effected.
Pressurized Elixir Gun Alchemy Major Faster endurance regen while using Elixir Gun.
Demolitions Expert Explosives Major Your turrets explode when killed.
High-Potency Mines Explosives Major Proximity triggered mines knockback.
Personal Propeller Firearms Major Move 10% faster while swimming.
Deployable Camo Inventions Major Turrets and mines are camouflaged while not in combat.
Modified Turrets Inventions Major Turrets do 15% more damage.
Shield Master Inventions Major 20% faster shield cooldown.

Ranger icon small.png Ranger traits[edit]

Trait Name Trait Line Type Description
Deep Breathing Wilderness Survival Major Warhorn skills recharge 15% faster.
Canine Training Beastmastery Major Dogs apply stability to nearby allies when they howl.
Devourer Training Beastmastery Major Your devourer's basic attack pierces.
Drake Training Beastmastery Major Drake pets have passive regeneration and condition removal.
Porcine Training Beastmastery Major Pigs deal extra bleeding.
Screech Training Beastmastery Major Bird screeches cause fear.
Venomous Training Beastmastery Major Spiders and jellyfish cause vulnerability when they attack.

Thief icon small.png Thief traits[edit]

Trait Name Trait Line Type Description
Combined Tactics Acrobatics Major Dual skills return initiative when completed.
Nimble Landing Acrobatics Major Take reduced falling damage.

Elementalist icon small.png Elementalist traits[edit]

Trait Name Trait Line Type Description
Enchanted Evocations Fire Magic Major Conjured weapons deal 10% more damage.

Necromancer icon small.png Necromancer traits[edit]

Trait Name Trait Line Type Description
Reaper's Blast Spite Major Life Blast does more damage.
Spiteful Return Spite Major Cast Unholy Feast when you rally.

Before July 20, 2012 (BWE3)[edit]

Guardian icon small.png Guardian traits[edit]

Trait Name Trait Line Type Description
Protective Spirit Honor Adept Major Aegis gives protection if it expires without activating.
Courageous Virtues Adept Major Virtue of Courage's passive effect triggers every 30 seconds.
Fearless Virtues Adept Major Virtue of Courage grants 3 seconds of stability.
Justice's Wrath Virtues Adept Major When activating Virtue of Justice, the burn duration is increased.
Resolute Virtues Adept Major Virtue of Resolve's passive effect is stronger.
Purity of Resolve Virtues Master Major Activating Virtue of Resolve removes three conditions.
Extended Consecrations Virtues Grandmaster Major Consecrations last longer.
Judgemental Virtues Grandmaster Major Virtue of Justice causes burning every 4 attacks instead of 5.

Warrior icon small.png Warrior traits[edit]

Trait Name Trait Line Type Description
Victorious Might Strength Grandmaster Major Gain 5 stacks of Might for 10 seconds when you kill a foe.
Sniper Arms Grandmaster Major Rifle and harpoon-gun shots pierce.
Blunt Weapon Master Defense Grandmaster Major Hammer and mace skills recharge 15% faster.
Early Escape Tactics Adept Major Gain 5 seconds of vigor when your health reaches 90% (30-second cooldown).

Engineer icon small.png Engineer traits[edit]

Trait Name Trait Line Type Description
Big Grenade Pouch Explosives Master Major 50% chance to throw extra grenades, when using a grenade kit.
Throwing Arm Explosives Master Major Improved range for grenades and mines.
Protective Turrets Inventions Master Major Gain 30 toughness for each deployed turret. (Not affected by Supply Crate.)
Electromagnetic Mines Inventions Grandmaster Major The explosions from your mines remove boons from enemies.
Crippling Wrenches Inventions Master Major Hits with tool-kit wrenches cripple your target.

Ranger icon small.png Ranger traits[edit]

Trait Name Trait Line Type Description
Long-range Power Marksmanship Master Major Longbow and harpoon gun damage is increased by 5%.
Trapper's Knowledge Skirmishing Adept Major All traps are larger.
Offhand Master Wilderness Survival Adept Major Offhand skills recharge 20% faster.
Shared Restoration Nature Magic Adept Major Heal nearby allies on revive.

Thief icon small.png Thief traits[edit]

Trait Name Trait Line Type Description
Pickpocket's Revenge Trickery Master Major Increases damage by 25% with stolen weapons.

Elementalist icon small.png Elementalist traits[edit]

Trait Name Trait Line Type Description
Tempest Strength Air Magic Adept Major Deal 5% more damage while moving.

Mesmer icon small.png Mesmer traits[edit]

Trait Name Trait Line Type Description
Reviver's Retribution Chaos Adept Major When reviving an ally, grant 5 seconds of retaliation to yourself and the revived ally.

Before August 2, 2012 (Stress test 3)[edit]

Ranger icon small.png Ranger traits[edit]

Trait Name Trait Line Type Description
Master Trapper Wilderness Survival Adept Major Trap recharges are reduced by 20%.

Necromancer icon small.png Necromancer traits[edit]

Trait Name Trait Line Type Description
Fateful Marks Death Magic Master Major Marks are unblockable.

Before August 9, 2012 (Stress test 4)[edit]

Thief icon small.png Thief traits[edit]

Trait Name Trait Line Type Description
Martial Agility Acrobatics Master Major Gain vigor (5s) when landing a critical hit with a sword or spear. This effect can only trigger once every 15 seconds.

Before August 15, 2012 (Stress test 7)[edit]

Thief icon small.png Thief traits[edit]

Trait Name Trait Line Type Description
Fast Signets Critical Strikes Master Major Signets recharge 20% faster.
Reviver's Deception Shadow Arts Adept Major Grant 2 seconds of stealth to you and your ally when you revive them.

See also[edit]